Murderbot live wire: Difference between revisions

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{{item
{{item
|itemid=
|itemid=9455
|descid=
|descid=162002087
|desc=
|desc=This is a wire with way too much power in it. It's all you can do to keep it from flailing around like a garden hose turned on full blast (but connected to a supply of electricity instead of water.)
|type=<!-- booze, beverage, combat item, familiar, food, potion, spleen item, usable, accessory, back item, hat, pants, shirt, weapon, etc. -->
|type=combat item
|familiar=<!-- for familiar equipment, the familiar which can equip it (or any) -->
|enchantment=Deals {{element|Hot|Damage}} every round to every monster you fight today in the zone where you used it
|paste=<!-- 1 for meat pasting components -->
|autosell=30
|smith=<!-- 1 for meatsmithing components -->
|cook=<!-- 1 or y or yes for cooking ingredients, f or fancy for fancy cooking ingredients -->
|cocktail=<!-- 1 or y or yes for cocktailcrafting ingredients, f or fancy for fancy cocktailcrafting ingredients -->
|jewelry=<!-- 1 for jewelrycrafting components -->
|quality=<!-- quality for food/booze/spleen item quality (crappy, decent, good, awesome, EPIC; use ! for none) -->
|size=<!-- for food size (use ! for none, use ? or omit for unknown) -->
|potency=<!-- for booze drunkenness/potency (use ! for none, use ? or omit for unknown) -->
|toxicity=<!-- for spleen damage (use ! for none, use ? or omit for unknown) -->
|alsocombat=<!-- 1 For items with the parenthetical "(can also be used in combat)" in their description -->
|power=<!-- power for weapons and armor, or damage reduction for shields -->
|powertype=<!-- Damage if a weapon, in which case the actual dmg will be displayed as power/10 - power/5; use Damage Reduction for shields -->
|stat=<!-- Muscle, Mysticality or Moxie -->
|statreq=<!-- (with stat) requirement for equipment with a stat requirement -->
|level=<!-- level for food/beverage/booze/spleen items (specify '1' if there is no level requirement visible) -->
|effect=<!-- effect indication for potions, booze, and food. (use effect=! for ones that do not list their effect) -->
|duration=<!-- (with effect) duration for potions, booze, and food, if applicable -->
|outfit=<!-- outfit name for equipment in outfits -->
|pieces=<!-- (with outfit) for the number of pieces in the outfit -->
|hatch=<!-- familiar name for familiars -->
|skill=<!-- skill name for items which grant skills -->
|notrade=<!-- 1 for untradable items-->
|cost=<!-- value for automatically-consumed-upon-purchase-only items -->
|autosell=<!-- value for autosellable items (use 0 for no-discard) -->
|quest=<!-- 1 for quest items -->
|gift=<!-- 1 for gift items -->
|enchantment=<!-- enchantment for enchanted equipment -->
|critical=<!-- 1 for items that increase critical hit chance -->
|mpreduce=<!-- 1 for items that reduce MP cost of skills. -->
|nohardcore=<!-- 1 for items that cannot be equipped in Hardcore. -->
|spelltype=<!-- classes for items which only affect spells for specific classes. -->
|limit=<!-- 1 for items that you can only equip one at a time -->
|class=<!-- class abbreviation for items that can only be used by a particular class: pm, s, db, at, sc, or tt -->
|enchclass=<!-- class abbreviation for equipment whose enchantments only apply to those of a specific class (abbreviations as above) -->
|hagnk=<!-- 1 for free pulls from Hagnk's -->
|grantskill=<!-- 1 for those skills that indicate that they grant a (non-class-specific) skill in their description -->
|eod=<!-- 1 for items that disappear at the end of the day -->
}}
}}


==Obtained From==
==Obtained From==
{| class="recipe"
|- class="row1"
! {{combine}}
| [[murderbot power cell]]
| [[murderbot component casing]]
|- class="row2"
! {{equals}}
| colspan="2" | [[murderbot live wire]]
|}
==When Used==
*''When used in combat:''
{{useitem
|text=You drop the live wire and it starts swinging around everywhere, throwing hot sparks.
|type=combat}}
*''If already active in zone:''
{{useitem
|text=There's already a live wire in this area.
|type=combat}}
*''On that round and subsequent rounds, including future combats in the zone for that day'':
The live wire you dropped earlier throws off some hot sparks, burning your foe for {{element|Hot|dmg=18-20}} damage.
==Notes==
*The {{element|Hot}} effect will occur during the combat in which the live wire is used, and in all future combats in that zone for the remainder of the day. The effect ends at [[rollover]].
*The [[crazy hobo notebook]] behaves similarly with {{element|Spooky}}.
*The [[bag of gross foreign snacks]] behaves similarly with {{element|Stench}}.
==See Also==
*[[Passive Damage]]


==Collection==
==Collection==
<collection></collection>
<collection>9455</collection>

Latest revision as of 17:39, 19 May 2020

murderbot live wire
murderbot live wire

This is a wire with way too much power in it. It's all you can do to keep it from flailing around like a garden hose turned on full blast (but connected to a supply of electricity instead of water.)

Type: combat item
Selling Price: 30 Meat.

Deals Hot Damage every round to every monster you fight today in the zone where you used it


(In-game plural: murderbot live wires)
View metadata
Item number: 9455
Description ID: 162002087
View in-game: view
View market statistics

Obtained From

murderbot power cell murderbot component casing
murderbot live wire

When Used

  • When used in combat:
You drop the live wire and it starts swinging around everywhere, throwing hot sparks.
  • If already active in zone:
There's already a live wire in this area.
  • On that round and subsequent rounds, including future combats in the zone for that day:

The live wire you dropped earlier throws off some hot sparks, burning your foe for 18-20 damage.

Notes

See Also

Collection

  • 🥇: Pastahead (#486552) - 653
  • 🥈: Mistress of the Obvious (#845708) - 569
  • 🥉: Athanatos (#1388112) - 34
  • #4: Nikademus (#95105) - 16
  • #5: Donavin69 (#2151136), Magnus Thunderblade (#1298627) - 11
  • #7: Lord Stefano (#536624) - 10
  • #8: sensibleb (#52928) - 8
  • #9: AnxiousHyrax (#1274859) - 5
  • #10: CaptainRondo (#1854085) - 4

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