Playing the Catalog Card: Difference between revisions

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adding info based on my observations and talk page. Not sure how to deal with randomized choice labels.
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{{NeedsSpading|Details of the random name generator needed. What is the exact formula for language mastery affecting choices?}}
{{NeedsSpading|Details of the random name generator needed.}}
{{adventuretop|name=Playing the Catalog Card|image=cardcatalog.gif|num=704}}
{{adventuretop|name=Playing the Catalog Card|image=cardcatalog.gif|num=704}}
You manage to make it to the card catalog unmolested -- but you'll have to act quickly if you want to find anything useful before you get caught.
You manage to make it to the card catalog unmolested -- but you'll have to act quickly if you want to find anything useful before you get caught.
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You can't make heads or tails of the contents of the book, but somebody has scrawled "'''<word3>'''" on the inside of the front cover in what appears to be blood. Spooky.
You can't make heads or tails of the contents of the book, but somebody has scrawled "'''<word3>'''" on the inside of the front cover in what appears to be blood. Spooky.


*''Up to five additional choices may appear:''
*''Up to ten additional choices may appear:''
{{button|ZL830.47: Undersea Lying for Jerks}}
{{button|ZL830.47: Undersea Lying for Jerks}}
You flip through the book. You learn something from it, you're just not sure what.
You flip through the book. You learn something from it, you're just not sure what.
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==Notes==
==Notes==
*The button labels are randomized per account (and likely per ascension).
*The [[Playing the Catalog Card/Books|books]] (button labels) are randomized per ascension (procedurally generated).
*With minimal knowledge of [[Mer-kin wordquiz|Mer-kin vocabulary]], eight book choices appear. If the player has increased their Mer-kin vocabulary mastery, fewer choices appear, and the number of choices decreases to a minimum of three at 100% mastery.
*With no knowledge [[Mer-kin wordquiz|Mer-kin vocabulary]], 13 book choices appear. Each level of vocabulary comprehension removes a choice until only the books with keywords are left.
:*Three of the books always contain a boldface word or phrase. Each of these is a keyword for use in the [[Mer-kin dreadscroll]] and as such are probably randomized per ascension. The other books, if present, grant a stat gain to mysticality.
:*Three of the books always contain a boldface word or phrase. Each of these is a keyword for use in the [[Mer-kin dreadscroll]] and as such are probably randomized per ascension. The other books, if present, grant a stat gain to mysticality.
*All choices use an adventure, and this does not stop happening after you have all the clues.
*All choices use an adventure, and this does not stop happening after you have all the clues.
**This noncombat appears to stop occurring once the Scholar Path is completed.

Latest revision as of 16:14, 2 September 2022

There are some vague or non-exact figures and information on this page. Some spading is required.

Details of the random name generator needed.


Playing the Catalog Card
Playing the Catalog Card

You manage to make it to the card catalog unmolested -- but you'll have to act quickly if you want to find anything useful before you get caught.

You use what you know of the Mer-kin Old Tongue to try to narrow down your choices... What book do you want to check out? Er, not check out like check out from the library, but check out as in read.


  • Three books with clues will always appear:
QZ801.67: Aquatic Desserts: A Cautionary Tale

You flip through the book, finding almost nothing of actual interest. You do notice, however, that there seem to be a lot of references to <word1> creatures. Curious.

TG540.16: A Taxonomy of Starfish Killing

You flip through the book, and find very little in the way of useful information. There is one curious chapter, though, which just consists of the phrase <word2> over and over, hundreds of times. Creepy.

ZZ597.66: The Encyclopedia of Delicious Botany

You can't make heads or tails of the contents of the book, but somebody has scrawled "<word3>" on the inside of the front cover in what appears to be blood. Spooky.

  • Up to ten additional choices may appear:
ZL830.47: Undersea Lying for Jerks

You flip through the book. You learn something from it, you're just not sure what.

You gain some Enchantedness.

Occurs at Mer-kin Library

Notes

  • The books (button labels) are randomized per ascension (procedurally generated).
  • With no knowledge Mer-kin vocabulary, 13 book choices appear. Each level of vocabulary comprehension removes a choice until only the books with keywords are left.
  • Three of the books always contain a boldface word or phrase. Each of these is a keyword for use in the Mer-kin dreadscroll and as such are probably randomized per ascension. The other books, if present, grant a stat gain to mysticality.
  • All choices use an adventure, and this does not stop happening after you have all the clues.
    • This noncombat appears to stop occurring once the Scholar Path is completed.