Be Gregarious: Difference between revisions
From A KoL Wiki
imported>Ryo Sangnoir add the important bits for embezzler farming |
imported>The ErosionSeeker m →Notes |
||
(7 intermediate revisions by 4 users not shown) | |||
Line 3: | Line 3: | ||
|type=Combat | |type=Combat | ||
|description= | |description= | ||
|mpcost= | |effect=Make friends with a foe who will follow you for a while | ||
|explain=Adds the monster it was used on as an additional encounter to any zone you adventure in until you've encountered it 3 | |mpcost=1 | ||
|explain=Adds the monster it was used on as an additional encounter to any zone you adventure in until you've encountered it 3 times by this method | |||
|source=[[Extrovermectin™]] | |source=[[Extrovermectin™]] | ||
|permable=0 | |permable=0 | ||
|usemsg=You decide to put your best foot forward. You reach out your hand, shake your opponent's | |usemsg=You decide to put your best foot forward. You reach out your hand, shake your opponent's <[[Monster Parts|part]]>, and make a fast friend! | ||
''Against monsters that can't be copied:'' | |||
This does not seem like friend you can make or influence. | |||
}} | |||
==Notes== | ==Notes== | ||
* Each [[Extrovermectin™]] consumed grants one | * Each [[Extrovermectin™]] consumed grants one charge of this skill. | ||
* However, you cannot use Be Gregarious while you already have | * However, you cannot use Be Gregarious while you already have a Gregarious monster active. | ||
** | **When you encounter the final copy of the monster, the skill will become usable again if you have a remaining charge; thus you can cast Gregarious on that same monster if desired. | ||
*When encountering the monster added by this skill, the introduction text is replaced with: | *When encountering the monster added by this skill, the introduction text is replaced with: | ||
:Looks like it's that friend you gregariously made, ready for some friendly sparring. | :Looks like it's that friend you gregariously made, ready for some friendly sparring. | ||
*The monsters added by this skill act as native encounters in most ways - they can be predicted by the [[miniature crystal ball]], made more common using [[Transcendent Olfaction]], show up when casting [[Macrometeorite]], get added to the [[Time-Spinner]] queue, etc. However they will not appear as an option when using [[Map the Monsters]]. | *The monsters added by this skill act as native encounters in most ways - they can be predicted by the [[miniature crystal ball]], made more common using [[Transcendent Olfaction]], show up when casting [[Macrometeorite]], get added to the [[Time-Spinner]] queue, etc. However they will not appear as an option when using [[Map the Monsters]], and cannot be turned into friends by [[Using the Force]]. | ||
**Be Gregarious does not inherently make the target monster more common -- for example, shaking hands with a [[Green Ops Soldier]] will not change how frequently it will appear in [[The Battlefield|The Battlefield (Frat Uniform)]] (because it already exists in that zone), additionally, encountering it there will consume charges of Gregarious even though that's its native zone. | |||
*If you have a Gregarious monster active, using [[Macrometeorite]] and encountering one of those monsters does not count against your 3 Gregarious charges. If the monster is predicted by the miniature crystal ball, that copy can be available as a fourth. | |||
*Charges of the ''skill'' persist across rollover, and Gregarious ''monsters'' also persist across rollover. |
Latest revision as of 14:36, 11 August 2022
Source: | Extrovermectin™ |
Price: | N/A |
Class: | N/A |
Level: | N/A |
Effect: | Adds the monster it was used on as an additional encounter to any zone you adventure in until you've encountered it 3 times by this method |
When Used: |
You decide to put your best foot forward. You reach out your hand, shake your opponent's <part>, and make a fast friend!
Against monsters that can't be copied: This does not seem like friend you can make or influence. |
Notes
- Each Extrovermectin™ consumed grants one charge of this skill.
- However, you cannot use Be Gregarious while you already have a Gregarious monster active.
- When you encounter the final copy of the monster, the skill will become usable again if you have a remaining charge; thus you can cast Gregarious on that same monster if desired.
- When encountering the monster added by this skill, the introduction text is replaced with:
- Looks like it's that friend you gregariously made, ready for some friendly sparring.
- The monsters added by this skill act as native encounters in most ways - they can be predicted by the miniature crystal ball, made more common using Transcendent Olfaction, show up when casting Macrometeorite, get added to the Time-Spinner queue, etc. However they will not appear as an option when using Map the Monsters, and cannot be turned into friends by Using the Force.
- Be Gregarious does not inherently make the target monster more common -- for example, shaking hands with a Green Ops Soldier will not change how frequently it will appear in The Battlefield (Frat Uniform) (because it already exists in that zone), additionally, encountering it there will consume charges of Gregarious even though that's its native zone.
- If you have a Gregarious monster active, using Macrometeorite and encountering one of those monsters does not count against your 3 Gregarious charges. If the monster is predicted by the miniature crystal ball, that copy can be available as a fourth.
- Charges of the skill persist across rollover, and Gregarious monsters also persist across rollover.