Using the Force
From A KoL Wiki
Choice adventure number: 1387
You let the force flow through you and into the mind of you opponent before telling them....
"I am not the adventurer you are looking for." |
Your opponent wanders off looking befuddled.
"You will go find two friends and meet me here." |
Your opponent dutifully heads out to find some friends... and quickly returns looking rather upset.
"You will drop your things and walk away." |
Your opponent quietly puts down all their stuff and walks away.
![]() | You acquire... something. |
Occurs after using Use the Force, %playername!
Notes
- Does not use an adventure. The combat ends immediately, as in a rollover runaway, so for example Meteor Showered or Turbo do not disappear as they normally would, no stats are gained, and no delay is burned.
- The first choice banishes the monster for 30 turns.
- The second choice causes the current monster to occur the next three adventures in a zone where the monster could normally occur, and doesn't add those adventures to the queue.
- This only works against monsters that occur in the combat queue naturally, and do not have a special condition to be encountered. For example, this will not help with the modern zmobie or ninja snowman assassin.
- The third choice drops all non-conditional items the monster could drop, even if you've already pickpocketed one of them.
- The third choice will be grayed-out and unusable in some locations, or when the target cannot drop any non-conditional item, forcing you to use one of the other two options.
- Items that only have the "no pickpocket" condition, such as most items from the Sea, WILL drop.