A KoL Wiki:Established Standards/Adventure Pages: Difference between revisions

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imported>Gymnosophist
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imported>Ryo Sangnoir
update adventure pages to defacto usage
 
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Adventure pages can be broken down into [[#Combat Adventure Pages|Combat Adventure Pages]] and [[#Non-Combat Adventure Pages|Non-Combat Adventure Pages]]. The standards are slightly different.
Adventure pages can be broken down into [[#Combat Adventure Pages|Combat Adventure Pages]] and [[#Non-Combat Adventure Pages|Non-Combat Adventure Pages]]. The standards are slightly different. Note that [[Bad Moon]] adventures, while non-combat, are treated slightly differently. Note also, since the adventure templates autocategorize into appropriate categories, there is usually no need to tag the end of the article with categories. The exception would be [[:Category:Obsolete Adventures|obsolete adventures]].


__TOC__
__TOC__
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Combat adventure pages should contain the following elements in the order shown here.
Combat adventure pages should contain the following elements in the order shown here.


===Header===
===<span id="CombatHeader">Header</span>===
Begin with the following template:
Begin with the following template:
  <nowiki>{{battle</nowiki>
  <nowiki>{{battle</nowiki>
    |image=biglime.gif
    |a=a
    |name=Sabre-toothed lime
     |text=This room is guarded by a lime ... won't get scurvy.
     |text=This room is guarded by a lime ... won't get scurvy.
     |hit=It licks some salt ... in the <nowiki>{{part}}</nowiki>. Irony! <nowiki>{{ouch|2}}</nowiki>
     |hit=It licks some salt ... in the <nowiki>{{part}}</nowiki>. Irony! <nowiki>{{ouch|2}}</nowiki>
     |miss=It tries to bite you, but you bite it first. Limey!
     |miss=It tries to bite you, but you bite it first. Limey!
     |critical=It uses its sabre-teeth .... <nowiki>{{ouch|3}}</nowiki>
     |critical=It uses its sabre-teeth .... <nowiki>{{ouch|3}}</nowiki>
     |fumble=It snaps at you ... You stand back and laugh.}}
     |fumble=It snaps at you ... You stand back and laugh.
 
    |special=It tosses a lime but you think fast and catch it.<nowiki>{{acquire|item=lime}}}}</nowiki>
*Image is the monster's image, uploaded to the wiki with the same filename as in the Kingdom.
*A is the monster's [[Wikipedia:Article (grammar)|article]] - are you fighting '''a''' monster or '''an''' annoying monster?
*Name is the monster's name.
*Text is the monster's description, as it appears in the Kingdom.
*Text is the monster's description, as it appears in the Kingdom.
*Hit is a list of messages that appear when the monster successfully attacks you.
*Hit is a list of messages that appear when the monster successfully attacks you.
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*Critical is the monster's critical hit message.
*Critical is the monster's critical hit message.
*Fumble is the monster's fumble message.
*Fumble is the monster's fumble message.
 
*Special is a function used for enemy special moves (not applicable for all enemies).
Our above example would yield:
Our above example would yield:


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|miss=It tries to bite you, but you bite it first. Limey!
|miss=It tries to bite you, but you bite it first. Limey!
|critical=It uses its sabre-teeth to open a can on you. Unfortunately for you, it's not a can of tomato juice, but of whup-ass. Your head explodes like a atom bomb from the beating. {{ouch|3}}
|critical=It uses its sabre-teeth to open a can on you. Unfortunately for you, it's not a can of tomato juice, but of whup-ass. Your head explodes like a atom bomb from the beating. {{ouch|3}}
|fumble=It snaps at you with its fearsome sabre-teeth, but accidentally lodges one in the floor. It wiggles back and forth, doing a sabre-dance. You stand back and laugh.}}
|fumble=It snaps at you with its fearsome sabre-teeth, but accidentally lodges one in the floor. It wiggles back and forth, doing a sabre-dance. You stand back and laugh.
|special=It tosses a lime in your direction but you think fast and catch it.{{acquire|item=lime}}}}
</div>
</div>


===Attack Messages===
A '''data page''' should be created for this monster, using the "Create metadata" link visible above. Each field has an explanatory comment explaining what it should contain. These comments should be deleted before the page is saved.
 
*Image is the monster's image, uploaded to the wiki with the same filename as in the Kingdom.
*A is the monster's [[Wikipedia:Article (grammar)|article]] - are you fighting '''a''' monster or '''an''' annoying monster? This can be found in the source code of [[Monster Manuel]]
*Name is the monster's name.


===<span id="CombatAttackM">Attack Messages</span>===
*If a monster hits you or tries to hit you in a body part, use the following syntax:
*If a monster hits you or tries to hit you in a body part, use the following syntax:
  <nowiki>{{part}}</nowiki>
  <nowiki>{{part}}</nowiki>
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The element name must be in lowercase!
The element name must be in lowercase!


===Spoils of War===
===<span id="CombatSpoils">Spoils of War</span>===
 
*List the rewards in the order in which they appear in the Kingdom (meat, drops, stat gain). Sort the item drops in the order they appear in-game (this is relevant for e.g.[[Emit Matter Duplicating Drones|goose drone duplication]]).
*List the rewards in the order in which they appear in the Kingdom (meat, drops, stat gain). Alpha sort the item drops.
*Center the rewards
*Center the rewards
**If you gain multiple copies of an item, list multiple copies of the item.
**If you gain multiple copies of an item, list multiple copies of the item as they appear in-game: most times on separate lines, but for some monsters (e.g. [[man with the red buttons]], [[flaming monstera]] as a "multidrop" where you obtain multiple of one item at the same time)
**Link items to their wiki pages.
**Use the [[Template:acquire|acquire template]] to automatically link items, display images, and include drop rates.
**Use the [[Template:AcquireBounty|AcquireBounty template]] to automatically link bounty items configured on the data page.
*Give the total substats gained from the fight, added up, instead of separating them into Muscle, Mysticality, and Moxie.
*Give the total substats gained from the fight, added up, instead of separating them into Muscle, Mysticality, and Moxie.
**Use the [[Template:stat|stat template]] for substats.
**Use the [[Template:stat|stat template]] for substats.
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  <nowiki>
  <nowiki>
{{meat|amount=160-240}}
{{meat|Mval=200}}
{{acquire|image=lime.gif|item=lime|chance=50%}}
{{acquire|item=lime|chance=50%}}
{{acquire|item=lime|chance=25%}}
{{stat|18-21}}
{{stat|18-21}}
</nowiki>
</nowiki>
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<div style="border:1px solid black; padding:1em;">
<div style="border:1px solid black; padding:1em;">
{{meat|amount=160-240}}
{{meat|Mval=200}}
{{acquire|image=lime.gif|item=lime|chance=50%}}
{{acquire|item=lime|chance=50%}}
{{acquire|item=lime|chance=25%}}
{{stat|18-21}}
{{stat|18-21}}
</div>
</div>


===Other Information===
You can also read the meat from the data page:
<nowiki>
{{Data:gaunt ghuol|format=Meat}}</nowiki>


*Add a line <nowiki>(Wikicode: ----)</nowiki> after the Spoils, then add a link back to the location where the adventure occurs, using the format "Occurs at [location]."
===<span id="CombatOtherI">Other Information</span>===
*Add a line (Wikicode is four hyphens like this: <nowiki>----</nowiki>) after the Spoils, then add a link back to the location where the adventure occurs, using the format "Occurs at [location]."


*Add [[Established Standards: Item Pages#Notes|Notes]], [[Established Standards: Item Pages#See Also|See Also]], or [[Established Standards: Item Pages#References|References]] sections (in that order) as needed.
*Add [[Established Standards: Item Pages#ItemNotes|Notes]], [[Established Standards: Item Pages#ItemHistory|History]], [[Established Standards: Item Pages#ItemRefs|References]], or [[Established Standards: Item Pages#ItemSeeA|See Also]] sections (in that order) as needed.


==Non-Combat Adventure Pages==
==Non-Combat Adventure Pages==
Please adhere to the following guidelines:
Please adhere to the following guidelines:


===Header===
===<span id="NoncomHeader">Header</span>===
Begin with the following template:
Begin with the following template:


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* Image is the adventure's image, uploaded to the wiki with the same filename as in the Kingdom.
* Image is the adventure's image, uploaded to the wiki with the same filename as in the Kingdom.
* Name is the adventure's title.
* Name is the adventure's title.
* [[Bad Moon]] non-combats are treated exactly the same, except {{tl|badmoontop}} is used.


===Content===
===<span id="NoncomContent">Content</span>===
*If the adventure allows for choices, include a line <nowiki>(Wikicode: ----)</nowiki> after the initial description, and then:
*If the adventure allows for choices, include a line <nowiki>(Wikicode: ----)</nowiki> after the initial description, and then:
**Put the text of the choice, as it appears on the button in the Kingdom, centered, in bold, below the line.
**Put the text of the choice, as it appears on the {{tl|button}} in the Kingdom, centered, in bold, below the line.
**Include any results of that choice below, formatted as they appear in the Kingdom.
**Include any results of that choice below, formatted as they appear in the Kingdom.
**Include another line before the next choice.
**Include another line before the next choice.
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  <nowiki>You manage to steal some limes. Moxious!
  <nowiki>You manage to steal some limes. Moxious!


{{acquire|image=lime.gif|item=lime|num=2}}
{{acquire|item=lime}}
{{acquire|item=lime}}
{{acquire|item=lime}}
{{stat|mox=gain 15}}
{{stat|mox=gain 15}}
</nowiki>
</nowiki>
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You manage to steal some limes. Moxious!
You manage to steal some limes. Moxious!


{{acquire|image=lime.gif|item=lime|num=2}}
{{acquire|item=lime}}
{{acquire|item=lime}}
{{acquire|item=lime}}
{{stat|mox=gain 15}}
{{stat|mox=gain 15}}
</div>
</div>


===Other Information===
===<span id="NoncomOtherI">Other Information</span>===
 
*Add a line <nowiki>(Wikicode: ----)</nowiki> after the Content, then add a link back to the location where the adventure occurs, using the format "Occurs at [location]".
*Add a line <nowiki>(Wikicode: ----)</nowiki> after the Content, then add a link back to the location where the adventure occurs, using the format "Occurs at [location]".


*Add [[Established Standards: Item Pages#ItemNotes|Notes]], [[Established Standards: Item Pages#ItemSeeA|See Also]], or [[Established Standards: Item Pages#ItemRefs|References]] sections (in that order) as needed.
*Add [[Established Standards: Item Pages#ItemNotes|Notes]], [[Established Standards: Item Pages#ItemRefs|References]], or [[Established Standards: Item Pages#ItemSeeA|See Also]] sections (in that order) as needed.


{{StandardsNav}}
{{StandardsNav|Adventure Pages}}


[[Category:Administration]]
[[Category:Adventures| {{PAGENAME}}]]
[[Category:Adventures| !{{PAGENAME}}]]

Latest revision as of 12:06, 4 November 2023

Adventure pages can be broken down into Combat Adventure Pages and Non-Combat Adventure Pages. The standards are slightly different. Note that Bad Moon adventures, while non-combat, are treated slightly differently. Note also, since the adventure templates autocategorize into appropriate categories, there is usually no need to tag the end of the article with categories. The exception would be obsolete adventures.

Follow the link for information on coding and contents for each element.

Combat Adventure Pages

Combat adventure pages should contain the following elements in the order shown here.

Begin with the following template:

{{battle
   |text=This room is guarded by a lime ... won't get scurvy.
   |hit=It licks some salt ... in the {{part}}. Irony! {{ouch|2}}
   |miss=It tries to bite you, but you bite it first. Limey!
   |critical=It uses its sabre-teeth .... {{ouch|3}}
   |fumble=It snaps at you ... You stand back and laugh.
   |special=It tosses a lime but you think fast and catch it.{{acquire|item=lime}}}}
  • Text is the monster's description, as it appears in the Kingdom.
  • Hit is a list of messages that appear when the monster successfully attacks you.
  • Miss is a list of messages for when the monster fails to attack you.
  • Critical is the monster's critical hit message.
  • Fumble is the monster's fumble message.
  • Special is a function used for enemy special moves (not applicable for all enemies).

Our above example would yield:

Sabre-toothed lime You're fighting a Sabre-toothed lime

This room is guarded by a lime with nasty pointy teeth. Look on the bright side - if it bites you, at least you won't get scurvy.

Hit Message(s):

It licks some salt, swigs some tequila, and bites you in the <forehead>. Irony! Eek! Oof!

Critical Hit Message:

It uses its sabre-teeth to open a can on you. Unfortunately for you, it's not a can of tomato juice, but of whup-ass. Your head explodes like a atom bomb from the beating. Ow! Oof! Argh!

Miss Message(s):

It tries to bite you, but you bite it first. Limey!

Fumble Message:

It snaps at you with its fearsome sabre-teeth, but accidentally lodges one in the floor. It wiggles back and forth, doing a sabre-dance. You stand back and laugh. (FUMBLE!)

Special Move(s):
It tosses a lime in your direction but you think fast and catch it.
You acquire an item: lime

After Combat

A data page should be created for this monster, using the "Create metadata" link visible above. Each field has an explanatory comment explaining what it should contain. These comments should be deleted before the page is saved.

  • Image is the monster's image, uploaded to the wiki with the same filename as in the Kingdom.
  • A is the monster's article - are you fighting a monster or an annoying monster? This can be found in the source code of Monster Manuel
  • Name is the monster's name.

Attack Messages

  • If a monster hits you or tries to hit you in a body part, use the following syntax:
{{part}}

Which yields:

  • Follow successful attack messages with the following syntax:
{{ouch|3}}

Which yields:

Ouch! Ouch! Ow!

You may replace the number '3' with approximately however many exclamations typically appear during each attack (the actual number varies depending on how much damage you take).

  • If the monster's attack deals Elemental Damage then use the following syntax (where element is equal to the element that the attack deals damage with) after the damage actions:
{{element|spooky}}

Which yields:

(spooky damage)

The element name must be in lowercase!

Spoils of War

  • List the rewards in the order in which they appear in the Kingdom (meat, drops, stat gain). Sort the item drops in the order they appear in-game (this is relevant for e.g.goose drone duplication).
  • Center the rewards
    • If you gain multiple copies of an item, list multiple copies of the item as they appear in-game: most times on separate lines, but for some monsters (e.g. man with the red buttons, flaming monstera as a "multidrop" where you obtain multiple of one item at the same time)
    • Use the acquire template to automatically link items, display images, and include drop rates.
    • Use the AcquireBounty template to automatically link bounty items configured on the data page.
  • Give the total substats gained from the fight, added up, instead of separating them into Muscle, Mysticality, and Moxie.
  • Leave two blank lines between the failed hit messages and the rewards.
{{meat|Mval=200}}
{{acquire|item=lime|chance=50%}}
{{acquire|item=lime|chance=25%}}
{{stat|18-21}}

Yields:

You gain 160-240 Meat. (average: 200, stdev: 16.73)*
You acquire an item: lime (50% chance)*
You acquire an item: lime (25% chance)*
You gain 18-21 <substat>.

You can also read the meat from the data page:

{{Data:gaunt ghuol|format=Meat}}

Other Information

  • Add a line (Wikicode is four hyphens like this: ----) after the Spoils, then add a link back to the location where the adventure occurs, using the format "Occurs at [location]."

Non-Combat Adventure Pages

Please adhere to the following guidelines:

Header

Begin with the following template:

{{adventuretop|image=biglime.gif|name=Limetastic!}}
  • Image is the adventure's image, uploaded to the wiki with the same filename as in the Kingdom.
  • Name is the adventure's title.
  • Bad Moon non-combats are treated exactly the same, except {{badmoontop}} is used.

Content

  • If the adventure allows for choices, include a line (Wikicode: ----) after the initial description, and then:
    • Put the text of the choice, as it appears on the {{button}} in the Kingdom, centered, in bold, below the line.
    • Include any results of that choice below, formatted as they appear in the Kingdom.
    • Include another line before the next choice.
  • If the adventure does not allow for choices, copy out the rest of the text in exactly the same format as is in the Kingdom.
  • If the adventure gives stats, use {{stat}} to indicate the stats gained (or lost).
You manage to steal some limes. Moxious!

{{acquire|item=lime}}
{{acquire|item=lime}}
{{acquire|item=lime}}
{{stat|mox=gain 15}}

This example would yield the following:

Limetastic!
Limetastic!


You manage to steal some limes. Moxious!

You acquire an item: lime
You acquire an item: lime
You acquire an item: lime
You gain 15 Smarm.

Other Information

  • Add a line (Wikicode: ----) after the Content, then add a link back to the location where the adventure occurs, using the format "Occurs at [location]".
Established Standards
Adventures | Effects | Familiars | Items | Locations | Outfits | Skills | Tattoos | Trophies | Data