Creepy Grin: Difference between revisions

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imported>Mercantilia
m Added a note to point out that it's necessary to keep the mask on to make use of the effect.
imported>JunTenki
The Beanbat Chamber no longer has only one monster. (I can't think of any places off the top of my head that do)
 
(12 intermediate revisions by 9 users not shown)
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{{skill
{{skill
|skillid=7015
|skillid=7015
|ingamelink=0
|image=waxlips.gif
|name=Creepy Grin
|name=Creepy Grin
|type=Combat
|type=Combat
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|description=
|description=
|source=Equipping a [[V for Vivala mask]]
|source=Equipping a [[V for Vivala mask]]
|price=N/A
|permable=0
|class=N/A
|explain=Prevents the enemy you use the skill on from appearing in that area for 10 adventures.
|level=N/A
|effect=Prevents the enemy you use the skill on from appearing in that area for 10 adventures, in the same manner as [[Harold's bell]].
|usemsg=The expression on your already-creepy mask changes to an even creepier grin. Your opponent shrieks like a little girl and runs off into the bushes.}}
|usemsg=The expression on your already-creepy mask changes to an even creepier grin. Your opponent shrieks like a little girl and runs off into the bushes.}}


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*Using this skill immediately ends combat, but does not use up an adventure.
*Using this skill immediately ends combat, but does not use up an adventure.
*This skill can only be used once a day.
*This skill can only be used once a day.
*Has no effect in areas with one monster.
*This skill's effect will only work if you keep the mask equipped.
*Monsters which one is  [[On_the_Trail|trailing]] cannot be creepily grinned away.
*Using this item on any foe in [[Secret Tropical Island Volcano Lair]] ends combat without losing an adventure, but the foe is not removed from the area. At the end of combat you get the message:
:As you leave the area, you catch sight of your opponent in the distance. Apparently he's realized that there isn't much of anywhere to run to on this little island, and is sheepishly wandering back to where he was before.
==See Also==
*[[Banishing]]
==History==
*This skill's ID was formerly used for [[Omphaloskepsis (skill)|Omphaloskepsis]].
*This skill's ID was formerly used for [[Omphaloskepsis (skill)|Omphaloskepsis]].
*Has no effect in areas with one monster, such as the [[Beanbat Chamber]].
*There used to be a bug where if you had a [[Navel ring of navel gazing|navel ring]] equipped, this skill did not use any MP.  This has since been fixed.
*There used to be a bug where if you had a [[Navel ring of navel gazing|navel ring]] equipped, this skill did not use any MP.  This has since been fixed.
*This skill's effect will only work if you keep the mask equipped.
[[Category:Combat Skills]]

Latest revision as of 11:29, 23 December 2022

Creepy Grin

Creepy Grin

Type: Combat
MP Cost: 30
Source: Equipping a V for Vivala mask
Price: N/A
Class: N/A
Level: N/A
Effect: Prevents the enemy you use the skill on from appearing in that area for 10 adventures.
When Used:
The expression on your already-creepy mask changes to an even creepier grin. Your opponent shrieks like a little girl and runs off into the bushes.


Notes

  • Using this skill immediately ends combat, but does not use up an adventure.
  • This skill can only be used once a day.
  • Has no effect in areas with one monster.
  • This skill's effect will only work if you keep the mask equipped.
  • Monsters which one is trailing cannot be creepily grinned away.
  • Using this item on any foe in Secret Tropical Island Volcano Lair ends combat without losing an adventure, but the foe is not removed from the area. At the end of combat you get the message:
As you leave the area, you catch sight of your opponent in the distance. Apparently he's realized that there isn't much of anywhere to run to on this little island, and is sheepishly wandering back to where he was before.

See Also

History

  • This skill's ID was formerly used for Omphaloskepsis.
  • There used to be a bug where if you had a navel ring equipped, this skill did not use any MP. This has since been fixed.