Curse of Weaksauce: Difference between revisions

From A KoL Wiki
imported>Heeheehee
Seriously, weaksauce is not 1/26, it's 3%.
imported>Greycat
Line 16: Line 16:
==Notes==
==Notes==
*Deleveling continues every round. The amount of deleveling per round varies by a few points, averaging about 3% of the monster's original attack value.
*Deleveling continues every round. The amount of deleveling per round varies by a few points, averaging about 3% of the monster's original attack value.
**When the monster's attack/defense fall below 1, Manuel shows an attack value of 1, and a defense value of negative ''lots''.  The displayed defense will vary each round, according to how much the Weaksauce claimed to have removed in the previous round, but the actual defense resets back to 1 before the next round.
*At the end of combat, if you are a [[Sauceror]] and ended combat with a spell:
*At the end of combat, if you are a [[Sauceror]] and ended combat with a spell:
*:The coating of weaksauce explodes. You draw as much of the energy as you can into yourself before it dissipates.
*:The coating of weaksauce explodes. You draw as much of the energy as you can into yourself before it dissipates.

Revision as of 18:20, 18 January 2014

Curse of Weaksauce

Curse of Weaksauce

Type: Combat
MP Cost: 8

This ancient curse coats your opponents in a layer of sauce formulated to drain their strength. This is similar to but distinct from the ancient Canadian curse that coats opponents in sap formulated to sap their strength.

Weakens your opponent over time

Source: Guild Trainer
Price: 7,500 Meat
Class: Sauceror
Level: 12
When Used:
You clap your hands, and a sheen of oily black sauce forms on your foe's skin.

On the round used and subsequent rounds:
The weaksauce seethes and glistens, sapping strength from it.

Monster AttackMonster attack power reduced by some
Monster DefenseMonster defense reduced by some

Notes

  • Deleveling continues every round. The amount of deleveling per round varies by a few points, averaging about 3% of the monster's original attack value.
    • When the monster's attack/defense fall below 1, Manuel shows an attack value of 1, and a defense value of negative lots. The displayed defense will vary each round, according to how much the Weaksauce claimed to have removed in the previous round, but the actual defense resets back to 1 before the next round.
  • At the end of combat, if you are a Sauceror and ended combat with a spell:
    The coating of weaksauce explodes. You draw as much of the energy as you can into yourself before it dissipates.
    MPYou gain some Mana Points.
    • The amount gained is 30% of the spell damage done in the final combat round, capped at 50 MP (for 167+ damage).
    • If you use Saucestorm for the killing blow, the MP restoration only counts the damage caused by the second element (Hot).
    • Pastamancer spells and Soul Blaze work with this; regular attacks and moxie/muscle skills do not.