Deft Hands: Difference between revisions

From A KoL Wiki
imported>KingBobson
m Removing tag, no more effects.
imported>Terion
Was changed to round down sometime last year; see Talk for link to forum post noticing and spading the change
 
Line 8: Line 8:
class=[[Disco Bandit]]|
class=[[Disco Bandit]]|
level=1|
level=1|
explain=Increases damage dealt by all combat items by 25%, rounded up.|
explain=Increases damage dealt by all combat items by 25%, rounded down.|
permable=1|
permable=1|
}}
}}


==Notes==
==Notes==
*This skill causes the first combat item used in a fight to [[stunning|stagger]] the monster for one round, but only applies to Disco Bandits.
*For Disco Bandits only, this skill also causes the first combat item used in a fight to [[stunning|stagger]] the monster for that round.


==History==
==History==
*This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013.
*This skill was introduced in the [[Disco Bandit]] skill revamp on October 21, 2013.

Latest revision as of 04:55, 2 March 2016

Deft Hands

Deft Hands

Type: Passive
MP Cost: N/A

If idle hands are the Devil's workshop, active hands are his shooting range. And your hands -- they get up to some mischief, lemme tell you.

Improves the effects of combat items

Source: Guild Trainer
Price: 125 Meat
Class: Disco Bandit
Level: 1
Effect: Increases damage dealt by all combat items by 25%, rounded down.


Notes

  • For Disco Bandits only, this skill also causes the first combat item used in a fight to stagger the monster for that round.

History

  • This skill was introduced in the Disco Bandit skill revamp on October 21, 2013.