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| {{adventuretop | | {{adventuretop|image=gate.gif|name=Disgustin' Junction|num=198}} |
| |image=SewerLadder.gif
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| |name=Disgustin' Junction}}
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| After trudging through the muck of the sewer for a few minutes, you find a point where several tunnels converge. There's a dark tunnel leading much deeper into the sewers, and there's a hole in the floor with a rusty ladder leading straight down.
| | As you're exploring the maze of sewer tunnels, you come to a fork. The right branch leads into a much deeper, much darker section of sewer, and the left is blocked off by a thick iron grate with a crank next to it. |
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| There's also the ever present unending flow of filthy sewage, if that's what you're into.
| | What's it gonna be? |
| ---- | | ---- |
| {{button|Take the tunnel}} | | {{button|[[Sewer Tunnel|Head down the tunnel]]}} |
| You steel your nerves and descend into the darkened tunnel.
| | ---- |
| | {{button|Swim back towards the entrance}} |
| | {{Combat|name=giant zombie goldfish|noline=1}} |
| | ---- |
| | {{button|Open the grate}} |
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| <center>[[Image:SewerTunnel.gif]]</center>
| | You turn the crank and raise the grate. Great! After all that cranking, though, you're too tired to explore the tunnel on the other side. |
| | | <center>''or''</center> |
| You come to a 3-way junction of sewer tunnels. They're identical, except for some strange-looking glyphs carved into the stone above each one. You have no idea what any of the glyphs mean, though, so you just head down a tunnel at random. | | You tug and tug, but you can't get the crank to budge. Looks like this particular grate is staying closed. Great. Just great. |
| | | ---- |
| <center>[[Image:Chum1.gif]]</center> | | Occurs at [[A Maze of Sewer Tunnels]]. |
| | | ==Notes== |
| You head down a side tunnel, but your progress is blocked by a particularly beligerent C.H.U.M. | | *A maximum of 20 grates can be opened during a [[Hobopolis]] instance. Each grate opened increases the chances of successfully passing the closed grates while [[Sewer Tunnel|exploring the sewers]]. |
| | | *Once all 20 grates are open the second message is displayed and an adventure is not used up. |
| "Me Laroquette," grunts the C.H.U.M., who apparently managed to pick up some basic English somewhere. "Me Laroquette, you stranger. You pay. You pay tribute."
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| "What sort of tribute?" you ask.
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| "Jewel." he says. "Jewel made of this." He plunges his hand into the filthy water and pulls out some chunks of relatively solid refuse.
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| "Uh... okay," you say, "I'll come back if I run across any jewels made of sewage."
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| You head back the way you came.
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| <center>[[Image:SewerLadder.gif]]</center>
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| You encounter a spot where a ladder passes through the tunnel from the ceiling to the floor. You notice some symbols scratched on the sewer wall near the ladder. You have no idea what any of the glyphs mean, though, so you head back the way you came.
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| <center>[[Image:Chum2.gif]]</center>
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| As you proceed down a dark side tunnel, you pause at the sound of slurred singing. You cautiously approach the source of the sound, and find it to be an extremely drunk C. H. U. M., lurching back and forth as he staggers down the tunnel.
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| He notices you, and starts yelling at you incomprehensibly as he digs through your sack.
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| Apparently he doesn't find anything he wants, because he suddenly becomes enraged and starts wildly swinging punches at you. You manage to avoid getting hit, but you don't see any easy way to get past him, so you head back the way you came.
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| <center>[[Image:SewerLadder.gif]]</center>
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| You reach a point in the tunnel where three ladders descend into the darkness. There's no way to tell them apart, but there are some strange glyphs scratched into the top run of each of the ladders. You have no idea what any of the glyphs mean, though, so you just pick a ladder at random and continue on your merry way.
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| <center>[[Image:Gate.gif]]</center>
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| Further into the sewer, you encounter a halfway-open grate with a crank on the opposite side. What luck -- looks like somebody else opened this grate from the other side!
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| You spend a few more minutes exploring the sewer on the other side of the grate before getting tired and heading back up into the basement.
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| You squeegee yourself off, feeling quite a bit more confident in your sewer-navigating abilities.
| | ==References== |
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| | *The name of this adventure is a play on "Conjunction Junction" a segment from the animated educational program Schoolhouse Rock!. |
| {{button|Play in the water}}
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| ----
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| {{button|Head down the ladder}}
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Disgustin' Junction
As you're exploring the maze of sewer tunnels, you come to a fork. The right branch leads into a much deeper, much darker section of sewer, and the left is blocked off by a thick iron grate with a crank next to it.
What's it gonna be?
|
Swim back towards the entrance
|
|
You turn the crank and raise the grate. Great! After all that cranking, though, you're too tired to explore the tunnel on the other side.
or
You tug and tug, but you can't get the crank to budge. Looks like this particular grate is staying closed. Great. Just great.
Occurs at A Maze of Sewer Tunnels.
Notes
- A maximum of 20 grates can be opened during a Hobopolis instance. Each grate opened increases the chances of successfully passing the closed grates while exploring the sewers.
- Once all 20 grates are open the second message is displayed and an adventure is not used up.
References
- The name of this adventure is a play on "Conjunction Junction" a segment from the animated educational program Schoolhouse Rock!.