Blood-Faced Volleyball: Difference between revisions

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imported>Zamiel
Stat Gains per Weight: made this table 100x more useful, took me a while but it was worth it
imported>Techhead7890
m Notes: clarify phrasing
 
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{{familiar|
famid=12|
H1=Icky sporting goods|
H2=Spiritual enhancement|
H3=Obvious pairing?|
ability=Gives you more stats after combat|
function=Increases [[stat]] gains by 2+(weight/5)|
throne= +2 Moxie Stats per fight, sometimes deals 15-20 {{element|Spooky}}|
hatchling=blood-faced volleyball|
equipment=palm-frond toupee|
oc=3|
ucm=0|
hns=2|
sh=1|
hands=0|
wings=0|
animal=0|
clothes=0|
eyes=1|
mechanical=0|
sleaze=0|
undead=0|
hot=0|
biting=0|
quick=0|
flying=0|
evil=0|
bug=0}}
__NOTOC__
__NOTOC__
{{familiar
|famid=12
|name=Blood-Faced Volleyball
|image=familiar12.gif
|H1=Icky sporting goods
|H2=Spiritual enhancement
|H3=Obvious pairing?
|function=Increases [[stat]] gains by the square root of its weight.
|hatchling=blood-faced volleyball
|equipment=palm-frond toupee
|oc=3
|ucm=0
|hns=2
|sh=1}}
*Regular Message:
*Regular Message:
*:<name> smiles approvingly.
*:<name> smiles approvingly. '''(+X Substats)'''
*Enthroned in the [[Crown of Thrones]]:
*:<name> spins around 360 degrees, then glares at <him>, fresh blood bubbling up to coat its face anew. He gets approximately {{element|Spooky|dmg=15-20}} or so ounces of crap scared out of <him>.
*Bjornified in the [[Buddy Bjorn]]:
*:<name> appears over your shoulder and stares at your opponent. Stares. Stares. ''Stares''. "Augh! Put that thing away!" <he> shouts, taking {{element|Spooky|dmg=15-20}} damage from freaking out.
*With [[lucky Tam O'Shanter]] equipped:
*With [[lucky Tam O'Shanter]] equipped:
*:<name> winks at you. Which is very, very disconcerting.
*:<name> winks at you. Which is very, very disconcerting.
Line 29: Line 47:


==Stat Gains per Weight==
==Stat Gains per Weight==
*All values are rounded to two decimal places.
*All values are rounded to two decimal places.


Line 36: Line 53:
! Weight
! Weight
! Stat Gain
! Stat Gain
! Stat Gain from +1 Weight
! % Gain from +1 Weight
! % Gain from +1 Weight
! Stat Gain from +5 Weight
! % Gain from +5 Weight
! % Gain from +5 Weight
|-
|-
| 1
| 1 || 2.2 || - || -
| 1
| -
| -
| -
| -
|-
|-
| 2
| 2 || 2.4 || 9.09% || 9.09%
| 1.41
| 0.41
| 41.42%
| 0.41
| 41.42%
|-
|-
| 3
| 3 || 2.6 || 8.33% || 17.42%
| 1.73
| 0.32
| 22.47%
| 0.73
| 63.9%
|-
|-
| 4
| 4 || 2.8 || 7.69% || 25.12%
| 2
| 0.27
| 15.47%
| 1
| 79.37%
|-
|-
| 5
| 5 || 3 || 7.14% || 32.26%
| 2.24
| 0.24
| 11.8%
| 1.24
| 91.17%
|-
|-
| 6
| 6 || 3.2 || 6.67% || 38.93%
| 2.45
| 0.21
| 9.54%
| 1.45
| 100.71%
|-
|-
| 7
| 7 || 3.4 || 6.25% || 36.09%
| 2.65
| 0.2
| 8.01%
| 1.23
| 67.3%
|-
|-
| 8
| 8 || 3.6 || 5.88% || 33.63%
| 2.83
| 0.18
| 6.9%
| 1.1
| 51.73%
|-
|-
| 9
| 9 || 3.8 || 5.56% || 31.50%
| 3
| 0.17
| 6.1%
| 1
| 42.33%
|-
|-
| 10
| 10 || 4 || 5.26% || 29.62%
| 3.16
| 0.16
| 5.41%
| 0.93
| 35.94%
|-
|-
| 11
| 11 || 4.2 || 5.00% || 27.95%
| 3.32
| 0.15
| 4.88%
| 0.87
| 31.27%
|-
|-
| 12
| 12 || 4.4 || 4.76% || 26.46%
| 3.46
| 0.15
| 4.45%
| 0.82
| 27.71%
|-
|-
| 13
| 13 || 4.6 || 4.55% || 25.13%
| 3.61
| 0.14
| 4.08%
| 0.78
| 24.89%
|-
|-
| 14
| 14 || 4.8 || 4.35% || 23.92%
| 3.74
| 0.14
| 3.77%
| 0.74
| 22.59%
|-
|-
| 15
| 15 || 5 || 4.17% || 22.82%
| 3.87
| 0.13
| 3.51%
| 0.71
| 20.7%
|-
|-
| 16
| 16 || 5.2 || 4.00% || 21.82%
| 4
| 0.13
| 3.28%
| 0.68
| 19.09%
|-
|-
| 17
| 17 || 5.4 || 3.85% || 20.91%
| 4.12
| 0.12
| 3.08%
| 0.66
| 17.73%
|-
|-
| 18
| 18 || 5.6 || 3.70% || 20.06%
| 4.24
| 0.12
| 2.9%
| 0.64
| 16.54%
|-
|-
| 19
| 19 || 5.8 || 3.57% || 19.29%
| 4.36
| 0.12
| 2.74%
| 0.62
| 15.51%
|-
|-
| 20
| 20 || 6 || 3.45% || 18.57%
| 4.47
| 0.11
| 2.6%
| 0.6
| 14.59%
|-
|-
| 21
| 21 || 6.2 || 3.33% || 17.90%
| 4.58
| 0.11
| 2.47%
| 0.58
| 13.78%
|-
|-
| 22
| 22 || 6.4 || 3.23% || 17.28%
| 4.69
| 0.11
| 2.35%
| 0.57
| 13.06%
|-
|-
| 23
| 23 || 6.6 || 3.12% || 16.70%
| 4.80
| 0.11
| 2.25%
| 0.55
| 12.41%
|-
|-
| 24
| 24 || 6.8 || 3.03% || 16.16%
| 4.90
| 0.1
| 2.15%
| 0.54
| 11.82%
|-
|-
| 25
| 25 || 7 || 2.94% || 15.66%
| 5
| 0.1
| 2.06%
| 0.53
| 11.28%
|-
|-
| 26
| 26 || 7.2 || 2.86% || 15.18%
| 5.10
| 0.1
| 1.98%
| 0.52
| 10.79%
|-
|-
| 27
| 27 || 7.4 || 2.78% || 14.73%
| 5.20
| 0.1
| 1.9%
| 0.51
| 10.35%
|-
|-
| 28
| 28 || 7.6 || 2.70% || 14.31%
| 5.29
| 0.1
| 1.84%
| 0.5
| 9.93%
|-
|-
| 29
| 29 || 7.8 || 2.63% || 13.91%
| 5.39
| 0.09
| 1.77%
| 0.49
| 9.55%
|-
|-
| 30
| 30 || 8 || 2.56% || 13.53%
| 5.48
| 0.09
| 1.71%
| 0.48
| 9.2%
|-
|-
| 31
| 31 || 8.2 || 2.50% || 13.18%
| 5.57
| 0.09
| 1.65%
| 0.47
| 8.87%
|-
|-
| 32
| 32 || 8.4 || 2.44% || 12.84%
| 5.66
| 0.09
| 1.6%
| 0.46
| 8.57%
|-
|-
| 33
| 33 || 8.6 || 2.38% || 12.52%
| 5.74
| 0.09
| 1.55%
| 0.45
| 8.28%
|-
|-
| 34
| 34 || 8.8 || 2.33% || 12.21%
| 5.83
| 0.09
| 1.5%
| 0.45
| 8.02%
|-
|-
| 35
| 35 || 9 || 2.27% || 11.92%
| 5.92
| 0.09
| 1.46%
| 0.44
| 7.77%
|-
|-
| 36
| 36 || 9.2 || 2.22% || 11.64%
| 6
| 0.08
| 1.42%
| 0.43
| 7.53%
|-
|-
| 37
| 37 || 9.4 || 2.17% || 11.38%
| 6.08
| 0.08
| 1.38%
| 0.43
| 7.31%
|-
|-
| 38
| 38 || 9.6 || 2.13% || 11.12%
| 6.16
| 0.08
| 1.34%
| 0.42
| 7.1%
|-
|-
| 39
| 39 || 9.8 || 2.08% || 10.88%
| 6.24
| 0.08
| 1.31%
| 0.41
| 6.91%
|-
|-
| 40
| 40 || 10 || 2.04% || 10.65%
| 6.32
| 0.08
| 1.27%
| 0.41
| 6.72%
|}
|}


&nbsp;


{| cellpadding="3" cellspacing="0" border="1px"
{| cellpadding="3" cellspacing="0" border="1px"
Line 328: Line 142:
! Weight
! Weight
! Stat Gain
! Stat Gain
! Stat Gain from +1 Weight
! % Gain from +1 Weight
! % Gain from +1 Weight
! Stat Gain from +5 Weight
! % Gain from +5 Weight
! % Gain from +5 Weight
|-
|-
| 45
| 45 || 11 || 1.85% || 9.62%
| 6.71
| 0.38
| 6.07%
| 0.71
| 11.37%
|-
|-
| 50
| 50 || 12 || 1.69% || 8.78%
| 7.07
| 0.36
| 5.41%
| 0.99
| 15.4%
|-
|-
| 55
| 55 || 13 || 1.56% || 8.07%
| 7.42
| 0.35
| 4.88%
| 1.25
| 18.94%
|-
|-
| 60
| 60 || 14 || 1.45% || 7.47%
| 7.75
| 0.33
| 4.45%
| 1.5
| 22.08%
|-
|-
| 65
| 65 || 15 || 1.35% || 6.95%
| 8.06
| 0.32
| 4.08%
| 1.74
| 24.89%
|-
|-
| 70
| 70 || 16 || 1.27% || 6.50%
| 8.37
| 0.3
| 3.77%
| 1.66
| 22.59%
|-
|-
| 75
| 75 || 17 || 1.19% || 6.10%
| 8.66
| 0.29
| 3.51%
| 1.59
| 20.7%
|-
|-
| 80
| 80 || 18 || 1.12% || 5.75%
| 8.94
| 0.28
| 3.28%
| 1.53
| 19.09%
|-
|-
| 85
| 85 || 19 || 1.06% || 5.44%
| 9.22
| 0.28
| 3.08%
| 1.47
| 17.73%
|-
|-
| 90
| 90 || 20 || 1.01% || 5.16%
| 9.49
| 0.27
| 2.9%
| 1.42
| 16.54%
|-
|-
| 95
| 95 || 21 || 0.96% || 4.90%
| 9.75
| 0.26
| 2.74%
| 1.38
| 15.51%
|-
|-
| 100
| 100 || 22 || 0.92% || 4.67%
| 10
| 0.25
| 2.6%
| 1.34
| 14.59%
|}
|}


==Notes==
==Notes==
*[[Sombrero vs Volleyball]] contains information about when sombrero and volleyball-type familiars are best for stat gains based on familiar weights and monster level.
*[[Sombrero vs. Volleyball]] contains information about when sombrero and volleyball-type familiars are best for stat gains based on familiar weights and monster level. The Volleyball performs better at lower ML.
*In cases where the stat gain is not an integer, what actually happens is that an entire stat point is awarded a fraction of the time. For example, a two-pound volleyball grants 2<sup>1/2</sup> ≈ 1.4 stats, and you could expect to get 2 bonus stats 40% of fights and 1 bonus stat the other 60%.
*The volleyball's stat gains use [[rounding|random rounding]]. In cases where the stat gain is not an integer, what actually happens is that an entire stat point is awarded a fraction of the time. For example, a two-pound volleyball grants 2.4 stats, and you could expect to get 3 bonus stats 40% of fights and 2 bonus stats the other 60%.
*In terms of boosting stat gains via familiar equipment, the volleyball can be outfitted with [[wax lips]] (+3 XP), a [[lead necklace]] (+3 lbs), a [[palm-frond toupee]] (+5 lbs), or an [[annoying pitchfork]] (+5 ML; +1.25 XP). Given an outfit configuration that lacks familiar equipment, and letting the effective weight of the volleyball be ''v'' for that configuration, the stat gains from a fight ''with'' equipment are functions of ''v'':
*When choosing equipment for maximum stat gains, via boosting familiar weight or boosting ML, each pound grants +0.2 substats, compared to each +ML granting +0.33 substats. Therefore each pound of weight is 60% as effective as each point of ML, but without the drawback of increasing monster difficulty.
**''W''(''v'') = ''v''<sup>1/2</sup> + 3 for the wax lips
**''P''(''v'') = ''v''<sup>1/2</sup> + 1.25 for the pitchfork
**''F''(''v'') = (''v'' + 5)<sup>1/2</sup> for the familiar equipment
**''L''(''v'') = (''v'' + 3)<sup>1/2</sup> for the lead necklace
*Straightforward algebra finds that the wax lips always yield the best stat gains, followed by (at 2 or more pounds) the pitchfork, the toupee, and the lead necklace. For one-pound volleyballs (or lighter), the toupee beats the pitchfork.
*Attempting to name a Blood-Faced Volleyball "Wilson" will result in it being automatically renamed to "Baden", "Brine", "Mikasa", "Molten", "Spalding", or "Tachikara".


==History==
==History==
*Prior to [[NS13]], the volleyball provided weight/4 bonus stats.  
*Prior to [[NS13]], the volleyball provided weight/4 bonus stats.  
*With the arrival of NS13, the square root formula was briefly floored, so rounding no longer happened. For more information on the new volleyball formula, see [http://jick-nerfed.us/forums/viewtopic.php?p=52695#52695 this forum thread], and [http://forums.kingdomofloathing.com/viewtopic.php?p=2529526#2529526 Jick's post] indicating the fix (not flooring the result).
*With the arrival of NS13, the volleyball provided sqrt(weight) bonus stats.  Initially, the square root formula was floored, so rounding did not happen. For more information on the new volleyball formula, see [http://jick-nerfed.us/forums/viewtopic.php?p=52695#52695 this forum thread], and [http://forums.kingdomofloathing.com/viewtopic.php?p=2529526#2529526 Jick's post] indicating the fix (not flooring the result).
*Prior May 14, 2014 the volleyball provided bonus stats equal to the square root of its weight.


==References==
==References==

Latest revision as of 03:31, 25 August 2019

Blood-Faced Volleyball

Icky sporting goods
Spiritual enhancement
Obvious pairing?

Gives you more stats after combat


Ability: Increases stat gains by 2+(weight/5)

Throne/Bjorn: +2 Moxie Stats per fight, sometimes deals 15-20 Spooky Damage

Hatchling: blood-faced volleyball

Familiar-Specific Equipment: palm-frond toupee

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

+15% Meat Drop 4-5 MP +3 Muscle statgain +15% Item Drop +4 Mysticality statgain 8-10 HP +2 Moxie statgain
*Hover for details
Cannot breathe underwater
Combat Messages


  • Regular Message:
    <name> smiles approvingly. (+X Substats)
  • Enthroned in the Crown of Thrones:
    <name> spins around 360 degrees, then glares at <him>, fresh blood bubbling up to coat its face anew. He gets approximately 15-20 or so ounces of crap scared out of <him>.
  • Bjornified in the Buddy Bjorn:
    <name> appears over your shoulder and stares at your opponent. Stares. Stares. Stares. "Augh! Put that thing away!" <he> shouts, taking 15-20 damage from freaking out.
  • With lucky Tam O'Shanter equipped:
    <name> winks at you. Which is very, very disconcerting.
  • With miniature gravy-covered maypole equipped:
    <name> does a couple of floating laps around the maypole.
  • With wax lips equipped:
    <name> smiles extra hard with the help of his wax lips.

Arena Messages

  • When entered in an Ultimate Cage Match:
    <name>, not having any teeth, claws, or weapons, is not particularly well-suited for this event.

Stat Gains per Weight

  • All values are rounded to two decimal places.
Weight Stat Gain % Gain from +1 Weight % Gain from +5 Weight
1 2.2 - -
2 2.4 9.09% 9.09%
3 2.6 8.33% 17.42%
4 2.8 7.69% 25.12%
5 3 7.14% 32.26%
6 3.2 6.67% 38.93%
7 3.4 6.25% 36.09%
8 3.6 5.88% 33.63%
9 3.8 5.56% 31.50%
10 4 5.26% 29.62%
11 4.2 5.00% 27.95%
12 4.4 4.76% 26.46%
13 4.6 4.55% 25.13%
14 4.8 4.35% 23.92%
15 5 4.17% 22.82%
16 5.2 4.00% 21.82%
17 5.4 3.85% 20.91%
18 5.6 3.70% 20.06%
19 5.8 3.57% 19.29%
20 6 3.45% 18.57%
21 6.2 3.33% 17.90%
22 6.4 3.23% 17.28%
23 6.6 3.12% 16.70%
24 6.8 3.03% 16.16%
25 7 2.94% 15.66%
26 7.2 2.86% 15.18%
27 7.4 2.78% 14.73%
28 7.6 2.70% 14.31%
29 7.8 2.63% 13.91%
30 8 2.56% 13.53%
31 8.2 2.50% 13.18%
32 8.4 2.44% 12.84%
33 8.6 2.38% 12.52%
34 8.8 2.33% 12.21%
35 9 2.27% 11.92%
36 9.2 2.22% 11.64%
37 9.4 2.17% 11.38%
38 9.6 2.13% 11.12%
39 9.8 2.08% 10.88%
40 10 2.04% 10.65%


Weight Stat Gain % Gain from +1 Weight % Gain from +5 Weight
45 11 1.85% 9.62%
50 12 1.69% 8.78%
55 13 1.56% 8.07%
60 14 1.45% 7.47%
65 15 1.35% 6.95%
70 16 1.27% 6.50%
75 17 1.19% 6.10%
80 18 1.12% 5.75%
85 19 1.06% 5.44%
90 20 1.01% 5.16%
95 21 0.96% 4.90%
100 22 0.92% 4.67%

Notes

  • Sombrero vs. Volleyball contains information about when sombrero and volleyball-type familiars are best for stat gains based on familiar weights and monster level. The Volleyball performs better at lower ML.
  • The volleyball's stat gains use random rounding. In cases where the stat gain is not an integer, what actually happens is that an entire stat point is awarded a fraction of the time. For example, a two-pound volleyball grants 2.4 stats, and you could expect to get 3 bonus stats 40% of fights and 2 bonus stats the other 60%.
  • When choosing equipment for maximum stat gains, via boosting familiar weight or boosting ML, each pound grants +0.2 substats, compared to each +ML granting +0.33 substats. Therefore each pound of weight is 60% as effective as each point of ML, but without the drawback of increasing monster difficulty.

History

  • Prior to NS13, the volleyball provided weight/4 bonus stats.
  • With the arrival of NS13, the volleyball provided sqrt(weight) bonus stats. Initially, the square root formula was floored, so rounding did not happen. For more information on the new volleyball formula, see this forum thread, and Jick's post indicating the fix (not flooring the result).
  • Prior May 14, 2014 the volleyball provided bonus stats equal to the square root of its weight.

References

  • This familiar is a reference to the 2000 movie, Cast Away, in which the character played by Tom Hanks is stranded on an island and obtains a volleyball from one the packages he was delivering. He painted a face on the volleyball and named it Wilson. He even spoke to it. To encourage creativity amongst its players, KoL will not let you name your volleyball Wilson. You can, however, use the name Wilson in conjunction with another name. Wiison and WiIson also do not work, due to the visual similarity between a capital I and a lowercase l in the game font.
  • Baden, Brine, Mikasa, Molten, Spalding, and Tachikara are all brands of volleyballs.

See Also