Your Fallout Shelter: Difference between revisions
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<div style="position:relative;">[[File:shelter2.gif|link=Fallout Shelter Medical Supply]]</div> | <div style="position:relative;">[[File:shelter2.gif|link=Fallout Shelter Medical Supply]]</div> | ||
<div style="position:relative;">[[File:shelter3.gif]]</div> | <div style="position:relative;">[[File:shelter3.gif]]</div> | ||
<div style="position:relative;">[[File:shelter4.gif]]</div> | <div style="position:relative;">[[File:shelter4.gif|link=Fallout Shelter Electronics Supply]]</div> | ||
<div style="position:relative;">[[File:shelter5.gif]]</div> | <div style="position:relative;">[[File:shelter5.gif]]</div> | ||
<div style="position:relative;">[[File:shelter6.gif]]</div> | <div style="position:relative;">[[File:shelter6.gif|link=Gene-Sequencing Laboratory]]</div> | ||
<div style="position:relative;">[[File:shelter7.gif]]</div> | <div style="position:relative;">[[File:shelter7.gif|link=Underground Record Store]]</div> | ||
<div style="position:relative;">[[File:shelter8.gif]]</div> | <div style="position:relative;">[[File:shelter8.gif]]</div> | ||
<div style="position:relative;">[[File:shelter_bottom.gif]]</div></div> | <div style="position:relative;">[[File:shelter_bottom.gif]]</div></div> | ||
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==Notes== | ==Notes== | ||
*Starts with only 1 level on your first run. Each run completed adds another level, presumably up to a limit of 8. | *Starts with only 1 level on your first run. Each Normal run completed adds another level and each Hardcore run adds two, presumably up to a limit of 8. | ||
*If you have a [[Source Terminal]], it appears on level 1. | |||
*Level 1: '''Cryo-Sleep Chamber''': Spend 1 Adventure to heal to full HP and MP and remove Radiation Sickness. Like [[resting]] at your [[The Campground|Campground]], this can be done while [[Drunkenness|falling-down drunk]]. | |||
*Level 2: '''[[Fallout Shelter Medical Supply]]''': Sells items to deal with Radiation Sickness | |||
*Level 3: '''Spa Simulation Chamber''': Gain 100 Adventures of [[Spa Day!]] (+100% to all stats), once a day. | |||
:*''First time each day:'' | |||
:You enter the Spa Simulation Chamber and enjoy an entire day of pampering, as far as you know. | |||
{{acquireEffect|effect=Spa Day!|duration=100}} | |||
:*''Subsequent times:'' | |||
:You already spent an entire day in a spa today. Or... did you? | |||
*Level 4: '''[[Fallout Shelter Electronics Supply]]''': Sells [[Wrist-Boy]] and holo-records | |||
*Level 5: '''Chronodynamics Laboratory''': Add 150 to the effective turn count for purposes of [[rad]] collection and Radiation Sickness | |||
:*''First time:'' | |||
:You go into the laboratory and start randomly flipping switches and turning dials. When you emerge, everything looks slightly older and the sky is glowing a more ominous shade of green. | |||
:*''Subsequent times:'' | |||
:No. You have no idea what you're doing in there. Next time you might screw around and wake up after the heat death of the universe. | |||
*Level 6: '''[[Gene-Sequencing Laboratory]]''': Unlocks more [[rad]] skills | |||
*Level 7: '''[[Underground Record Store]]''': Sells additional holo-records | |||
*Level 8: '''Main Reactor''': Gain 300 [[rad]]s | |||
:*''First time:'' | |||
:You head into the reactor chamber and take a quick dip in the cooling tank. Ahhhhhh. | |||
{{acquire|item=rad|num=300}} | |||
:*''Subsequent times:'' | |||
:You already bathed in the glorious light of the reactor. You'd like to hold onto your teeth, if it's all the same. |
Latest revision as of 17:03, 14 September 2016
Your Fallout Shelter
Replaces The Campground in a Nuclear Autumn run.
Notes
- Starts with only 1 level on your first run. Each Normal run completed adds another level and each Hardcore run adds two, presumably up to a limit of 8.
- If you have a Source Terminal, it appears on level 1.
- Level 1: Cryo-Sleep Chamber: Spend 1 Adventure to heal to full HP and MP and remove Radiation Sickness. Like resting at your Campground, this can be done while falling-down drunk.
- Level 2: Fallout Shelter Medical Supply: Sells items to deal with Radiation Sickness
- Level 3: Spa Simulation Chamber: Gain 100 Adventures of Spa Day! (+100% to all stats), once a day.
- First time each day:
- You enter the Spa Simulation Chamber and enjoy an entire day of pampering, as far as you know.
![]() | You acquire an effect: Spa Day! (duration: 100 Adventures) |
- Subsequent times:
- You already spent an entire day in a spa today. Or... did you?
- Level 4: Fallout Shelter Electronics Supply: Sells Wrist-Boy and holo-records
- Level 5: Chronodynamics Laboratory: Add 150 to the effective turn count for purposes of rad collection and Radiation Sickness
- First time:
- You go into the laboratory and start randomly flipping switches and turning dials. When you emerge, everything looks slightly older and the sky is glowing a more ominous shade of green.
- Subsequent times:
- No. You have no idea what you're doing in there. Next time you might screw around and wake up after the heat death of the universe.
- Level 6: Gene-Sequencing Laboratory: Unlocks more rad skills
- Level 7: Underground Record Store: Sells additional holo-records
- Level 8: Main Reactor: Gain 300 rads
- First time:
- You head into the reactor chamber and take a quick dip in the cooling tank. Ahhhhhh.
![]() | You acquire 300 rads |
- Subsequent times:
- You already bathed in the glorious light of the reactor. You'd like to hold onto your teeth, if it's all the same.