Disco Inferno (skill): Difference between revisions

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imported>Yatsufusa
m added some color
imported>Darkcodelagsniper
Damage ranges (with L37 DB - are they level based?) and group damage
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{{NeedsSpading|comment=Actual damage value range}}
{{Bug|comment=One of the 1 Momentum combat messages doesn't report any damage being dealt (Damage is dealt to the monster, it just isn't reported to you).}}
 
{{skill|
{{skill|
skillid=5037|
skillid=5037|
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class=[[Disco Bandit]]|
class=[[Disco Bandit]]|
level=12|
level=12|
explain=Deals {{element|Hot|}} damage|
explain=Deals {{element|Hot}}, scaling with [[Disco Momentum]], which can hit up to [[:Category:Group Monsters|three opponents]].
* At 0 Momentum: Deals {{element|Hot|dmg=18-22}} {{element|Hot}}
* At 1 Momentum: Deals {{element|Hot|dmg=45-55}} {{element|Hot}}
* At 2 Momentum: Deals {{element|Hot|dmg=85-95}} {{element|Hot}}
* At 3 Momentum: Deals {{element|Hot|dmg=130-150}} {{element|Hot}}|
usemsg=
usemsg=
''When used with no [[Disco Momentum]]:''<br />
''When used with no [[Disco Momentum]]:''<br />
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==Notes==
==Notes==
*Damage scales based on your [[Disco Momentum]].
*Against [[:Category:Group Monsters|groups of monsters]] this skill can hit up to 3 opponents, doubling or tripling the damage.
*This skill is unaffected by Bonus Spell Damage, Bonu

Revision as of 00:14, 6 November 2013

There is an in-game bug related to this page.
One of the 1 Momentum combat messages doesn't report any damage being dealt (Damage is dealt to the monster, it just isn't reported to you).

Disco Inferno

Disco Inferno

Type: Combat
MP Cost: 15
usable once per fight

Your disco dancing is so hot that it produces literal fire when you want it to.

Damage opponent with your hotness

Source: Guild Trainer
Price: 7,500 Meat
Class: Disco Bandit
Level: 12
Effect: Deals Hot Damage, scaling with Disco Momentum, which can hit up to three opponents.
When Used:
When used with no Disco Momentum:

You flick your disco lighter and toss it at him, dealing X damage.
or
You toss a small disco ball grenade at him, lighting him up for X damage.
or
You let your disco fever flow through you until it lights a little fire under him for X damage.


When used with 1 point of Disco Momentum:
You toss a pretty big disco ball grenade at your foe
or
You burn with a disco fever, and you release that fever in a disco inferno that hits your foe for X damage.
or
You stop dancing for long enough to snap your fingers, and when you do, a gout of flame bursts out of them, scorching your opponent for X damage.


When used with 2 points of Disco Momentum:
You notice sparks flying from your fingers as you boogie, and you flick them into your foe, who apparently are made of old, dry wood. He crackles and blazes for X damage.
or
You've got some serious night fever, night fever. Your feet are on fire! No, I mean, literally. You kick the flames out on your foe before you burn your shoes, for X damage.
or
You're feelin' hot, hot, hot. Your disco spirit is so strong you're wreathed in flame! You dance into your foe, immolating them (which is the sincerest form of flattery) for X damage.


When used with 3 points of Disco Momentum:
You burn down the boogie wonderland with an intense disco inferno, doing X damage.
or
You cackle, "burn, baby, burn!" as you unleash a disco inferno on him, blazing them up for X damage.
or

You combine your boogie fever with your Saturday night fever and unleash a ring of flame that spreads outwards, engulfing your opponent for X damage.


Notes

  • Against groups of monsters this skill can hit up to 3 opponents, doubling or tripling the damage.
  • This skill is unaffected by Bonus Spell Damage, Bonu