Special Interactions: Difference between revisions

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Familiar interactions
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*[[Double-Fisted Skull Smashing|Dual-wielding]] a [[cardboard katana]] and [[cardboard wakizashi]] grants an additional +20 [[Bonus Melee Damage|melee damage]].
*[[Double-Fisted Skull Smashing|Dual-wielding]] a [[cardboard katana]] and [[cardboard wakizashi]] grants an additional +20 [[Bonus Melee Damage|melee damage]].
*Equipping multiple pieces of [[Ascension Rewards|brimstone]] equipment increases [[Monster Level|ML]] by 2<sup>n</sup>, where n is the number of pieces equipped.
*Equipping multiple pieces of [[Ascension Rewards|brimstone]] equipment increases [[Monster Level|ML]] by 2<sup>n</sup>, where n is the number of pieces equipped.
Some special interactions involve familiars.
*Working out on the [[Hobo-Flex]] with the [[Spirit Hobo]] is your active familiar gives a special message.
*Wearing a [[safarrri hat]] with the [[Dandy Lion]] as your active familiar will produce a special message.
*Wielding a [[:Category:Whips|whip]] with the [[Dandy Lion]] as your active familiar causes him to attack in combat.


[[Category:Game Mechanics]]
[[Category:Game Mechanics]]

Revision as of 17:27, 5 December 2007

This page is in need of content.

Any more such interactions?

In additional to the general "rules" of the kingdom, there are special cases where game elements interact in a unique way.

You can gain extra adventures from consumables under the following conditions:

Eating a Crimbo(ween) cookie with a glass of goat's milk in inventory will double the duration of the special effect from the cookie.

There are certain combinations of equipment which, while not officially outfits, have an additional in-game effect.

  • Equipping a snake shield and serpentine sword grants an additional +10 ML.
  • Equipping a snarling wolf shield and lupine sword grants an additional +9 Spooky Damage
  • Dual-wielding a cardboard katana and cardboard wakizashi grants an additional +20 melee damage.
  • Equipping multiple pieces of brimstone equipment increases ML by 2n, where n is the number of pieces equipped.

Some special interactions involve familiars.

  • Working out on the Hobo-Flex with the Spirit Hobo is your active familiar gives a special message.
  • Wearing a safarrri hat with the Dandy Lion as your active familiar will produce a special message.
  • Wielding a whip with the Dandy Lion as your active familiar causes him to attack in combat.