Teleportitis: Difference between revisions

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What's the point of listing EVERY zone here?
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{{effect|effectid=58|descid=cb5404472a27b435aa6fad1ba528b1b8|desc=For some reason, you keep randomly teleporting from place to place. It's kind of annoying.|effect=Randomly transports you to one of the following areas when you attempt to adventure:
{{effect|effectid=58|descid=cb5404472a27b435aa6fad1ba528b1b8|desc=For some reason, you keep randomly teleporting from place to place. It's kind of annoying.|effect=Randomly transports you to any accessible area when you attempt to adventure.}}
 
*[[The Haiku Dungeon]]
*[[The Haunted Pantry]]
*[[The Limerick Dungeon]]
*[[Outskirts of Cobb's Knob]]
*[[The Sleazy Back Alley]]
*[[The Spooky Forest]]
*[[The Oracle Will See You Now]] (one-time *See Notes)}}
 
After NS-13, new areas were added, apparently opening up as you rise in level or open up new areas:
 
*In [[Seaside Town]]:
**In [[Spookyraven Manor]]:
***[[The Haunted Billiards Room]]
***[[The Haunted Gallery]]
***[[The Haunted Bathroom]]
***[[The Haunted Kitchen]]
***[[The Haunted Wine Cellar]]
**In [[The Dungeon Full Of Dungeons]]:
***[[The Enormous Greater-Than Sign]]
***[[The Dungeons of Doom]]
**In [[The Casino]] (possibly only with a [[Casino pass]]):
***[[The Roulette Tables]]
***[[The Poker Room]]
**In [[Little Canadia]]:
***[[Outskirts of Camp Logging Camp]]
***[[Camp Logging Camp]]
 
*In [[The Big Mountains]]:
**In [[Mt. Noob]]
***[[Noob Cave]]
***[[The Dire Warren]]
**In [[Mt. McLargeHuge]]:
***[[Itznotyerzitz Mine]]
 
*In [[The Nearby Plains]]:
**[[The Misspelled Cemetary]]
**[[The "Fun" House]]
**[[Degrassi Knoll]]
**Inside [[Cobb's Knob]]:
***[[Cobb's Knob Kitchens]]
***[[Treasury|Cobb's Knob Treasury]]
***In [[Cobb's Knob Laboratory]]:
****[[The Knob Shaft]]
****[[Menagerie Level 1|Cobb's Knob Menagerie, Level 1]]
****[[Menagerie Level 2|Cobb's Knob Menagerie, Level 2]]
****[[Menagerie Level 3|Cobb's Knob Menagerie, Level 3]]
**In [[The Cyrpt]] (if the area remains undefiled):
***[[The Defiled Nook]]
***[[The Defiled Alcove]]
***[[The Defiled Niche]]
**In [[The Bat Hole]]:
***[[Entryway|The Bat Hole Entryway]]
***[[Beanbat Chamber|The Beanbat Chamber]]
***[[Batrat and Ratbat Burrow|The Batrat and Ratbat Burrow]]
**Up [[The Beanstalk]]:
***[[Hole in the Sky]]
 
*In [[Desert Beach]]:
**[[An Oasis]]
**[[The Arid, Extra-Dry Desert]]
**In [[The Ancient Buried Pyramid]]:
***[[The Middle Chamber]]
**In [[The Gnomish Gnomads' Camp]]:
***[[Thugnderdome]]
 
*In [[The Distant Woods]]:
**[[The Bugbear Pens]]
**[[The Typical Tavern]]
**[[Whitey's Grove]]
**[[The Deep Fat Friars' Gate]]
**[[The Hidden Temple]]
 
*In [[The Mysterious Island of Mystery]]:
**[[The Hippy Camp]]
**[[The Orcish Frat House]]
**[[The Obligatory Pirate's Cove]]
 
*In [[The Mysterious Island of Mystery (Wartime)]]:
**[[Sonofa Beach]]
 
*In [[The Mysterious Island of Mystery (Peaceful)]]:
**[[McMillicancuddy's Farm]]


==Obtained From==  
==Obtained From==  
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==Notes==
==Notes==
*The "[[The Oracle Will See You Now]]" adventure will only occur after acquiring a [[plus sign]] from the "[[Plus? Plus what?]]" adventure and will not occur after purchasing a [[The Oracle Will See You Now#Pay for a major consultation (1,000 Meat)|major consultation]] that [[ascension]].
*If you have acquired the [[plus sign]] from the "[[Plus? Plus what?]]" adventure, you may instead encounter "[[The Oracle Will See You Now]]"; once you have purchased a [[The Oracle Will See You Now#Pay for a major consultation (1,000 Meat)|major consultation]], this will no longer occur.
*While rare, it's possible to go through the usual five turns of Teleportitis without encountering "[[The Oracle Will See You Now]]" adventure even if you have the [[plus sign]].  Keep trying, and you will get it eventually.
*While rare, it's possible to go through the usual five turns of Teleportitis without encountering "[[The Oracle Will See You Now]]" adventure even if you have the [[plus sign]].  Keep trying, and you will get it eventually.
*You will only be teleported if you are attempting to adventure in a zone that is processed by the adventure.php script (see [[Areas by Number]] for a full list).
*You will only be teleported if you are attempting to adventure in a zone that is processed by the adventure.php script (see [[Areas by Number]] for a full list).
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*[[The Naughty Sorceress (1)|The Naughty Sorceress]] will dispel Teleportitis, if you attack her while it's active.
*[[The Naughty Sorceress (1)|The Naughty Sorceress]] will dispel Teleportitis, if you attack her while it's active.
*You can still fight [[Ed the Undying]] even with Teleportitis.
*You can still fight [[Ed the Undying]] even with Teleportitis.
*Can randomly be required to open one of [[The Entrance Cavern (1)#The 3 Gates|The 3 Gates]]. You can still fight in[[The Hedge Maze]] with Teleportitis.
*Can randomly be required to open one of [[The Entrance Cavern (1)#The 3 Gates|The 3 Gates]]. You can still fight in [[The Hedge Maze]] with Teleportitis.
*Teleportitis used to be able override the [[Drunken Stupor]] and [[St. Sneaky Pete's Day Stupor]] adventures, allowing players to adventure normally in one of the above areas even when [[Drunkenness|falling-down drunk]].
*Teleportitis used to be able override the [[Drunken Stupor]] and [[St. Sneaky Pete's Day Stupor]] adventures, allowing players to adventure normally in one of the above areas even when [[Drunkenness|falling-down drunk]].



Revision as of 17:03, 24 August 2007

Teleportitis

Teleportitis

For some reason, you keep randomly teleporting from place to place. It's kind of annoying.

Randomly transports you to any accessible area when you attempt to adventure.

View metadata
Effect number: 58
Description ID: cb5404472a27b435aa6fad1ba528b1b8
View in-game: view

Obtained From

Notes

  • If you have acquired the plus sign from the "Plus? Plus what?" adventure, you may instead encounter "The Oracle Will See You Now"; once you have purchased a major consultation, this will no longer occur.
  • While rare, it's possible to go through the usual five turns of Teleportitis without encountering "The Oracle Will See You Now" adventure even if you have the plus sign. Keep trying, and you will get it eventually.
  • You will only be teleported if you are attempting to adventure in a zone that is processed by the adventure.php script (see Areas by Number for a full list).
  • It is possible to be teleported into areas you normally cannot reach, such as Camp Logging Camp in Little Canadia when you haven't ascended under a Mysticality sign. If the effect wears off while visiting one of these areas, you can continue to adventure there. However, you cannot enter the restricted area proper. (Continuing the example, clicking on the "Return to Little Canadia" link at the conclusion of a logging camp adventure will not let you enter Little Canadia.) (This may have been a bug that has been fixed across the board; posted trivial updates include one about limiting Degrassi Knoll to the non-Muscle signed, but no mention of other areas has been made.)
  • Casino adventures triggered by Teleportitis take your meat as normal.
  • The Naughty Sorceress will dispel Teleportitis, if you attack her while it's active.
  • You can still fight Ed the Undying even with Teleportitis.
  • Can randomly be required to open one of The 3 Gates. You can still fight in The Hedge Maze with Teleportitis.
  • Teleportitis used to be able override the Drunken Stupor and St. Sneaky Pete's Day Stupor adventures, allowing players to adventure normally in one of the above areas even when falling-down drunk.

References

  • Teleportitis references the computer game NetHack.
  • In NetHack, teleportitis can be conferred by a variety of sources, including (but not limited to) eating the corpses of creatures with teleportation abilities or wearing (or eating) specific pieces of equipment. Getting hit by a quantum mechanic will merely teleport you once to a random location in the current level.
    • Oddly enough, potions are not among the list of possible sources of teleportitis in NetHack.