Disco Bandit: Difference between revisions
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Other than Disco Aerobics, skills cost X thousand meat to train at your guild, where X is the required level for training the skill. | Other than Disco Aerobics, skills cost X thousand meat to train at your guild, where X is the required level for training the skill. | ||
*'''Disco Aerobics''' (Noncombat, MP Cost:1, All Disco Bandits have this skill upon creation) - By disco dancing at your campsite, you can put youself in a [[Disco State of Mind]]. Your Moxie will increase for a period of time. | *'''[[Disco Aerobics]]''' (Noncombat, MP Cost:1, All Disco Bandits have this skill upon creation) - By disco dancing at your campsite, you can put youself in a [[Disco State of Mind]]. Your Moxie will increase for a period of time. | ||
*'''Disco Eye-Poke''' (Combat, MP Cost:3, Req Level 1) - In the course of your disco dancing, you can poke your opponent in the eye (or eye analogue,) doing a small amount of damage and throwing your opponent off guard. | *'''[[Disco Eye-Poke]]''' (Combat, MP Cost:3, Req Level 1) - In the course of your disco dancing, you can poke your opponent in the eye (or eye analogue,) doing a small amount of damage and throwing your opponent off guard. | ||
*'''Overdeveloped Sense of Self Preservation''' (Passive, Req Level 2) - This skill makes you less likely to be taken by surprise in combat, and increases your chances of successfully running away from a monster. | *'''[[Overdeveloped Sense of Self Preservation]]''' (Passive, Req Level 2) - This skill makes you less likely to be taken by surprise in combat, and increases your chances of successfully running away from a monster. | ||
*'''Disco Nap''' (Noncombat, MP:8, Req Level 3) - This skill allows you to take a quick Disco Nap, and heal some of your wounds. | *'''[[Disco Nap]]''' (Noncombat, MP:8, Req Level 3) - This skill allows you to take a quick Disco Nap, and heal some of your wounds. | ||
*'''Disco Dance of Doom''' (Combat, MP:5, Req Level 4) - You can bust a disco move all up out the joint, damaging your opponent all the while. This skill will inflict 6-8 points of damage. | *'''[[Disco Dance of Doom]]''' (Combat, MP:5, Req Level 4) - You can bust a disco move all up out the joint, damaging your opponent all the while. This skill will inflict 6-8 points of damage. | ||
*'''[[Advanced Cocktailcrafting]]''' (Noncombat, MP Cost:10, Req Level 5) - This skill focuses your disco groove into the ability to make special high-quality cocktails. | *'''[[Advanced Cocktailcrafting]]''' (Noncombat, MP Cost:10, Req Level 5) - This skill focuses your disco groove into the ability to make special high-quality cocktails. | ||
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*'''[[Nimble Fingers]]''' (Passive, Req Level 6) - Your mad looting skills will cause the amount of meat dropped by monsters to increase. | *'''[[Nimble Fingers]]''' (Passive, Req Level 6) - Your mad looting skills will cause the amount of meat dropped by monsters to increase. | ||
*'''Disco Dance II: Electric Boogaloo''' (Combat, MP Cost:7, Req Level 7) - This advanced form of the Disco Dance of Doom is sure to leave your enemies both smacked around and confused. | *'''[[Disco Dance II: Electric Boogaloo]]''' (Combat, MP Cost:7, Req Level 7) - This advanced form of the Disco Dance of Doom is sure to leave your enemies both smacked around and confused. | ||
*'''Mad Looting Skillz''' (Passive, Req Level 8) - This skill will increase the rate at which the monsters you slay drop items. | *'''[[Mad Looting Skillz]]''' (Passive, Req Level 8) - This skill will increase the rate at which the monsters you slay drop items. | ||
*'''Disco Power Nap''' (Noncombat, MP Cost:12, Req Level 9) - This is an improved version of the Disco Nap. | *'''[[Disco Power Nap]]''' (Noncombat, MP Cost:12, Req Level 9) - This is an improved version of the Disco Nap. | ||
*'''Disco Face Stab''' (Combat, MP Cost:10, Req Level 10) - This is a vastly improved version of the Disco Eye Poke. Instead of poking your opponent in the eye, you stab him (or her, or it) in the face. This is sure to cause him (or her, or it) some problems. | *'''[[Disco Face Stab]]''' (Combat, MP Cost:10, Req Level 10) - This is a vastly improved version of the Disco Eye Poke. Instead of poking your opponent in the eye, you stab him (or her, or it) in the face. This is sure to cause him (or her, or it) some problems. | ||
*'''Crossbow Fever''' (Passive, Req Level 11) - This skill makes you significantly less likely to miss when firing a crossbow. | *'''[[Crossbow Fever]]''' (Passive, Req Level 11) - This skill makes you significantly less likely to miss when firing a crossbow. | ||
==Levels== | ==Levels== |
Revision as of 19:53, 22 June 2005
Description
- (Male:) The Disco Bandit boogies to and fro, hither and yon. Whence comes he? No man knows. Whither strikes he next? All men live in fear of him and his Moxie.
- (Female:) The Disco Bandit boogies to and fro, hither and yon. Whence comes she? No man knows. Whither strikes she next? All men live in fear of her and her Moxie.
Skills
Other than Disco Aerobics, skills cost X thousand meat to train at your guild, where X is the required level for training the skill.
- Disco Aerobics (Noncombat, MP Cost:1, All Disco Bandits have this skill upon creation) - By disco dancing at your campsite, you can put youself in a Disco State of Mind. Your Moxie will increase for a period of time.
- Disco Eye-Poke (Combat, MP Cost:3, Req Level 1) - In the course of your disco dancing, you can poke your opponent in the eye (or eye analogue,) doing a small amount of damage and throwing your opponent off guard.
- Overdeveloped Sense of Self Preservation (Passive, Req Level 2) - This skill makes you less likely to be taken by surprise in combat, and increases your chances of successfully running away from a monster.
- Disco Nap (Noncombat, MP:8, Req Level 3) - This skill allows you to take a quick Disco Nap, and heal some of your wounds.
- Disco Dance of Doom (Combat, MP:5, Req Level 4) - You can bust a disco move all up out the joint, damaging your opponent all the while. This skill will inflict 6-8 points of damage.
- Advanced Cocktailcrafting (Noncombat, MP Cost:10, Req Level 5) - This skill focuses your disco groove into the ability to make special high-quality cocktails.
- Nimble Fingers (Passive, Req Level 6) - Your mad looting skills will cause the amount of meat dropped by monsters to increase.
- Disco Dance II: Electric Boogaloo (Combat, MP Cost:7, Req Level 7) - This advanced form of the Disco Dance of Doom is sure to leave your enemies both smacked around and confused.
- Mad Looting Skillz (Passive, Req Level 8) - This skill will increase the rate at which the monsters you slay drop items.
- Disco Power Nap (Noncombat, MP Cost:12, Req Level 9) - This is an improved version of the Disco Nap.
- Disco Face Stab (Combat, MP Cost:10, Req Level 10) - This is a vastly improved version of the Disco Eye Poke. Instead of poking your opponent in the eye, you stab him (or her, or it) in the face. This is sure to cause him (or her, or it) some problems.
- Crossbow Fever (Passive, Req Level 11) - This skill makes you significantly less likely to miss when firing a crossbow.
Levels
The amount of Moxie required to attain level L follows the formula Moxie = L2 - 2L+ 5.
Classes | |||||
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![]() Seal Clubber |
![]() Turtle Tamer |
![]() Pastamancer |
![]() Sauceror |
![]() Disco Bandit |
![]() Accordion Thief |