Adventurer, $1.99: Difference between revisions
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**Only one of each kind of equipment counts towards your current Clownosity. Example: [[Double-Fisted Skull Smashing|Dual-wielding]] {{plural|clown whip}} while wearing three {{plural|big red clown nose}} is only 3 Clownosity, not 7. | **Only one of each kind of equipment counts towards your current Clownosity. Example: [[Double-Fisted Skull Smashing|Dual-wielding]] {{plural|clown whip}} while wearing three {{plural|big red clown nose}} is only 3 Clownosity, not 7. | ||
*Selecting "Let sleeping doors lie" does not cost an adventure. | *Selecting "Let sleeping doors lie" does not cost an adventure. | ||
*Selecting "Let sleeping doors lie" will make you continue to get this adventure every time you visit the "fun" house, until you pick "push the nose" once. The next time you encounter this adventure, it won't repeat after "Let sleeping doors lie" is chosen. | *Selecting "Let sleeping doors lie" will make you continue to get this adventure every time you visit the "fun" house, until you pick "push the nose" once. The next time you encounter this adventure, it won't repeat after "Let sleeping doors lie" is chosen, but will happen every other adventure. | ||
==References== | ==References== | ||
*"Let sleeping doors lie" is a play on the adage [http://www.usingenglish.com/reference/idioms/let+sleeping+dogs+lie.html "Let sleeping dogs lie"]. | *"Let sleeping doors lie" is a play on the adage [http://www.usingenglish.com/reference/idioms/let+sleeping+dogs+lie.html "Let sleeping dogs lie"]. |
Revision as of 05:16, 16 July 2007
Deep in the bowels of The "Fun" House, you encounter a large iron door with a hideous clown face painted on it. The nose appears to glowing.
Push the nose |
- With 3 Clownosity or less:
The clown's eyes pop open, and glow with a malevolent red light as they look you up and down. Then, the hallway fills with the sound of hideous mocking laughter as the clown's mouth opens, and a napalm-cream pie springs out, coating you with flaming jellied petroleum. The experience is incredibly painful, and not particularly amusing.
![]() | You lose 55−125 (scales with level) hit points. |
Something tells you you wouldn't have gotten that reaction if you looked more like a clown. That something is this bit of really obvious exposition.
- With 4 Clownosity or more:
Lurking at the Threshold | |
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|
Let sleeping doors lie |
You decide that whatever's behind that door, it's probably something you don't want to be messing with right now. You're pretty happy with that decision.
Occurs at The Fun House.
Notes
- Your total Clownosity is determined by adding up the individual Clownosity of your current equipment:
- Two Clownosity:
- One Clownosity:
- Zero Clownosity:
acid-squirting flower
clown hammer
- Everything else
- Only one of each kind of equipment counts towards your current Clownosity. Example: Dual-wielding clown whips while wearing three big red clown noses is only 3 Clownosity, not 7.
- Selecting "Let sleeping doors lie" does not cost an adventure.
- Selecting "Let sleeping doors lie" will make you continue to get this adventure every time you visit the "fun" house, until you pick "push the nose" once. The next time you encounter this adventure, it won't repeat after "Let sleeping doors lie" is chosen, but will happen every other adventure.
References
- "Let sleeping doors lie" is a play on the adage "Let sleeping dogs lie".