Adventurer, $1.99: Difference between revisions
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imported>Lordebon Reverting JLE's edits |
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{{button|Push the nose}} | {{button|Push the nose}} | ||
*''With | *''With 3 Clownosity or fewer:'' | ||
The clown's eyes pop open, and glow with a malevolent red light as they look you up and down. Then, the hallway fills with the sound of hideous mocking laughter as the clown's mouth opens, and a napalm-cream pie springs out, coating you with flaming jellied petroleum. The experience is incredibly painful, and not particularly amusing. | The clown's eyes pop open, and glow with a malevolent red light as they look you up and down. Then, the hallway fills with the sound of hideous mocking laughter as the clown's mouth opens, and a napalm-cream pie springs out, coating you with flaming jellied petroleum. The experience is incredibly painful, and not particularly amusing. | ||
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Something tells you you wouldn't have gotten that reaction if you looked more like a clown. That something is this bit of really obvious exposition. | Something tells you you wouldn't have gotten that reaction if you looked more like a clown. That something is this bit of really obvious exposition. | ||
*''With | *''With 4 Clownosity or more:'' | ||
{{choice|name=Lurking at the Threshold|image=Clowndoor.gif|noline=y | {{choice|name=Lurking at the Threshold|image=Clowndoor.gif|noline=y | ||
|choice1name=Open the door|choice1=Fight [[The Clownlord Beelzebozo]] | |choice1name=Open the door|choice1=Fight [[The Clownlord Beelzebozo]] | ||
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***{{InlineItem|clownskin harness}} | ***{{InlineItem|clownskin harness}} | ||
***{{InlineItem|polka-dot bow tie}} | ***{{InlineItem|polka-dot bow tie}} | ||
***{{InlineItem|balloon sword}} | ***{{InlineItem|balloon sword}} | ||
**One Clownosity: | **One Clownosity: | ||
***{{InlineItem|balloon helmet}} | |||
***{{InlineItem|foolscap fool's cap}} | ***{{InlineItem|foolscap fool's cap}} | ||
***{{InlineItem|bloody clown pants}} | ***{{InlineItem|bloody clown pants}} |
Revision as of 14:26, 27 February 2009
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There are some vague or non-exact figures and information on this page. Some spading is required.
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Deep in the bowels of The "Fun" House, you encounter a large iron door with a hideous clown face painted on it. The nose appears to glowing.
Push the nose |
- With 3 Clownosity or fewer:
The clown's eyes pop open, and glow with a malevolent red light as they look you up and down. Then, the hallway fills with the sound of hideous mocking laughter as the clown's mouth opens, and a napalm-cream pie springs out, coating you with flaming jellied petroleum. The experience is incredibly painful, and not particularly amusing.
![]() | You lose 22−300 (scales with level) hit points. |
Something tells you you wouldn't have gotten that reaction if you looked more like a clown. That something is this bit of really obvious exposition.
- With 4 Clownosity or more:
Lurking at the Threshold | |
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Let sleeping doors lie |
You decide that whatever's behind that door, it's probably something you don't want to be messing with right now. You're pretty happy with that decision.
Occurs at The "Fun" House.
Notes
- Selecting "Let sleeping doors lie" does not cost an adventure.
- Your total Clownosity is determined by adding up the individual Clownosity of each distinct item currently being worn:
- Two Clownosity:
- One Clownosity:
- Zero Clownosity:
acid-squirting flower
clown hammer
balloon shield
- Everything else
- Only one of each kind of equipment counts towards your current Clownosity. Example: Dual-wielding clown whips while wearing three big red clown noses is only 3 Clownosity, not 7.
Notes
- If the hatrack is equipped with the balloon helmet, clown wig, or foolscap fool's cap, the Clownosity of the item counts towards your total Clownosity.
- If the Disembodied Hand is equipped with a balloon sword, it counts toward your clownosity.
References
- "Let sleeping doors lie" is a play on the adage "Let sleeping dogs lie."