Adventurer, $1.99: Difference between revisions
imported>Slaphappy snark m Added superlikely type |
imported>Flargen m →Notes |
||
Line 24: | Line 24: | ||
==Notes== | ==Notes== | ||
*Selecting "Let sleeping doors lie" does not cost an adventure. | *Selecting "Let sleeping doors lie" does not cost an adventure. | ||
**It also causes this adventure to not occur for 10 more turns, which can be spent in any combination of zones, not just [[The "Fun" House]]. | |||
*Your total Clownosity is determined by adding up the individual Clownosity of each '''unique''' item (i.e, [[Double-Fisted Skull Smashing|dual-wielding]] clown whips grants 2 Clownosity, not 4) currently being worn: | *Your total Clownosity is determined by adding up the individual Clownosity of each '''unique''' item (i.e, [[Double-Fisted Skull Smashing|dual-wielding]] clown whips grants 2 Clownosity, not 4) currently being worn: | ||
**Two Clownosity: | **Two Clownosity: | ||
Line 45: | Line 46: | ||
***{{InlineItem|big bass drum}} | ***{{InlineItem|big bass drum}} | ||
***Everything else | ***Everything else | ||
==Notes== | ==Notes== |
Revision as of 01:12, 25 March 2011
Deep in the bowels of The "Fun" House, you encounter a large iron door with a hideous clown face painted on it. The nose glows with a deep, throbbing, and sinister red light.
Push the nose |
- With 3 Clownosity or fewer:
The clown's eyes pop open, and glow with a malevolent red light as they look you up and down. Then, the hallway fills with the sound of hideous mocking laughter as the clown's mouth opens, and a napalm-cream pie springs out, coating you with flaming jellied petroleum. The experience is incredibly painful, and not particularly amusing.
![]() | You lose 22−300 (scales with level) hit points. |
Something tells you you wouldn't have gotten that reaction if you looked more like a clown. That something is this bit of really obvious exposition.
- With 4 Clownosity or more:
Lurking at the Threshold | |
![]() |
|
Let sleeping doors lie |
You decide that whatever's behind that door, it's probably something you don't want to be messing with right now. You're pretty happy with that decision.
Occurs at The "Fun" House.
Notes
- Selecting "Let sleeping doors lie" does not cost an adventure.
- It also causes this adventure to not occur for 10 more turns, which can be spent in any combination of zones, not just The "Fun" House.
- Your total Clownosity is determined by adding up the individual Clownosity of each unique item (i.e, dual-wielding clown whips grants 2 Clownosity, not 4) currently being worn:
- Two Clownosity:
- One Clownosity:
- Zero Clownosity:
acid-squirting flower
clown hammer
balloon shield
big bass drum
- Everything else
Notes
- If the hatrack is equipped with the balloon helmet, clown wig, or foolscap fool's cap, the Clownosity of the item counts towards your total Clownosity.
- If the Disembodied Hand is equipped with a balloon sword, it counts toward your clownosity.
References
- "Let sleeping doors lie" is a play on the adage "Let sleeping dogs lie."