Adventurer, $1.99: Difference between revisions

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imported>Chamou
Requesting update for potential new mechanics after trivial update.
imported>Taltamir
Notes: the in game description says 75% (which is 3 not 2 clownosity). I tested it and can confirm it indeed gives +3
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*Combat modifiers do not affect this adventure.
*Combat modifiers do not affect this adventure.
*Your total Clownosity is determined by adding up the individual Clownosity of each '''unique''' item (i.e, [[Double-Fisted Skull Smashing|dual-wielding]] clown whips grants 2 Clownosity, not 4) currently being worn:
*Your total Clownosity is determined by adding up the individual Clownosity of each '''unique''' item (i.e, [[Double-Fisted Skull Smashing|dual-wielding]] clown whips grants 2 Clownosity, not 4) currently being worn:
**Three Clownosity:
***{{InlineItem|polka-dot bow tie}}
**Two Clownosity:
**Two Clownosity:
***{{InlineItem|clown wig}}
***{{InlineItem|clown wig}}
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***{{InlineItem|clownskin belt}}
***{{InlineItem|clownskin belt}}
***{{InlineItem|clownskin harness}}
***{{InlineItem|clownskin harness}}
***{{InlineItem|polka-dot bow tie}}
***{{InlineItem|balloon sword}}
***{{InlineItem|balloon sword}}
**One Clownosity:
**One Clownosity:

Revision as of 05:05, 9 November 2017

This page is in need of content.

Should be updated to reflect how it works after the September 29 2017 trivial update.


Adventurer, $1.99
Adventurer, $1.99

Deep in the bowels of The "Fun" House, you encounter a large iron door with a hideous clown face painted on it. The nose glows with a deep, throbbing, and sinister red light.


Push the nose
  • With 3 Clownosity or fewer:

The clown's eyes pop open, and glow with a malevolent red light as they look you up and down. Then, the hallway fills with the sound of hideous mocking laughter as the clown's mouth opens, and a napalm-cream pie springs out, coating you with flaming jellied petroleum. The experience is incredibly painful, and not particularly amusing.

HPYou lose 22−300 (scales with level) hit points.

Something tells you you wouldn't have gotten that reaction if you looked more like a clown. That something is this bit of really obvious exposition.

  • With 4 Clownosity or more:
Lurking at the Threshold
Lurking at the Threshold

Let sleeping doors lie

You decide that whatever's behind that door, it's probably something you don't want to be messing with right now. You're pretty happy with that decision.


Occurs at The "Fun" House.

Notes

  • One of the many ways to achieve the necessary 4 clownosity is to simply wear the 4 easily-obtained parts of the Terrifying Cown Suit outfit, without the polka-dot bow tie.

References