Adventures: Difference between revisions

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tiny plastic bitchin' meat car --> tiny plastic bitchin' meatcar, changed stackable tpbmc comment, capitalization
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*[[Dead guy's watch]]
*[[Dead guy's watch]]
*[[Imitation nice watch]]
*[[Imitation nice watch]]
*[[Tiny plastic bitchin' meat car]]
*[[Tiny plastic bitchin' meatcar]]
*[[Chrome sword]]
*[[Chrome sword]]
*[[Chrome staff]]
*[[Chrome staff]]
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*3 for equipping [[time pants]]
*3 for equipping [[time pants]]
*3 for having the [[Time Trappings]] on
*3 for having the [[Time Trappings]] on
*3 for equipping an [[Imitation nice watch]] (or 1 for equipping a [[Dead guy's watch]])
*3 for equipping an [[imitation nice watch]] (or 1 for equipping a [[dead guy's watch]])
*2 for equipping a [[Stainless steel solitaire]]
*2 for equipping a [[stainless steel solitaire]]
*3 for equipping a [[Plexiglass pocketwatch]]
*3 for equipping a [[plexiglass pocketwatch]]


'''Note:''' You gain no benefit for wearing multiple watches. Wearing an [[Imitation nice watch]] overrides the effects of the [[Dead guy's watch]]. On the other hand, you can benefit from wearing more than one [[Tiny plastic bitchin' meat car]], in the likely event that you don't have a [[Stainless steel solitaire]].
'''Note:''' You gain no benefit for wearing multiple watches. Wearing an [[imitation nice watch]] overrides the effects of the [[dead guy's watch]]. On the other hand, you can benefit from wearing a [[tiny plastic bitchin' meatcar]] and [[tiny plastic Crimbo reindeer]], in the likely event that you don't have a [[stainless steel solitaire]] or [[plexiglass pocketwatch]].


[[Category:Basics]]
[[Category:Basics]]

Revision as of 12:24, 30 December 2005

KOL is a turn-based game. Turns are called Adventures. One adventure is long enough to go looking for something to do/kill in a location, to cook yourself some food, mix yourself a drink, or smith yourself something. Things that cost adventures are marked with the number of turns they take, like so: (1) One activity that takes longer than one adventure is vacationing at The Shore, Inc. It takes (3) adventures, as does jewelrymaking.

There are also many things you can do that don't cost adventures, but they usually don't earn you items, stats or meat. Most non-adventure actions can be found in the Seaside Town.

Each day at rollover, you get 40 more Adventures. If you already have more than 200 adventures, your number of adventures is reduced to 200.

You can get more adventures by eating food, drinking booze, having certain items equipped at rollover, belonging to a clan with a Calendar of Loathing, having a Meat Maid, or even better, a Clockwork Maid in your campsite, or drinking Time Juice.

Items That Give You Extra Adventures

To get the extra adventures, these items must be equipped by your character when rollover starts.

Optimizing for Adventures

The maximum number of bonus adventures you can get at rollover is 34:

Note: You gain no benefit for wearing multiple watches. Wearing an imitation nice watch overrides the effects of the dead guy's watch. On the other hand, you can benefit from wearing a tiny plastic bitchin' meatcar and tiny plastic Crimbo reindeer, in the likely event that you don't have a stainless steel solitaire or plexiglass pocketwatch.