Adventures: Difference between revisions

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Each day at [[rollover]], you get 40 more adventures. Having certain equipment at [[rollover]] also adds more adventures at that point, as can the [[Wild Hare]] familiar. A complete list of useful items for rollover is at [[Extra Rollover Adventures]]. Suggestions for adventure-giving equipment based on your level of gameplay can be found at [[Maximizing Rollover Adventures]].
Each day at [[rollover]], you get 40 more adventures. Having certain equipment at [[rollover]] also adds more adventures at that point, as can the [[Wild Hare]] familiar. A complete list of useful items for rollover is at [[Extra Rollover Adventures]]. Suggestions for adventure-giving equipment based on your level of gameplay can be found at [[Maximizing Rollover Adventures]].


While there are no limits on maximum adventures during the day, the total number of adventures after rollover is completed is limited to 200, even if your total was above that before rollover began.
While there are no limits on maximum adventures during the day, the total number of adventures is limited to 200 after rollover is completed, even if your total was above that before rollover began.


[[Category:Basics]]
[[Category:Basics]]
[[Category:Stats]]
[[Category:Stats]]

Revision as of 01:14, 26 August 2006

KOL is a turn-based game. Turns are called adventures. One adventure is long enough to go looking for something to do/kill in a location, to cook yourself some food, mix yourself a drink, or smith yourself something. Things that cost adventures are marked with the number of turns they take, like so: (1). One activity that takes longer than one adventure is vacationing at The Shore, Inc. It takes (3) adventures, as does jewelrymaking.

There are also many things you can do that don't cost adventures, but they usually don't earn you items, stats or meat. Most non-adventure actions can be found in the Seaside Town.

You can get more adventures during the day by eating food, drinking booze, drinking Time Juice, eating astronaut ice-cream or having the Temporal Riftlet familiar.

Each day at rollover, you get 40 more adventures. Having certain equipment at rollover also adds more adventures at that point, as can the Wild Hare familiar. A complete list of useful items for rollover is at Extra Rollover Adventures. Suggestions for adventure-giving equipment based on your level of gameplay can be found at Maximizing Rollover Adventures.

While there are no limits on maximum adventures during the day, the total number of adventures is limited to 200 after rollover is completed, even if your total was above that before rollover began.