Aftercore: Difference between revisions

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Updating. Will fill in more later. I'm sorta confused as to what the purpose of this page, whether it is meant to give people things to do in aftercore that help with ascension or to for fun things.
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Aftercore refers to the time between breaking King Ralph's prism and entering the Astral Gash. In the past few years, content has been added specifically aimed for players who choose to level up after breaking the prism. This guide describes those areas and how they affect ascension in general. For strategy in preparing for and adventuring in those areas, link to those specific areas.
Aftercore refers to the time between breaking King Ralph's prism and entering the Astral Gash. In the past few years, content has been added specifically aimed for players who choose to level up after breaking the prism. This guide describes those areas and how they affect ascension in general. For strategy in preparing for and adventuring in those areas, link to those specific areas.


===Preparing for Aftercore===
==Preparing for Aftercore==
A lot of preparation will depend on which zone you will be adventuring in. Some things will be more helpful in a run with a long Aftercore:
A lot of preparation will depend on which zone you will be adventuring in. Some things will be more helpful in a run with a long Aftercore:
*Doing the [[Pagoda Quest]]. Gives +3 adventures a day. In a standard speed run, the pagoda is not buildable until level 11 and requires a ten-leaf clover.
*Doing the [[Pagoda Quest]]. Gives +3 adventures a day. In a standard speed run, the pagoda is not buildable until level 11 and requires a ten-leaf clover.
Line 13: Line 13:
*Have some good skills permed. High-end combat skills are useful against many Aftercore monsters, as are some non-combat skills, especially the buffing kind.
*Have some good skills permed. High-end combat skills are useful against many Aftercore monsters, as are some non-combat skills, especially the buffing kind.


==Useful for Ascension==
==[[Fernswarthy's Basement]]==
 
===[[Fernswarthy's Basement]]===
'''What is it?''': Fernswarthy's Basement can be found in [[The Ruins of Fernswarthy's Tower]] after encountering the adventure [[Into the Maw of Deepness]]. Each adventure takes you one level lower in the basement. On each level you may: encounter a test of your stats, HP, MP, or elemental resistance; battle a monster of increasing difficulty; or receive a stat bonus or special reward.
'''What is it?''': Fernswarthy's Basement can be found in [[The Ruins of Fernswarthy's Tower]] after encountering the adventure [[Into the Maw of Deepness]]. Each adventure takes you one level lower in the basement. On each level you may: encounter a test of your stats, HP, MP, or elemental resistance; battle a monster of increasing difficulty; or receive a stat bonus or special reward.


'''Ascension-Relevance''': At level 500, players receive the [[Discount Telescope Warehouse gift certificate]]. Using this installs or upgrades a telescope in your campground which remains after ascension. This telescope can, once per day, grant the [[Starry-Eyed]] effect. More importantly, using the telescope will also reveal what items will be needed for the Naughty Sorceress's Tower, thus lowering the need for backfarming late in a run.
'''Ascension-Relevance''': At level 500, players receive the [[Discount Telescope Warehouse gift certificate]]. Using this installs or upgrades a telescope in your campground which remains after ascension. This telescope can, once per day, grant the [[Starry-Eyed]] effect. More importantly, using the telescope will also reveal what items will be needed for the Naughty Sorceress's Tower, thus lowering the need for backfarming late in a run.


'''Best For''': Level 23 and up (28 if you're going for the Level 30 trophy). Early levels are easy to pass even for low-level characters, but challenges become exponentially difficult even before level 100.
'''Recommended Level''': Level 23 and up (28 if you're going for the Level 30 trophy). Early levels are easy to pass even for low-level characters, but challenges become exponentially difficult even before level 100.
==[[El Vibrato Island]]==
'''What is it?''': A portal in your campground accessible by using an [[El Vibrato power sphere]]. The portal contains constructs which drop punchcards that can be used on the constructs to create items.
 
'''Ascension-Relevance''': Little. The [[El Vibrato Relics|outfit]] available in this zone has powerful enchantments when used with punchcards (although better options exist now), and several of the usable drones have powerful buffs available to high-level characters, but little in this zone can be used in a standard run.
 
'''Recommended Level''': Level 17 and above. With a minimum ML of 300, monsters in this zone can be difficult without good equipment or buffs.
 
 
==[[The Sea]] and [[The Sea Floor]]==
'''What is it?''': A series of zones located [[underwater adventuring|underwater]] boasting some of the most powerful equipment and consumable drops. However, adventuring here requires [[Underwater#Air supply|breathing apparatuses]] for both adventurer and familiar. In addition, adventuring here incurs a number of [[Underwater#Adventure cost|penalties]]. Becomes available once you have created the [[makeshift SCUBA gear]].
 
'''Ascension-Relevance''': Little is useful for a hardcore ascension. However, powerful items dropped here might be worth a pull in a normal ascension. Sponge equipment are some of the strongest common HP/MP restorers in the game. [[Sea salt scrubs]] give a huge boost to Max HP and MP. A [[Nurse's hat]] will give a large boost to HP, as well as a good amount of HP/MP restoration per adventure.  [[Deep Saucery]] potions offer powerful benefits. The [[Clothing of Loathing]] outfit, as well as [[Hateful Habiliment]] and [[Violent Vestments]], takes several ascensions to obtain, but have incredibly powerful effects rivaling clan dungeon boss drops.


===[[The Slime Tube]]===
'''Recommended Level''': Level 19 and above. With a minimum ML of 300 with some going as high as 1000, monsters in this zone will be difficult for any character below level 19.
'''What is it?''': A Clan dungeon where you fight various slimes in order to clear the way to [[Mother Slime]]. Speed in the Slime Tube is based on +ML.  
==[[Me and My Nemesis|Nemesis Quest]]==
'''What is it?''': Completing this quest rewards you the [[Legendary Regalia]] outfit of your respective class, a [[Nemesis Familiars|Familiar Hatchling]] for your class, and a number of trinkets. Also eight trophies are only obtainable with regards to the quest.
 
'''Ascension-Relevance''': Little. The [[Ultimate Legendary Epic Weapon]] is a Quest item, meaning the outfit cannot be used during a regular game and must be reacquired. However, the other pieces of the outfit remain and can be pulled. The class familiars will also remain, though they offer little more than the basic familiars. Defeating your nemesis does earn an Instant Karma, which can be discarded for 11 Valhallan Karma.
 
'''Recommended Level''': Level 13 and above, after defeating the [[Naughty Sorceress]]. The quest is balanced to be completable in-run, but the later parts (especially defeating the Nemesis) may require more time and resources than you can spare before freeing the King.
==[[Summoning Chamber|Demon Names]]==
'''What is it?''': 11 demon names (as of this writing) can be used to summon demons at the [[Summoning Chamber]] to grant various effects. Seven names are unique to each player, four of which are unlocked by adventuring in certain locations with [[Lord Spookyraven's ear trumpet]].
 
'''Ascension-Relevance''': Demon names do not change after ascension. Demons can even be summoned in Hardcore and Bad Moon, making this one of few things that can be prepared for such runs. Specifically, the demon name for [[Preternatural Greed]] can help with completing the Nun's quest during the Level 12 quest, and Ak'gyxoth can be useful if you need better drinks.
 
'''Recommended Level''': Level 13 and above, after defeating the [[Naughty Sorceress]]. Adventures revealing demon names are not guaranteed to show up during a particular run, nor are they very frequent.
 
=[[Clan Basement|Clan Dungeons]]=
==[[The Slime Tube]]==
'''What is it?''': You fight various slimes in order to clear the way to [[Mother Slime]]. Speed in the Slime Tube is based on +ML.


'''Ascension-Relevance''': The [[Slimeling]] is a powerful fairy-type familiar that may be earned if the Slime Tube is cleared quickly. Three of the [[Mother Slime]] rewards grant passive skills. These can be made permanent to provide a passive boosts HP, MP, and Combat Initiative respectively. The rewards besides these are of interest to players concerned about their [[Collector's Score]].
'''Ascension-Relevance''': The [[Slimeling]] is a powerful fairy-type familiar that may be earned if the Slime Tube is cleared quickly. Three of the [[Mother Slime]] rewards grant passive skills. These can be made permanent to provide a passive boosts HP, MP, and Combat Initiative respectively. The rewards besides these are of interest to players concerned about their [[Collector's Score]].


'''Best For''': Level 13 and up. Slimes start off at level 100, comparable to monsters above the Beanstalk. A Sombrero-type familiar and massive +ML can help raise stats quickly.
'''Recommended Level''': Level 13 and up. Slimes start off at level 100, comparable to monsters above the Beanstalk. A Sombrero-type familiar and massive +ML can help raise stats quickly.


===[[Hobopolis]]===
'''Unlockables''':
'''What is it?''': A Clan dungeon. You must first navigate through [[A Maze of Sewer Tunnels]] to access Hobopolis itself. Hobopolis is a sprawling city complex that offers a many rewards and points of interest. There are five mini-bosses that can be defeated to weaken [[Hodgman, The Hoboverlord]].
:*1 Tattoo: [[File:Slimetat.gif|Slimesuit]]
:*1 Famliar: [[File:Slimeling.gif|Slimeling]]
:*3 skills [[Slimy Sinews]]<sup>(+Max HP)</sup>,  [[Slimy Synapses]]<sup>(+Max MP)</sup>, [[Slimy Shoulders]]<sup> (+Initiative)</sup>
 
==[[Hobopolis]]==
'''What is it?''': You must first navigate through [[A Maze of Sewer Tunnels]] to access Hobopolis itself. Hobopolis is a sprawling city complex that offers a many rewards and points of interest. There are five mini-bosses that can be defeated to weaken [[Hodgman, The Hoboverlord]].


'''Ascension-Relevance''': The [[Hobo Monkey]] is an upgraded leprechaun-type familiar that can be purchased in Hobopolis. Most of the other items and skills available in this area are of limited use in an ascension run. Players concerned about their [[Collector's Score]] will be greatly interested in this area: there are 6 separate outfits, other untradeable equipment, the Hobo Monkey familiar, and an expensive tattoo available. Hodgman also drops some items that give stat-boosting passives.
'''Ascension-Relevance''': The [[Hobo Monkey]] is an upgraded leprechaun-type familiar that can be purchased in Hobopolis. Most of the other items and skills available in this area are of limited use in an ascension run. Players concerned about their [[Collector's Score]] will be greatly interested in this area: there are 6 separate outfits, other untradeable equipment, the Hobo Monkey familiar, and an expensive tattoo available. Hodgman also drops some items that give stat-boosting passives.


'''Best For''': Level 17 and above. Monsters in the Maze of Sewer Tunnels are 250 ML and above. Muscle classes and Moxie classes will reach 250 in their main stat just below level 17. Hobos themselves will be much tougher, and require an even higher level.
'''Recommended Level''': Level 17 and above. Monsters in the Maze of Sewer Tunnels are 250 ML and above. Muscle classes and Moxie classes will reach 250 in their main stat just below level 17. Hobos themselves will be much tougher, and require an even higher level.


===[[Hobo code binder|Hobo Codes]]===
'''Unlockables''':
:*7 Tattoos: [[File:Hothobotat.gif|Pyretic Panhandler Paraphernalia]][[File:Colhobotat.gif|Hyperborean Hobo Habiliments]][[File:Stehobotat.gif|Vile Vagrant Vestments]][[File:Spohobotat.gif|Dire Drifter Duds]][[File:Slehobotat.gif|Tawdry Tramp Togs]][[File:Hodgmantat.gif|Hodgman's Regal Frippery]][[File:Hobotat19.gif|Hobo Tattoo]]
:*1 Famliar: [[File:Hobomonkey.gif|Hobo Monkey]]
:*21 skills [[Hobopolis skills]]
 
====[[Hobo code binder|Hobo Codes]]====
'''What is it?''': Twenty hobo codes can be added to a player's [[hobo code binder]] to speed up gameplay in Hobopolis. All of the codes are obtained by adventuring in their respective location with hobo code binder equipped.
'''What is it?''': Twenty hobo codes can be added to a player's [[hobo code binder]] to speed up gameplay in Hobopolis. All of the codes are obtained by adventuring in their respective location with hobo code binder equipped.


'''Ascension-Relevance''': Hobo codes are only useful for [[Hobopolis]]. However, hobo codes can be collected at any time because the hobo code binder is a free pull. In fact, it is ''necessary'' to collect some of the codes during an ascension because some hobo code locations become unavailable during the course of a game.
'''Ascension-Relevance''': Hobo codes are only useful for [[Hobopolis]]. However, hobo codes can be collected at any time because the hobo code binder is a free pull. In fact, it is ''necessary'' to collect some of the codes during an ascension because some hobo code locations become unavailable during the course of a game.


'''Best For''': Anytime when one would normally adventure in those locations.
'''Recommended Level''': Anytime when one would normally adventure in those locations.


===[[Summoning Chamber|Demon Names]]===
==[[Dreadsylvania]]==
'''What is it?''': 11 demon names (as of this writing) can be used to summon demons at the [[Summoning Chamber]] to grant various effects. Seven names are unique to each player, four of which are unlocked by adventuring in certain locations with [[Lord Spookyraven's ear trumpet]].
'''What is it?''': Contains 3 zones with high-level monsters of random element that become especially dangerous above 1 kiss. The end bosses are (mostly) based on which monster type has been killed more.
 
'''Ascension-Relevance''': Minimal. Every equipment dropped here has a stat requirement of 200 to 250. The most you can get out of Dreadsylvania outside of Aftercore are [[bottle of Bloodweiser|Bloodweisers]] and [[Electric Kool-Aid]]s for pulling, plus some skills you can get at [[The Machine]]. While most of them are too expensive for ascension runs, a select few have their uses.
 
'''Recommended Level''': Level 20 and above.
 
'''Unlockables''':
:*6 Trophies:[[File:Taste_the_pain.gif|Dreadful Rainbow|50px]][[File:Ermagerd_berks.gif|Horror Enthusiast|50px]][[File:Clear_eyes_dumb_shirt.gif|Full Heart|50px]][[File:Warranty_sold_separately.gif|Extended Capacity|50px]][[File:Bastard_son_thereof.gif|Kissing Maniac|50px]][[File:Dont_bleed_it_all_in_one_place.gif|Cruising For Six Bruisings|50px]]
:*8 Tattoos: [[File:Dvinntat.gif|Official Seal of Dreadsylvania]][[File:Dvotat3.gif|Dreadful Werewolf Suit]][[File:Dvotat2.gif|Dreadful Bugbear Suit]][[File:Dvotat5.gif|Dreadful Ghost Suit]][[File:Dvotat4.gif|Dreadful Zombie Suit]][[File:Dvotat6.gif|Dreadful Skeleton Suit]][[File:Dvotat7.gif|Dreadful Vampire Suit]][[File:Dvotat1.gif|Dreadful Pajamas]]
:*15 skills [[Advanced_Dreadsylvania_Mechanics#Skills|Dreadslvania Skills]]
 
=IoTM Zones=
==Airport==
===Spring Break===
'''What is it?''': Can be unlocked permanently with an [[Airplane charter: Spring Break Beach|Item of the Month]] or one day with a [[one-day ticket to Spring Break Beach|tradeble item]]
 
 
'''Ascension-Relevance''': With the [[Little Geneticist DNA-Splicing Lab]] it is possible to get the [[Human-Weird Thing Hybrid|+Exp Intrinsic]] effect
 
'''Recommended Level''':
 
'''Unlockables''':
:*2 Tattoos: [[File:Sbreaktat.gif|Spring Break Beach tattoo coupon]][[File:Brogretat.gif|Brogre Brouture]]


'''Ascension-Relevance''': Demon names do not change after ascension. Demons can even be summoned in Hardcore and Bad Moon, making this one of few things that can be prepared for such runs. Specifically, the demon name for [[Preternatural Greed]] can help with completing the Nun's quest during the Level 12 quest, and Ak'gyxoth can be useful if you need better drinks.


'''Best For''': Level 13 and above, after defeating the [[Naughty Sorceress]]. Adventures revealing demon names are not guaranteed to show up during a particular run, nor are they very frequent.
===Conspiracy Island===
'''What is it?''': Can be unlocked permanently with an [[Airplane charter: Spring Break Beach|Item of the Month]] or one day with a [[one-day ticket to Spring Break Beach|tradeble item]]


===Farming===
'''What is it?''': Repeatedly adventuring in a certain locations to harvest meat or items. For guides on farming, refer to [[Basic Farming]] and [[Advanced Farming]].


'''Ascension-Relevance''': Depends on what you do with the meat and/or items
'''Ascension-Relevance''': [[The Deep Dark Jungle]] is great for powerleveling both in-run and in aftercore. [[Jungle Juice]] doubles stat gains in that area. [[The Secret Government Laboratory]] helps with powerleveling as well as farming [[Ka coin]]. Due to monsters in [[The Mansion of Dr. Weirdeaux]] gaining ML after being defeated, it is a great place to powerlevel at really high levels.


'''Best For''': Anyone in Aftercore
'''Recommended Level''':  


==Collectors Only==
'''Unlockables''':
:*1 Tattoo: [[File:Merctat.gif|Merc Core challenge coin]]


===[[El Vibrato Island]]===
===Dinseylandfill===
'''What is it?''': A portal in your campground accessible by using an [[El Vibrato power sphere]]. The portal contains constructs which drop punchcards that can be used on the constructs to create items.
'''What is it?''': Can be unlocked permanently with an [[Airplane charter: Dinseylandfill|Item of the Month]] or one day with a [[one-day ticket to Dinseylandfill|tradeble item]]


'''Ascension-Relevance''': Little. The [[El Vibrato Relics|outfit]] available in this zone has powerful enchantments when used with punchcards (although better options exist now), and several of the usable drones have powerful buffs available to high-level characters, but little in this zone can be used in a standard run.
'''Ascension-Relevance''':  


'''Best For''': Level 17 and above. With a minimum ML of 300, monsters in this zone can be difficult without good equipment or buffs.
'''Recommended Level''':  


===[[The Sea]] and [[The Sea Floor]]===
'''Unlockables''':
'''What is it?''': A series of zones located [[underwater adventuring|underwater]] boasting some of the most powerful equipment and consumable drops. However, adventuring here requires [[Underwater#Air supply|breathing apparatuses]] for both adventurer and familiar. In addition, adventuring here incurs a number of [[Underwater#Adventure cost|penalties]]. Becomes available once you have created the [[makeshift SCUBA gear]].
:*2 Tattoos:[[File:Dinseytat.gif|Dinsey tattoo kit]] [[File:Wdbraintat.gif|Dinsey's Exoskeleton]][[File:Toxictat.gif|Toxic Togs]]


'''Ascension-Relevance''': Little is useful for a hardcore ascension. However, powerful items dropped here might be worth a pull in a normal ascension. Sponge equipment are some of the strongest common HP/MP restorers in the game. [[Sea salt scrubs]] give a huge boost to Max HP and MP. A [[Nurse's hat]] will give a large boost to HP, as well as a good amount of HP/MP restoration per adventure.  [[Deep Saucery]] potions offer powerful benefits. The [[Clothing of Loathing]] outfit, as well as [[Hateful Habiliment]] and [[Violent Vestments]], takes several ascensions to obtain, but have incredibly powerful effects rivaling clan dungeon boss drops.
===That 70s Volcano===
'''What is it?''': Can be unlocked permanently with an [[Airplane charter: That 70s Volcano|Item of the Month]] or one day with a [[one-day ticket to That 70s Volcano|tradeble item]]


'''Best For''': Level 19 and above. With a minimum ML of 300 with some going as high as 1000, monsters in this zone will be difficult for any character below level 19.
'''Ascension-Relevance''':  


===[[Me and My Nemesis|Nemesis Quest]]===
'''Recommended Level''':  
'''What is it?''': Completing this quest rewards you the [[Legendary Regalia]] outfit of your respective class, a [[Nemesis Familiars|Familiar Hatchling]] for your class, and a number of trinkets. Also eight trophies are only obtainable with regards to the quest.


'''Ascension-Relevance''': Little. The [[Ultimate Legendary Epic Weapon]] is a Quest item, meaning the outfit cannot be used during a regular game and must be reacquired. However, the other pieces of the outfit remain and can be pulled. The class familiars will also remain, though they offer little more than the basic familiars. Defeating your nemesis does earn an Instant Karma, which can be discarded for 11 Valhallan Karma.
'''Unlockables''':
:*2 Tattoos: [[File:Debbietat.gif|"DEBBIE" tattoo kit]][[File:Smoochtat.gif|SMOOCH Army Uniform]]  


'''Best For''': Level 13 and above, after defeating the [[Naughty Sorceress]]. The quest is balanced to be completable in-run, but the later parts (especially defeating the Nemesis) may require more time and resources than you can spare before freeing the King.
===The Glaciest===
'''What is it?''': Can be unlocked permanently with an [[Airplane charter: The Glaciest|Item of the Month]] or one day with a [[one-day ticket to The Glaciest|tradeble item]]


===[[Dreadsylvania]]===
'''Ascension-Relevance''':  
'''What is it?''': A Clan dungeon. Contains 3 zones with high-level monsters of random element that become especially dangerous above 1 kiss. The end bosses are (mostly) based on which monster type has been killed more.


'''Ascension-Relevance''': Minimal. Every equipment dropped here has a stat requirement of 200 to 250. The most you can get out of Dreadsylvania outside of Aftercore are [[bottle of Bloodweiser|Bloodweisers]] and [[Electric Kool-Aid]]s for pulling, plus some skills you can get at [[The Machine]]. While most of them are too expensive for ascension runs, a select few have their uses.
'''Recommended Level''':  


'''Best For''': Level 20 and above.
'''Unlockables''':
:*1 Trophy:[[File:College_kids_and_divorced_men.gif|Some Assembly Required (trophy)|50px]]
:*2 Tattoos:[[File:Walmarttat.gif|Wal-Mart tattoo kit]] [[File:Wdbraintat.gif|Dinsey's Exoskeleton]]


===Level 30 Trophies===
<!-- Hiding these for now as they don't seem to fit anywher
=NEEDS TITLE=
==Level 30 Trophies==
'''What is it?''': [[Trophies]], one for each class, even special ones (except [[Zombie Slayer]]), are available to anyone who achieves level 30.
'''What is it?''': [[Trophies]], one for each class, even special ones (except [[Zombie Slayer]]), are available to anyone who achieves level 30.


'''Ascension-Relevance''': None. The trophies do increase one's [[Collector's Score]], however.
'''Ascension-Relevance''': None. The trophies do increase one's [[Collector's Score]], however.


'''Best For''': Anyone under level 30.
'''Recommended Level''':
 
==Farming==
'''What is it?''': Repeatedly adventuring in a certain locations to harvest meat or items. For guides on farming, refer to [[Basic Farming]] and [[Advanced Farming]].
 
'''Ascension-Relevance''': Depends on what you do with the meat and/or items


'''Recommended Level''':
-->
[[Category:Strategy]]
[[Category:Strategy]]

Revision as of 22:50, 21 May 2017

The Hermit humbly requests that this page be rewritten or expanded.

Hasn't been updated substantially since 2013.

Aftercore refers to the time between breaking King Ralph's prism and entering the Astral Gash. In the past few years, content has been added specifically aimed for players who choose to level up after breaking the prism. This guide describes those areas and how they affect ascension in general. For strategy in preparing for and adventuring in those areas, link to those specific areas.

Preparing for Aftercore

A lot of preparation will depend on which zone you will be adventuring in. Some things will be more helpful in a run with a long Aftercore:

What is it?: Fernswarthy's Basement can be found in The Ruins of Fernswarthy's Tower after encountering the adventure Into the Maw of Deepness. Each adventure takes you one level lower in the basement. On each level you may: encounter a test of your stats, HP, MP, or elemental resistance; battle a monster of increasing difficulty; or receive a stat bonus or special reward.

Ascension-Relevance: At level 500, players receive the Discount Telescope Warehouse gift certificate. Using this installs or upgrades a telescope in your campground which remains after ascension. This telescope can, once per day, grant the Starry-Eyed effect. More importantly, using the telescope will also reveal what items will be needed for the Naughty Sorceress's Tower, thus lowering the need for backfarming late in a run.

Recommended Level: Level 23 and up (28 if you're going for the Level 30 trophy). Early levels are easy to pass even for low-level characters, but challenges become exponentially difficult even before level 100.

What is it?: A portal in your campground accessible by using an El Vibrato power sphere. The portal contains constructs which drop punchcards that can be used on the constructs to create items.

Ascension-Relevance: Little. The outfit available in this zone has powerful enchantments when used with punchcards (although better options exist now), and several of the usable drones have powerful buffs available to high-level characters, but little in this zone can be used in a standard run.

Recommended Level: Level 17 and above. With a minimum ML of 300, monsters in this zone can be difficult without good equipment or buffs.


What is it?: A series of zones located underwater boasting some of the most powerful equipment and consumable drops. However, adventuring here requires breathing apparatuses for both adventurer and familiar. In addition, adventuring here incurs a number of penalties. Becomes available once you have created the makeshift SCUBA gear.

Ascension-Relevance: Little is useful for a hardcore ascension. However, powerful items dropped here might be worth a pull in a normal ascension. Sponge equipment are some of the strongest common HP/MP restorers in the game. Sea salt scrubs give a huge boost to Max HP and MP. A Nurse's hat will give a large boost to HP, as well as a good amount of HP/MP restoration per adventure. Deep Saucery potions offer powerful benefits. The Clothing of Loathing outfit, as well as Hateful Habiliment and Violent Vestments, takes several ascensions to obtain, but have incredibly powerful effects rivaling clan dungeon boss drops.

Recommended Level: Level 19 and above. With a minimum ML of 300 with some going as high as 1000, monsters in this zone will be difficult for any character below level 19.

What is it?: Completing this quest rewards you the Legendary Regalia outfit of your respective class, a Familiar Hatchling for your class, and a number of trinkets. Also eight trophies are only obtainable with regards to the quest.

Ascension-Relevance: Little. The Ultimate Legendary Epic Weapon is a Quest item, meaning the outfit cannot be used during a regular game and must be reacquired. However, the other pieces of the outfit remain and can be pulled. The class familiars will also remain, though they offer little more than the basic familiars. Defeating your nemesis does earn an Instant Karma, which can be discarded for 11 Valhallan Karma.

Recommended Level: Level 13 and above, after defeating the Naughty Sorceress. The quest is balanced to be completable in-run, but the later parts (especially defeating the Nemesis) may require more time and resources than you can spare before freeing the King.

What is it?: 11 demon names (as of this writing) can be used to summon demons at the Summoning Chamber to grant various effects. Seven names are unique to each player, four of which are unlocked by adventuring in certain locations with Lord Spookyraven's ear trumpet.

Ascension-Relevance: Demon names do not change after ascension. Demons can even be summoned in Hardcore and Bad Moon, making this one of few things that can be prepared for such runs. Specifically, the demon name for Preternatural Greed can help with completing the Nun's quest during the Level 12 quest, and Ak'gyxoth can be useful if you need better drinks.

Recommended Level: Level 13 and above, after defeating the Naughty Sorceress. Adventures revealing demon names are not guaranteed to show up during a particular run, nor are they very frequent.

What is it?: You fight various slimes in order to clear the way to Mother Slime. Speed in the Slime Tube is based on +ML.

Ascension-Relevance: The Slimeling is a powerful fairy-type familiar that may be earned if the Slime Tube is cleared quickly. Three of the Mother Slime rewards grant passive skills. These can be made permanent to provide a passive boosts HP, MP, and Combat Initiative respectively. The rewards besides these are of interest to players concerned about their Collector's Score.

Recommended Level: Level 13 and up. Slimes start off at level 100, comparable to monsters above the Beanstalk. A Sombrero-type familiar and massive +ML can help raise stats quickly.

Unlockables:

What is it?: You must first navigate through A Maze of Sewer Tunnels to access Hobopolis itself. Hobopolis is a sprawling city complex that offers a many rewards and points of interest. There are five mini-bosses that can be defeated to weaken Hodgman, The Hoboverlord.

Ascension-Relevance: The Hobo Monkey is an upgraded leprechaun-type familiar that can be purchased in Hobopolis. Most of the other items and skills available in this area are of limited use in an ascension run. Players concerned about their Collector's Score will be greatly interested in this area: there are 6 separate outfits, other untradeable equipment, the Hobo Monkey familiar, and an expensive tattoo available. Hodgman also drops some items that give stat-boosting passives.

Recommended Level: Level 17 and above. Monsters in the Maze of Sewer Tunnels are 250 ML and above. Muscle classes and Moxie classes will reach 250 in their main stat just below level 17. Hobos themselves will be much tougher, and require an even higher level.

Unlockables:

What is it?: Twenty hobo codes can be added to a player's hobo code binder to speed up gameplay in Hobopolis. All of the codes are obtained by adventuring in their respective location with hobo code binder equipped.

Ascension-Relevance: Hobo codes are only useful for Hobopolis. However, hobo codes can be collected at any time because the hobo code binder is a free pull. In fact, it is necessary to collect some of the codes during an ascension because some hobo code locations become unavailable during the course of a game.

Recommended Level: Anytime when one would normally adventure in those locations.

What is it?: Contains 3 zones with high-level monsters of random element that become especially dangerous above 1 kiss. The end bosses are (mostly) based on which monster type has been killed more.

Ascension-Relevance: Minimal. Every equipment dropped here has a stat requirement of 200 to 250. The most you can get out of Dreadsylvania outside of Aftercore are Bloodweisers and Electric Kool-Aids for pulling, plus some skills you can get at The Machine. While most of them are too expensive for ascension runs, a select few have their uses.

Recommended Level: Level 20 and above.

Unlockables:

IoTM Zones

Airport

Spring Break

What is it?: Can be unlocked permanently with an Item of the Month or one day with a tradeble item


Ascension-Relevance: With the Little Geneticist DNA-Splicing Lab it is possible to get the +Exp Intrinsic effect

Recommended Level:

Unlockables:

  • 2 Tattoos: Spring Break Beach tattoo couponBrogre Brouture


Conspiracy Island

What is it?: Can be unlocked permanently with an Item of the Month or one day with a tradeble item


Ascension-Relevance: The Deep Dark Jungle is great for powerleveling both in-run and in aftercore. Jungle Juice doubles stat gains in that area. The Secret Government Laboratory helps with powerleveling as well as farming Ka coin. Due to monsters in The Mansion of Dr. Weirdeaux gaining ML after being defeated, it is a great place to powerlevel at really high levels.

Recommended Level:

Unlockables:

  • 1 Tattoo: Merc Core challenge coin

Dinseylandfill

What is it?: Can be unlocked permanently with an Item of the Month or one day with a tradeble item

Ascension-Relevance:

Recommended Level:

Unlockables:

  • 2 Tattoos:Dinsey tattoo kit Dinsey's ExoskeletonToxic Togs

That 70s Volcano

What is it?: Can be unlocked permanently with an Item of the Month or one day with a tradeble item

Ascension-Relevance:

Recommended Level:

Unlockables:

  • 2 Tattoos: "DEBBIE" tattoo kitSMOOCH Army Uniform

The Glaciest

What is it?: Can be unlocked permanently with an Item of the Month or one day with a tradeble item

Ascension-Relevance:

Recommended Level:

Unlockables:

  • 1 Trophy:Some Assembly Required (trophy)
  • 2 Tattoos:Wal-Mart tattoo kit Dinsey's Exoskeleton