Game Mechanics: Difference between revisions
From A KoL Wiki
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*[[Bonus Ranged Damage]] | *[[Bonus Ranged Damage]] | ||
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*[[Passive Damage]] | *[[Passive Damage]] | ||
*[[Combat Initiative]] | *[[Combat Initiative]] |
Revision as of 20:46, 13 July 2008
No matter if you're laying a well-deserved smackdown on a filthy hippy or simply trying to survive the Bonerdagon, it all comes down to game mechanics. Muscle, Mysticality, Moxie, HP, MP and more all come into play in determining gameplay outcomes.
Jick, in His infinite wisdom, has given us many tools that influence gameplay: equipment, skills, familiars, even phases of the moons! Some of these tools directly or indirectly influence combat results or gains from combat while others govern other aspects of gameplay.
We don't have the whole skinny on all game mechanics, but we do have comprehensive listings of tools that modify a particular aspect of gameplay. Here they are:
Exceptions
- There are some exceptions to the mechanics listed below; these exceptions are listed in Special Interactions.
Character Base Stats
Character Substat Gains
Core Combat Mechanics
Combat Abilities
- Bonus Melee Damage
- Bonus Ranged Damage
- Bonus Spell Damage
- Stunning
- Passive Damage
- Combat Initiative
- Critical Hit Chance
- Damage Absorption
- Damage Reduction
- Elemental Spell Damage
- Fumble Chance
- Running Away
The Spoils of Victory!
Various
- Adventure Queue
- Carrying Capacity (No longer applicable)
- Combat Frequency
- Cost Analysis of Restoring HP and MP
- Elemental Resistance
- Familiar Weight
- HP Restorers
- List of Enchantment Types
- Monster Level
- MP Restorers
- Skill MP Cost Modifiers
- Hobo Power, which can be converted to various other game mechanics
Unrelated to Combat
Item Lists
- Hats
- Shirts
- Pants
- Accessories
- Off-hand Items
- Combat Items
- Weapons (by power)
- Weapons (by requirement)
- Melee weapons
- Mysticality weapons
- Ranged weapons
- Staves
- One-handed weapons
- Two-handed weapons
Maximizing Your...
- Dressing For Success
- Maximizing Your Muscle
- Maximizing Your Mysticality
- Maximizing Your Moxie
- Maximizing Your HP
- Maximizing Your MP
- Maximizing Your Melee Damage
- Maximizing Your Spell Damage
- Maximizing Your Combat Initiative
- Maximizing Your Damage Absorption
- Maximizing Your Damage Reduction
- Maximizing Your Item Drops
- Maximizing Your Meat Drops
- Maximizing Your Rollover Adventures
- Maximizing Monster Level
- Maximizing Your HP Regeneration
- Maximizing Your MP Regeneration
Other Articles
- Area Summary
- Random Number Generator
- Safe Adventuring
- Size and Quality
- Sombrero vs Volleyball
- Statistics Notes
- Daily Activities
- Meat Sources