Gnomitronic Hyperspatial Demodulizer: Difference between revisions

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text=You try to fire the Gnomitronic gizmo, but nothing happens. Looks like its magneto-capacitrons need to recharge, or... something.}}
text=You try to fire the Gnomitronic gizmo, but nothing happens. Looks like its magneto-capacitrons need to recharge, or... something.}}


''If using against a monster that doesn't have enough hit points:''
''If used as a finishing blow against a monster that doesn't have enough hit points:''
{{useitem|
{{useitem|
text=The gizmo buzzes in your hand, but nothing happens. Guess that monster didn't have enough quarks, or quantums, or whatever this thing runs on.}}
text=The gizmo buzzes in your hand, but nothing happens. Guess that monster didn't have enough quarks, or quantums, or whatever this thing runs on.}}

Revision as of 09:57, 11 October 2007

This page is in need of content.

Needs lotsa work and spading.

Gnomitronic Hyperspatial Demodulizer
Gnomitronic Hyperspatial Demodulizer

You have no idea how this thing works or what exactly it does, but apparently you can zap things with it and it buffs you up somehow.

It probably has something to do with quantums.

Type: combat item
Selling Price: 999 Meat.


(In-game plural: Gnomitronic Hyperspatial Demodulizers)
View metadata
Item number: 2848
Description ID: 601549776
View in-game: view
View market statistics

When Used

Normally:

You zap your opponent with the Gnomitronic gizmo, dealing ?-7-13-? damage.

As the finishing blow:

The gizmo buzzes in your hand, then delivers a powerful shock.
You acquire an effect: Super-Charged
(duration: 5 Adventures)

As the finishing blow while already Super-Charged:

The gizmo buzzes in your hand, then delivers a powerful shock.
You acquire an effect: Super-Mega-Charged
(duration: 5 Adventures)

As the finishing blow while already Super-Mega-Charged:

The gizmo buzzes in your hand, then delivers a powerful shock.
You acquire an effect: Super-Mega-Ultra-Charged
(duration: 5 Adventures)

After the first time per battle, or if you're already Super-Mega-Ultra-Charged:

You try to fire the Gnomitronic gizmo, but nothing happens. Looks like its magneto-capacitrons need to recharge, or... something.

If used as a finishing blow against a monster that doesn't have enough hit points:

The gizmo buzzes in your hand, but nothing happens. Guess that monster didn't have enough quarks, or quantums, or whatever this thing runs on.

Notes

  • Acquired after successfully completing the Going Postal quest.

Collection

  • #: - 0

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