Gnomitronic Hyperspatial Demodulizer: Difference between revisions
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*Acquired after successfully completing the [[Going Postal]] quest. | *Acquired after successfully completing the [[Going Postal]] quest. | ||
*The monster level of the monster defeated with this item determines which effect you recieve. Very low level monsters give no effect. Higher level monsters give higher level effects. The effects give +5% to all Attributes for each adjective in the description (so Super-Mega-Hyper charged gives +15%). | *The monster level of the monster defeated with this item determines which effect you recieve. Very low level monsters give no effect. Higher level monsters give higher level effects. The effects give +5% to all Attributes for each adjective in the description (so Super-Mega-Hyper charged gives +15%). | ||
*The easiest way to make sure this item works is to Cleesh the monster, then use this item. This one-two punch will ensure the buff. Also, buffs from diffrent ML ranges will stack. | |||
*This item is not consumed upon being used, unlike most combat items. | *This item is not consumed upon being used, unlike most combat items. | ||
Revision as of 10:03, 12 October 2007
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Gnomitronic Hyperspatial Demodulizer
You have no idea how this thing works or what exactly it does, but apparently you can zap things with it and it buffs you up somehow.
It probably has something to do with quantums.
Type: combat item
Selling Price: 999 Meat.
(In-game plural: Gnomitronic Hyperspatial Demodulizers)
When Used
Normally:
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You zap your opponent with the Gnomitronic gizmo, dealing ?-7-14-? damage. |
As the finishing blow:
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The gizmo buzzes in your hand, then delivers a powerful shock. | ||
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or
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The gizmo buzzes in your hand, then delivers a powerful shock. | ||
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or
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The gizmo buzzes in your hand, then delivers a powerful shock. | ||
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or
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The gizmo buzzes in your hand, then delivers a powerful shock. | ||
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After the first time per battle:
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You try to fire the Gnomitronic gizmo, but nothing happens. Looks like its magneto-capacitrons need to recharge, or... something. |
If used as a finishing blow against a monster that doesn't have enough hit points:
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The gizmo buzzes in your hand, but nothing happens. Guess that monster didn't have enough quarks, or quantums, or whatever this thing runs on. |
If used against a monster that would give the same effect as one you already have on:
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You try to fire the Gnomitronic gizmo, but nothing happens. Looks like its magneto-capacitrons need to recharge, or... something. |
Notes
- Acquired after successfully completing the Going Postal quest.
- The monster level of the monster defeated with this item determines which effect you recieve. Very low level monsters give no effect. Higher level monsters give higher level effects. The effects give +5% to all Attributes for each adjective in the description (so Super-Mega-Hyper charged gives +15%).
- The easiest way to make sure this item works is to Cleesh the monster, then use this item. This one-two punch will ensure the buff. Also, buffs from diffrent ML ranges will stack.
- This item is not consumed upon being used, unlike most combat items.
References
- The last line of the item description "It probably has something to do with quantums." is likely a reference to Terry Pratchett's Discworld novels where many of them (such as Pyramids) contain variations of the line "It's probably because of quantum."
Collection
- #: - 0
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