Gnomitronic Hyperspatial Demodulizer: Difference between revisions

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text=You try to fire the Gnomitronic gizmo, but nothing happens. Looks like its magneto-capacitrons need to recharge, or... something.}}
text=You try to fire the Gnomitronic gizmo, but nothing happens. Looks like its magneto-capacitrons need to recharge, or... something.}}


''If used against a monster with physical resistance:''
{{useitem|
text=You try to fire the Gnomitronic gizmo, but nothing happens. Looks like its magneto-capacitrons need to recharge, or... something.}}


==Notes==
==Notes==

Revision as of 23:24, 13 October 2007

This page is in need of content.

Needs lotsa work and spading.

Gnomitronic Hyperspatial Demodulizer
Gnomitronic Hyperspatial Demodulizer

You have no idea how this thing works or what exactly it does, but apparently you can zap things with it and it buffs you up somehow.

It probably has something to do with quantums.

Type: combat item
Selling Price: 999 Meat.


(In-game plural: Gnomitronic Hyperspatial Demodulizers)
View metadata
Item number: 2848
Description ID: 601549776
View in-game: view
View market statistics

When Used

Normally:

You zap your opponent with the Gnomitronic gizmo, dealing ?-7-14-? damage.

As the finishing blow:

The gizmo buzzes in your hand, then delivers a powerful shock.
You acquire an effect: Super-Charged
(duration: 5 Adventures)

or

The gizmo buzzes in your hand, then delivers a powerful shock.
You acquire an effect: Super-Mega-Charged
(duration: 5 Adventures)

or

The gizmo buzzes in your hand, then delivers a powerful shock.
You acquire an effect: Super-Mega-Ultra-Charged
(duration: 5 Adventures)

or

The gizmo buzzes in your hand, then delivers a powerful shock.
You acquire an effect: Super-Mega-Ultra-Hyper-Charged
(duration: 5 Adventures)

After the first time per battle:

You try to fire the Gnomitronic gizmo, but nothing happens. Looks like its magneto-capacitrons need to recharge, or... something.

If used as a finishing blow against a monster that doesn't have enough hit points:

The gizmo buzzes in your hand, but nothing happens. Guess that monster didn't have enough quarks, or quantums, or whatever this thing runs on.

If used against a monster that would give the same effect as one you already have on:

You try to fire the Gnomitronic gizmo, but nothing happens. Looks like its magneto-capacitrons need to recharge, or... something.

If used against a monster with physical resistance:

You try to fire the Gnomitronic gizmo, but nothing happens. Looks like its magneto-capacitrons need to recharge, or... something.

Notes

  • Acquired after successfully completing the Going Postal quest.
  • The monster level of the monster defeated with this item determines which effect you recieve. Very low level monsters give no effect. Higher level monsters give higher level effects. The effects give +5% to all Attributes for each adjective in the description (so Super-Mega-Hyper charged gives +15%).
  • The easiest way to make sure this item works is to CLEESH the monster, then use this item. This one-two punch will ensure the buff.
  • You can replace a lower level buff with a higher level one, but you can not have two buffs at the same time.
  • This item is not consumed upon being used, unlike most combat items.

References

  • The last line of the item description "It probably has something to do with quantums." is likely a reference to Terry Pratchett's Discworld novels where many of them (such as Pyramids) contain variations of the line "It's probably because of quantum."

Collection

  • #: - 0

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