Guild Hall: Difference between revisions
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*[[Mysticality]] classes join [[The League of Chef-Magi]] | *[[Mysticality]] classes join [[The League of Chef-Magi]] | ||
*[[Moxie]] classes join [[The Department of Shadowy Arts and Crafts]] | *[[Moxie]] classes join [[The Department of Shadowy Arts and Crafts]] | ||
==Guild Members== | ==Guild Members== | ||
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==Guild Quests== | ==Guild Quests== | ||
The following quests are | The following quests are received from members of your guild: | ||
*[[Bitchin' Meatcar Quest]] | *[[Bitchin' Meatcar Quest]] | ||
*[[White Citadel Quest]] | *[[White Citadel Quest]] |
Revision as of 17:25, 6 January 2008
Each character has access to a Guild Hall. There are three such Guild Halls, each corresponding to one of the three types of classes.
- Muscle classes join The Brotherhood of the Smackdown
- Mysticality classes join The League of Chef-Magi
- Moxie classes join The Department of Shadowy Arts and Crafts
Guild Members
Each guild contains the following types of members:
- A guild leader, who oversees your entry into the guild and administers the trials of entry.
- A trainer, from whom you learn skills. Available after passing the first trial of the guild.
- A shop keeper, who operates the special guild shop. Available upon completing the fourth trial.
- One representative from each of the two classes allied with the guild. The representative of the same class as the player assigns the Legendary Epic Weapon Quest. The other assigns The Wizard of Ego quest.
- A member at the back who assigns the meatcar and White Citadel quests.
More detail can be found on the individual guild pages.
Guild Quests
The following quests are received from members of your guild: