Guild Hall: Difference between revisions

From A KoL Wiki
imported>Itsatrap
placeholder, will need to fill in proper quest name
imported>Itsatrap
m linked to quest instead of location
Line 12: Line 12:
*A shop keeper, who operates the special guild shop.  Available upon completing the fourth trial.
*A shop keeper, who operates the special guild shop.  Available upon completing the fourth trial.
*One representative from each of the two classes allied with the guild.  The representative of the same class as the player assigns the [[Legendary Epic Weapon Quest]]. The other assigns [[The Wizard of Ego]] quest.
*One representative from each of the two classes allied with the guild.  The representative of the same class as the player assigns the [[Legendary Epic Weapon Quest]]. The other assigns [[The Wizard of Ego]] quest.
*A member at the back who assigns the [[Bitchin' Meatcar Quest|meatcar]], [[White Citadel Quest|White Citadel]], and [[Dwarven Factory Complex|Dwarven Factory]] quests.
*A member at the back who assigns the [[Bitchin' Meatcar Quest|meatcar]], [[White Citadel Quest|White Citadel]], and [[Dwarven Factory Quest|Dwarven Factory]] quests.
More detail can be found on the individual guild pages.
More detail can be found on the individual guild pages.


Line 19: Line 19:
*[[Bitchin' Meatcar Quest]]  
*[[Bitchin' Meatcar Quest]]  
*[[White Citadel Quest]]
*[[White Citadel Quest]]
*[[Dwarven Factory Quest]]
*[[The Wizard of Ego]] Quest
*[[The Wizard of Ego]] Quest
*[[Legendary Epic Weapon Quest]]
*[[Legendary Epic Weapon Quest]]


[[Category:Locations]]
[[Category:Locations]]

Revision as of 22:03, 27 April 2009

Template:Click Template:Click Template:Click

Each character has access to a Guild Hall. There are three such Guild Halls, each corresponding to one of the three types of classes.

Guild Members

Each guild contains the following types of members:

  • A guild leader, who oversees your entry into the guild and administers the trials of entry.
  • A trainer, from whom you learn skills. Available after passing the first trial of the guild.
  • A shop keeper, who operates the special guild shop. Available upon completing the fourth trial.
  • One representative from each of the two classes allied with the guild. The representative of the same class as the player assigns the Legendary Epic Weapon Quest. The other assigns The Wizard of Ego quest.
  • A member at the back who assigns the meatcar, White Citadel, and Dwarven Factory quests.

More detail can be found on the individual guild pages.

Guild Quests

The following quests are received from members of your guild: