Guild Hall: Difference between revisions

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since this is now one concrete quest, and not 4 separate challenges...mine as well mention it here
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*A [[Paco|member at the back]] who assigns the [[Bitchin' Meatcar Quest|meatcar]], [[White Citadel Quest|White Citadel]], and [[Dwarven Factory Quest|Dwarven Factory]] quests.
*A [[Paco|member at the back]] who assigns the [[Bitchin' Meatcar Quest|meatcar]], [[White Citadel Quest|White Citadel]], and [[Dwarven Factory Quest|Dwarven Factory]] quests.
More detail can be found on the individual guild pages.
More detail can be found on the individual guild pages.
==Joining a Guild==
*In order to join your guild, you must talk to the leader of it.
*He will send you on a quest to pick up a certain item from your class's respective starting zone. You will find what you need on the 6th cumulative adventure in that zone after receiving the task.
**Muscle classes must adventure in [[Outskirts of Cobb's Knob]] where they will receive the [[Up In Their Grill]] adventure and the [[11-inch knob sausage]].
**Mysticality classes must adventure in [[The Haunted Pantry]] where they will receive the [[A Sandwich Appears!]] adventure and the [[exorcised sandwich]].
**Moxie classes must adventure in [[The Sleazy Back Alley]] where they will receive the [[Now's Your Pants! I Mean... Your Chance!]] adventure and the current set of pants your character was wearing.
*After returning to the guild leader, you can access the entirety of your guild.


==Guild Quests==
==Guild Quests==

Revision as of 15:00, 15 July 2011

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Each character has access to a Guild Hall. There are three such Guild Halls, each corresponding to one of the three types of classes.

Guild Members

Each guild contains the following types of members:

  • A guild leader, who oversees your entry into the guild and administers the trials of entry.
  • A trainer, from whom you learn skills. Available after passing the first trial of the guild.
  • A shop keeper, who operates the special guild shop. Available upon completing the fourth trial.
  • One representative from each of the two classes allied with the guild. The representative of the same class as the player assigns the Legendary Epic Weapon Quest. The other assigns The Wizard of Ego quest.
  • A member at the back who assigns the meatcar, White Citadel, and Dwarven Factory quests.

More detail can be found on the individual guild pages.

Joining a Guild

Guild Quests

The following quests are received from members of your guild:

Quest Stat Prerequisite Quest Prerequisites
Bitchin' Meatcar Quest - Second guild task
 White Citadel Quest 34 Completed meatcar
 Dwarven Factory Quest 100 Found the White Citadel
The Wizard of Ego Quest 11 -
Legendary Epic Weapon Quest 12 -
 A Dark and Dank and Sinister Quest 23 Made Legendary weapon
 Me and My Nemesis 90 Killed the fourth assassin