Guild Hall: Difference between revisions
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*A [[Paco|member at the back]] who assigns the [[Bitchin' Meatcar Quest|meatcar]], [[White Citadel Quest|White Citadel]], and [[Dwarven Factory Quest|Dwarven Factory]] quests. | *A [[Paco|member at the back]] who assigns the [[Bitchin' Meatcar Quest|meatcar]], [[White Citadel Quest|White Citadel]], and [[Dwarven Factory Quest|Dwarven Factory]] quests. | ||
More detail can be found on the individual guild pages. | More detail can be found on the individual guild pages. | ||
==Joining a Guild== | |||
*In order to join your guild, you must talk to the leader of it. | |||
*He will send you on a quest to pick up a certain item from your class's respective starting zone. You will find what you need on the 6th cumulative adventure in that zone after receiving the task. | |||
**Muscle classes must adventure in [[Outskirts of Cobb's Knob]] where they will receive the [[Up In Their Grill]] adventure and the [[11-inch knob sausage]]. | |||
**Mysticality classes must adventure in [[The Haunted Pantry]] where they will receive the [[A Sandwich Appears!]] adventure and the [[exorcised sandwich]]. | |||
**Moxie classes must adventure in [[The Sleazy Back Alley]] where they will receive the [[Now's Your Pants! I Mean... Your Chance!]] adventure and the current set of pants your character was wearing. | |||
*After returning to the guild leader, you can access the entirety of your guild. | |||
==Guild Quests== | ==Guild Quests== |
Revision as of 15:00, 15 July 2011
Each character has access to a Guild Hall. There are three such Guild Halls, each corresponding to one of the three types of classes.
- Muscle classes join The Brotherhood of the Smackdown
- Mysticality classes join The League of Chef-Magi
- Moxie classes join The Department of Shadowy Arts and Crafts
Guild Members
Each guild contains the following types of members:
- A guild leader, who oversees your entry into the guild and administers the trials of entry.
- A trainer, from whom you learn skills. Available after passing the first trial of the guild.
- A shop keeper, who operates the special guild shop. Available upon completing the fourth trial.
- One representative from each of the two classes allied with the guild. The representative of the same class as the player assigns the Legendary Epic Weapon Quest. The other assigns The Wizard of Ego quest.
- A member at the back who assigns the meatcar, White Citadel, and Dwarven Factory quests.
More detail can be found on the individual guild pages.
Joining a Guild
- In order to join your guild, you must talk to the leader of it.
- He will send you on a quest to pick up a certain item from your class's respective starting zone. You will find what you need on the 6th cumulative adventure in that zone after receiving the task.
- Muscle classes must adventure in Outskirts of Cobb's Knob where they will receive the Up In Their Grill adventure and the 11-inch knob sausage.
- Mysticality classes must adventure in The Haunted Pantry where they will receive the A Sandwich Appears! adventure and the exorcised sandwich.
- Moxie classes must adventure in The Sleazy Back Alley where they will receive the Now's Your Pants! I Mean... Your Chance! adventure and the current set of pants your character was wearing.
- After returning to the guild leader, you can access the entirety of your guild.
Guild Quests
The following quests are received from members of your guild:
Quest | Stat Prerequisite | Quest Prerequisites |
---|---|---|
Bitchin' Meatcar Quest | - | Second guild task |
White Citadel Quest | 34 | Completed meatcar |
Dwarven Factory Quest | 100 | Found the White Citadel |
The Wizard of Ego Quest | 11 | - |
Legendary Epic Weapon Quest | 12 | - |
A Dark and Dank and Sinister Quest | 23 | Made Legendary weapon |
Me and My Nemesis | 90 | Killed the fourth assassin |