Guild Hall: Difference between revisions
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==Notes== | ==Notes== | ||
*[[Avatar of Boris (challenge path)|Avatars of Boris]], [[Zombie Slayer]]s, and [[Avatar of Jarlsberg|Avatars of Jarlsberg]] are prohibited from joining guilds, the former due to its penchant for violence and eating everything in sight, the | *[[Avatar of Boris (challenge path)|Avatars of Boris]], [[Zombie Slayer]]s, and [[Avatar of Jarlsberg|Avatars of Jarlsberg]] are prohibited from joining guilds, the former due to its penchant for violence and eating everything in sight, the second due to everybody being dead, and the latter because he doesn't like social organisations. | ||
*Until August 15, 2012, the League of Chef-Magi had the following image: | *Until August 15, 2012, the League of Chef-Magi had the following image: | ||
[[File:league.gif]] | [[File:league.gif]] | ||
[[Category:Locations]] | [[Category:Locations]] |
Revision as of 17:10, 27 April 2013



Each character has access to a Guild Hall. There are three such Guild Halls, each corresponding to one of the three types of classes.
- Muscle classes join The Brotherhood of the Smackdown
- Mysticality classes join The League of Chef-Magi
- Moxie classes join The Department of Shadowy Arts and Crafts
Guild Members
Each guild contains the following types of members:
- A guild leader, who oversees your entry into the guild and administers the trial of entry.
- A trainer, from whom you learn skills.
- A shop keeper, who operates the special guild shop.
- One representative from each of the two classes allied with the guild. The representative of the same class as the player assigns the Legendary Epic Weapon Quest. The other assigns The Wizard of Ego quest, and will be really mean.
- A member at the back who assigns the meatcar, White Citadel, and Dwarven Factory quests.
More detail can be found on the individual guild pages. Only the guild leader will be available until you complete the trial of entry.
Joining a Guild
- In order to join your guild, you must talk to the guild leader.
- He will send you on a quest to pick up a certain item from your class's respective starting zone. You will find what you need on the 6th cumulative adventure in that zone after receiving the task.
- Muscle classes must adventure in Outskirts of Cobb's Knob where they will receive the Up In Their Grill adventure and the 11-inch knob sausage.
- Mysticality classes must adventure in The Haunted Pantry where they will receive the A Sandwich Appears! adventure and the exorcised sandwich.
- Moxie classes must adventure in The Sleazy Back Alley where they will receive the Now's Your Pants! I Mean... Your Chance! adventure and the pair of pants your character is wearing.
- After returning to the guild leader, you can access the entirety of your guild.
Guild Quests
The following quests are received from members of your guild:
Quest | Stat Prerequisite | Quest Prerequisites |
---|---|---|
Bitchin' Meatcar Quest | - | - |
The Wizard of Ego Quest | 11 | - |
Legendary Epic Weapon Quest | 12 | - |
A Dark and Dank and Sinister Quest | 23 | Made Legendary weapon |
White Citadel Quest | 34 | Completed meatcar |
Me and My Nemesis | 90 | Killed the fourth assassin |
Dwarven Factory Quest | 100 | Found the White Citadel |
Notes
- Avatars of Boris, Zombie Slayers, and Avatars of Jarlsberg are prohibited from joining guilds, the former due to its penchant for violence and eating everything in sight, the second due to everybody being dead, and the latter because he doesn't like social organisations.
- Until August 15, 2012, the League of Chef-Magi had the following image: