Headbutt: Difference between revisions
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|mpcost=3 | |mpcost=3 |
Revision as of 00:24, 15 March 2008
Headbutt
Type: CombatMP Cost: 3
This skill allows you to follow up a successful attack with a vicious headbutt to your opponent. The damage done by the headbutt is increased if you're wearing any kind of turtle as a helmet.
Deals (helmet power/10) to (helmet power/5) damage (1 if no helmet equipped) in addition to your regular weapon attack
Source: | Guild Trainer |
Price: | 200 Meat |
Class: | Turtle Tamer |
Level: | 1 |
When Used: |
You follow up the attack with a vicious headbutt, delivering X additional damage. |
Notes
- The bonus damage dealt by a helmet turtle varies on the exact nature of the turtle:
Helmet Turtle | Damage |
---|---|
meaty helmet turtle | 0 |
bubblewrap bottlecap turtleban | 0 |
helmet turtle | 5 |
knobby helmet turtle | 6 |
skeletortoise | 6 |
furry green turtle | 7(-8?) |
Elder Turtle Shell | 10 |
asbestos helmet turtle | 15 |
chrome helmet turtle | 15 |
linoleum helmet turtle | 15 |
stainless steel skullcap | 20 |
plexiglass pith helmet | 25 |
- The power doubling from Tao of the Terrapin does apply to the damage from this skill.
- Other butting skills can be used in combination with this skill, but only as a Turtle Tamer:
- With Kneebutt, you can do a Head + Knee Combo for 8 MP.
- With Shieldbutt, you can do a Head + Shield Combo for 9 MP.
- With both Kneebutt and Shieldbutt, you can do a Head + Knee + Shield Combo for 13 MP.
- If you have a ranged weapon and you use this skill you get the following message:
- You can't use Headbutt with a ranged weapon. Because, y'know, that's not how ranged weapons work.
References
- Headbutting is a fighting technique that uses the cranium to strike an opponent to cause injury or a knockout.