History of Loathing (2005): Difference between revisions
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==See Also== | ==See Also== | ||
* [[ | * [[Kingdom of Loathing Calendar]] | ||
* [[Kingdom News]] | * [[Kingdom News]] | ||
Revision as of 21:20, 20 July 2006
These pages shall contain the history of the Kingdom of Loathing.
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January 2005 | February 2005 | March 2005 | April 2005 | May 2005 | June 2005 | July 2005 | August 2005 | September 2005 | October 2005 | November 2005 | December 2005 | See Also | External Links |
January 3, 2005
- Happy New Year! January's familiar-of-the-month is being implemented right now, and will probably become available tomorrow.
- In other news, the Hall of the Legends of the Times of Old has changed somewhat -- instead of being limited to 30,000 Meat per day, it's now limited to 10,000 Meat times your character level.
January 4, 2005
- January's familiar is now available.
January 5, 2005
- A much-requested feature has finally been added - the ability to have more than one Custom Outfit. Knock yourselves out.
January 12, 2005
- The soft cap of 200 on adventures has been removed -- during the day, if you eat or drink something that puts you over 200, you will no longer lose the extra. Adventures will still cap at 200 upon nightly rollover, though, so don't go to sleep with more than 200 unless you want to lose them.
- In other news, Mr. Store and Trophy Hut have moved to Market Square.
January 16, 2005
- Minor change: Summoning of dry noodles and Scrumptious Reagents is now done from the skills page, not the campground. It also no longer uses up an Adventure, and instead costs 10 MP per item. The appropriate skills are, in case you've forgotten, called "Pastamastery" and "Advanced Saucecrafting."
January 17, 2005
- The interface for the campground has changed. Now it's less texty, and more like the rest of the game. Also included in this update are some modifications to the way picket and barbed-wire fences work -- you can now have up to nine units of each of them installed, and their effects have changed somewhat.
- UPDATE: My dumb ass forgot to leave room in the new layout for the terrarium, so that's just a text link at the bottom, now. I'll fix this tomorrow.
January 19, 2005
- After months of painful deliberation, we're proud to announce the winner of the Yeti-naming contest: Riff! See the yetis in their new environment, as well as a list of the runner-up winners, in the newly unveiled Cannon Museum on the Right Side of the Tracks.
January 29, 2005
- The Hermit interface has been redesigned to be a little bit user-friendlier. In other news, "user-friendlier" is now the preferred way of saying "more user-friendly."
- I also added a minor feature to the chat macro system. If you put a "$$" in a macro, it'll replace it with the rest of your chat command, rather than just appending it to the end of the macro value like it does now. If you're the kind of person who will use this, that awkward sentence probably adequately explains it.
February 1, 2005
- Lucky Surprise Eggs are unleashed upon the Kingdom.
- The Familiar of the Month for February is released.
February 10, 2005
- The cocktail system is currently undergoing a revamp, in order to properly balance it. You'll notice minor changes in some of the drinks and recipes over the next day or two. Also, several new items.
- Pay close attention when you are drinking. Some items now give more drunkenness than they used to. All of the people who accidentally overdrank before this announcement have had their drunkenness reset to 19. Turns will not cap out at 200 tonight, for the benefit of those who overdrank and don't log on before rollover. Tomorrow night everything will return to normal.
- UPDATE: The booze revamp is pretty much done. There might be some more slight changes to the quality and stat gains of certain drinks, but the majority of things will stay the way they are now.
February 11, 2005
- Haiku chat channel and Most Extreme Haiku Challenge are implemented.
February 15, 2005
February 16, 2005
- Discovery of the Failure to Communicate trophy first mentioned in the forums.
- Discovery of the Tiny Plastic Trophy first mentioned in the forums.
February 28, 2005
- The second Feast of Boris held.
March 2, 2005
- Sorry for the lack of announcements lately -- we're hard at work testing a big chunk of new code and content. See the Ascension sticky in the forums for more details.
March 5, 2005
- In a classic case of "better late than never," March's monthly special has been placed in Mr. Store. It's not a familiar this month, but it's familiar-related.
March 8, 2005
- Some cosmetic (and invisible technical) changes have been made to the class guilds in town. There's nothing new there, but there's room for new stuff in the future.
March 14, 2005
- Mt. McLargeHuge Quest implemented.
March 15, 2005
- The King of Cobb's Knob Quest implemented.
- Also, the Deep Fat Friars' Quest has been bumped up to level 7, and the difficulty of the monsters in the area has been raised accordingly.
March 17, 2005
- St. Sneaky Pete's Day held.
March 23, 2005
- You can now edit your chat macros all at once, from the Account menu.
March 24, 2005
- There has been a slight change to the way the Turtle Tamer's Headbutt and Spectral Snapper skills work. Headbutt now follows up a successful attack with an addition attack that effectively just uses your helmet as a weapon. Spectral Snapper's damage has been made such that it increases proportionally to your Mysticality.
- Combat change: All ranged weapons (accordions, crossbows, and a few others) now use Moxie instead of Muscle when determining whether you hit or not. Crossbow Fever, having been made irrelevant, was changed -- it now just increases your chance of hitting with a crossbow.
- Also: The way HP is calculated has changed in a significant way. No matter what class you are, your HP is now based on your (buffed) Muscle in the same way that your MP is based on Mysticality.
- Also also: There's a new Pastamancer skill (at level 5) that gives a passive 25% bonus to maximum HP.
- Also, additionally: The damage done by Sauceror combat spells now increases with Mysticality to a higher level than it did before.
- And then: Your Max HP will never go below what it would be at your base Muscle level, so negative effects (like Beaten Up) won't affect it as much. The same change has been applied to MP.
March 26, 2005
- It's Oyster Egg Day!
- Last night, the Enchanted Flying Oyster hid his magical eggs all over the Kingdom. Grab a basket and see what you can find!
April 1, 2005
- The Spectral Pickle Factory reappears.
- For the first time ever, advertising appears on KoL pages.
April 3, 2005
- Spooky Forest Quest implemented.
April 7, 2005
- I found a weird mistake in the fight code that determines the rate at which items drop from monsters. The fix to this will, I suspect, reduce the overall drop rate, but make item drop bonuses (from skills, buffs, and enchantments) work better. Evidence gathered over the next few days will make the situation clearer.
April 10, 2005
- I'm aware of the problems with the forums and images, and I'm working on getting them resolved right now.
April 11, 2005
- Tonight, as every Monday night, Jick and Mr. Skullhead will be doing their weekly radio show, on Radio KoL at 9PM EST (6PM PST) -- if the server is full, check the chat or the forums for announcements about mirrors.
April 20, 2005
- I've made some changes to the way the Clan Karma system works. Clan leaders can now set an exchange rate for Meat and Karma, and each clan ranking can be given a daily Karma expenditure limit. Existing ranks (which used to be unlimited) were set to 10,000. Members without ranks will not be able to use the stash until they are assigned a rank with a value.
April 26, 2005
- The way dignity gains are calculated from PVP fights has been changed a little bit. If your level is now lower than that of your target, you gain points as though the target was your level, instead.
April 27, 2005
- Sorry about the extra-long rollover tonight. I'm a dumbass, and I scheduled a backup (a process that requires a certain amount of babysitting) and then forgot that I had scheduled it, so everything ground to a halt. I'll try to be more careful in the future.
April 29, 2005
- The Castle in the Clouds in the Sky Quest is implemented.
- PvP rank and flower attacks are implemented.
April 30, 2005
- Sauceror skills are revamped.
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May 1, 2005
- Disco Bandit skills are revamped.
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May 2, 2005
- Accordion Thief skills are revamped.
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- Pastamancer skills are revamped.
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- Meat drop calculation errors are corrected, putting an end to The Icy Peak's dominance in meat farming.
May 3, 2005
- Seal Clubber skills are revamped.
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May 5, 2005
- Cinco de Mayo is celebrated by opening a new zone, South of the Border.
May 10, 2005
- As you may have noticed, there has been a change to the way ranged damage is calculated. This change is NOT permanent. It wasn't supposed to roll to the live servers. It will be modified, one way or another, pretty soon.
May 11, 2005
- New chat perma-ban is implemented.
May 17, 2005
- It is now possible to view other players' familiars by clicking the current familiar in their profiles.
May 23, 2005
- The first Mr. Eh? is introduced to the kingdom.
May 24, 2005
- The Gift Shop is added to The Market Square.
- They sell some random social-y items (only a small portion are available now, most are post-ascension content,) and in the back room, you can send people packages full of items and Meat.
- The main reason for putting this in right now is to assuage the worries people had about winning radio contests while in ronin or hardcore mode. You can receive the packages from people during these periods, but you can't open them.
May 25, 2005
- A history of your food and drink consumption has been added to your profile.
- The Distant Woods have been expanded.
May 26, 2005
- Access to /foodcourt granted to players with a mall store.
May 28, 2005
- Access to /veteran granted to players with accounts over a year old.
- Halloween
- Celebration of the wedding of Krunk The Bold and Jadra on May 26th results in the morning distribution of a piece of wedding cake to every citizen of Loathing.
May 29, 2005
- Maintenance will probably take an extra half hour or so tonight.
- UPDATE: All done. Thanks for your patience, everybody.
June 3, 2005
- Some combat changes -- the stats you gain from monsters now tend towards 50% primary, 25%/25% secondary. Ranged damage has been increased, unarmed damage has been decreased.
June 4, 2005
- 5 days until Ascension
- Some food changes (almost all improvements) have been made, and several new recipes have been added. Nothing terribly exciting, just balancing out some early game stuff.
- Feast of Boris
- Some of the outlying cocktails (the ones that don't fit into the neat, balanced, symmetrical system we put in place a while ago) have had their stat gains increased. Bloody Mary stat gains went down a little.
June 5, 2005
- 4 days until Ascension
- There have been some minor changes to the levels at which zones open up, and to monster levels and rewards. The only really noticable [sic] one is Whitey's Grove, which has been made considerably harder and had its stat rewards increased a lot.
June 6, 2005
- 3 days until Ascension
June 7, 2005
- <3 days until ascension
- The third appearance of The Spectral Pickle Factory
June 8, 2005
- 1 day until ascension
- The system will go down for maintenance about 3 hours earlier than usual tonight, so we can make sure everything gets properly rolled out to the live servers. It should come back up at the same time it usually does.
June 9, 2005
- Ascension is here
- Players are reset to the bottom of the tower
June 10, 2005
- Gah, sorry about that. I made changes to the rollover script last night, and forgot to change them back. I was out, and had my phone turned off. It'll never happen again, I promise. Unless, y'know, it happens again, in which case I'm sorry in advance.
June 12, 2005
- Fungo the Mildly Annoying became the first player to ascend twice.
June 14, 2005
- You can now change the colors of some stuff in chat (channel names, your own name, your contacts' names). Check your account menu for details.
June 20, 2005
- A couple of the post-ascension skills have had their effectivegness increased
June 21, 2005
June 23, 2005
- Kaaewen becomes the first person to complete a hardcore ascension
June 25, 2005
- Valentine's Day was celebrated again
June 28, 2005
- The database server for the mall is moved to a dedicated server, greatly improving performance
- The minimum sale price for items has been changed from ten meat to the greater of one hundred meat or twice the autosell value of the item
July 1, 2005
- July's item of the month, the wax lips, became available
July 3, 2005
- Changes in PVP mechanisms make it possible to attack more than ten times per rollover
July 5, 2005
- The official Store of Loathing is created
July 8, 2005
- Oyster Egg Day is upon us again
July 10, 2005
- The hardcore Chat channel is implemented
July 11, 2005
- Changes to the inventory mechanism makes items sort according to path and divides each page into multiple, collapsible sections
July 19, 2005
- Display cases are now capable of being split up into multiple shelves
July 29, 2005
- Post-Ascension Ronin period has been reduced to 800 adventures. The announcement estimates that Ronin period will eventually settle down around 500 adventures as the speed run leader boards continue to mature.
- Also, some adventures were added to the pre-disguise Pirate's Cove.
August 1, 2005
- August's Item-of-the-Month, the pygmy bugbear shaman, is now in Mr. Store.
August 2, 2005
- The way Golden Mr. Accessories work has been changed significantly to make them less useless in the post-ascension Kingdom. You no longer have to equip them to use them (which means they can be used even from Hagnk's,) and the Smile can be cast on somebody in Hardcore or Ronin (instead of the buff, they'll receive a gift-like package that allows them to use the smile once they get out.)
- Also, the clan log has been redone, and is now much more comprehensive. Probably too comprehensive, but we'll wait and see how many complaints come in...
August 11, 2005
- Familiar weight and kills are no longer visible when you look at another player's profile.
- All stringed instruments are now created equal.
- All leftover quest items have been nuked from clan stashes, due to some weird quest flag problems they were causing for some people.
August 12, 2005
- The length of the Ronin period has been reduced again, this time to 600 Adventures.
August 14, 2005
- The documentation has been beefed up a bit by Mr. Skullhead. Of particular note is the newly-added guide to common scams.
August 16, 2005
- Sorry for the short notice, but rollover is probably going to take a little longer than usual tonight.
August 17, 2005
- Rollover will be 30 minutes earlier tomorrow than it usually is.
August 18, 2005
- Rollover will be an additional 30 minutes earlier tomorrow.
August 20, 2005
- A new adventure was added to The Dungeons of Doom.
August 22, 2005
- Medicinal Herb's medicinal herbs are added to The Smacketeria in The Brotherhood of the Smackdown.
August 24, 2005
- Blood of the Wereseal now lasts 10 turns per vial instead of 5.
August 26, 2005
- Discovery of the Jack of Several Trades trophy is first mentioned in the forum.
- Discovery of the Gourdcore trophy is first mentioned in the forum.
September 1, 2005
- September's item of the month is now in Mr. Store.
- Also, Preregistration packets for KoLCon II are available in The Store of Loathing. Check the description for details on what preregistration entails, and expect an update of the Con page really soon.
September 4, 2005
- The Account menu script has been updated, and a cool new stat progress bar feature has been added. Yay, Xenophobe!
- Buffs are now sorted by number of turns remaining.
- Tonight, KolMohDee will begin a 24-hour telethon on Radio KoL, to raise money for the victims of Katrina.
September 5, 2005
- There's a new item for sale at The Meatsmith.
September 6, 2005
- Tonight's maintenance will be longer than usual.
- In other news, KMD's radio telethon was a tremendous success. Something like $6,700 was raised, which Asymmetric Publications is going to match, for a grand total of... um... something like $13,400.
- Thanks to everyone for their eXtreme generosity.
September 7, 2005
- Items in the Untinker's list are now arranged alphabetically.
September 8, 2005
- Three-Tiered Trophy discovered.
September 9, 2005
- The three-item per monster limit of the KoL codebase has been eliminated.
September 12, 2005
- Lesser Fruit Golem added to Fernswarthy's Tower.
September 13, 2005
- The words "Last Adventure" now link to the container document of your last adventure.
- Multiuse on all items now generates the same distribution as using the item one at a time.
September 14, 2005
- The Trivially Skilled trophy was discovered by KeaTor (#204350).
- Shaky clown added to The "Fun" House.
September 16, 2005
- Doing a /whois in chat now tells you what channels somebody is listening to as well as what channel they're in.
September 18, 2005
- Gnorman can now Supertinker things in quantity. No more carpal tugnnel sygndrome for you!
- Xeno added a progress bar for familiar weight. Check it out in your account menu, which should also now be error-free in Safari.
September 19, 2005
- A pirate hook appeared in some players' inventory during rollover on September 19th (International Talk Like A Pirate Day).
- After tonight, LARP tickets for KoLCon II will no longer be available in the store. So, if you wanna play in the LARP and haven't bought your ticket yet, now's your last chance.
- You can now edit the names of all of your familiars at once. At around 5:10 EST, this addition generated an amusing, though mostly harmless, bug that showed Jick's terrarium rather than the player's own when the player tried to access the Familiar-Groâ„¢ Terrarium. This caused a panic maintenence period, and plenty of nervous laughter.
- The Tr4pz0r will now trade furs in quantity.
September 21, 2005
- KoLCon II is coming right up! Check the link above for updated info! And extra exclamation point!
September 28, 2005
- Reodorant, deodorant, and monster bait first discovered.
- A change has been made to the fight code. If you win initiative, you now get an entire normal round of combat for free instead of automatically attacking with your weapon. This allows you to use skills and items on the first round.
- Also, there are three new shirt designs (non-KoL stuff by the Pretentious Artist) available in the Store of Loathing.
September 29, 2005
- In the account menu, there's now an option to turn on "auto-attack" if you want combat to work the way it used to.
- Jick also forgot to mention yesterday that in addition to the new shirts, there are new (mostly larger) sizes available for all of the original shirt designs, too. Temporary tattoos and coffee cups are forthcoming.
- New zapping class discovered. The ring of aggravate monster can be zapped into one of six new rings.
September 30, 2005
- All of the stuff I put on my to-do list during last night's show is done.
- Trivial updates now announce themselves in chat when I post them.
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October 1, 2005
- October's Item-of-the-Month is now in Mr. Store.
October 3, 2005
- Temporary tattoos and coffee cups are now available in the Store of Loathing.
October 5, 2005
- Muscle classes have been given an intrinsic 50% boost to maximum hit points.
October 7, 2005
- The Attention-Deficit Demon and Cymbal-Playing Monkey take the place of the Coffee Pixie and Cheshire Bat in Mr. Store.
- Discovery of the 99 Red Balloons trophy is first noted in the forums on SoupyDreck37 's profile. Discovery of the trophy is later attributed to Zair
October 11, 2005
- The Barrel Full of Barrels has been revamped to make it more interesting and more useful.
- Also, Custom Avatar Forms are once again available in Mr. Store. From now on, though, we're going to be enforcing the guidelines on them very, very strictly. The reason we got so far behind before is that we were indulging some pretty ludicrous requests, and that has to stop for everybody else's sake.
- Nothing else interesting happened today. -cough-
October 12, 2005
- The Toot Oriole comes to life, prompting massive speculation as to its purpose.
October 13, 2005
October 15, 2005
- The Typical Tavern quest has been redone to make it more interesting, and to make the rewards a little better. If you were in the middle of the quest, you'll have to start over. It just... had to be done.
- The "Manage Store" interface has been improved. Multiple items can now be put in store stocks at the same time.
- Items at the maximum Mall price (999,999,999 Meat) no longer show up in mall searches.
October 17, 2005
- Rose-colored glasses are discovered.
- The once-and-future fez of etymology is once again craftable. The Baron quest's reward has changed slightly to make this possible.
- Baron Von Ratsworth's tophat is discovered, and presumed to be an alternate reward for the Typical Tavern Quest.
October 19, 2005
- Doc Galaktik's Medicine Show has been modified somewhat.
- The blood flower is discovered. It turns out to cure the The Gray Plague.
- The plastic passion fruit and questionable taco are also unearthed.
- Doc Galaktik begins to keep a running total of infected players on the main page.
October 21, 2005
- All of the typos from the Kingdom Gameplay typo thread have been corrected. The typo in tihs announcement has not.
October 25, 2005
- Tonight's maintenance will be longer than usual while we do some server administration type stuff. I expect it to take less than an hour, total.
- You can now /friend and /baleet people by playerid as well as name.
- Item selections are now preserved from combat to combat.
- The "combine stuff" link now appears whether you've got meat paste in inventory or not.
- Tuesday, October 25, 8:00PM:
- Okay, so, I screwed something up. We're gonna take the game down until we can get it fixed. We're expecting it to probably be at least 24 hours.
- Jick is very, very sorry about this.
- This event has been dubbed as White Wednesday.
October 26, 2005
- Update, Wednesday, 1PM PST:
- I've posted an update on the situation here. We're still working on getting everything restored. There are processes that are taking far longer to run than we've expected, so we're sort of at the mercy of the CPU at this point.
- I don't want to promise the game will come back up by rollover tonight, but it is my suspicion that we'll be able to get it up at some point before we sleep again.
- Update, Wednesday, 7PM PST:
- I've updated the above post with more details. I expect, at this point, to bring the game up at rollover on Thursday night.
- Update, Wednesday, 12:24PM PST:
- Kingdom is back on its feet. :)
October 27, 2005
- Something is seriously wrong with time. That last hour? It took 48. Who knows how long the next one will take...
From the Main Page: |
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Okay, so we're back up from the database catastrophe. Again, Jick is very, very sorry about this. We've reconstructed the data the best we can, but there are a number of things that might have happened to you. Some of your permanent skill data may have been lost. If so, there will be a link under this box to a script that will allow you to fix them. You may have lost some items from Hagnk's. If so, use the Bug Report link and we'll look into it as soon as we can. You may have lost some items or Meat from recent Mall transactions. The Multi Czar has records of these, and can verify and fix this. Send him a message with the details. There might also be missing items from other sources, such as trade offers and gift boxes. All the gifts we still have records for have been placed in your inventory. Again, use the Bug Report link to report these. Please be patient -- we're going to be straightening things out for a lot of people, and it's going to take a lot of time. We will make our best efforts to restore to you anything that was lost, but it might be days or even weeks before we can get to everybody. There'll be more information in the Gameplay forum as the situation progresses. In the meantime, enjoy the new content we added while the data was being restored. Check your miscellaneous inventory for a little gift, also. |
October 31, 2005
- Trick-or-Treating is available today, and all of the previous outfit gaps have been filled in. Some more Halloween-type stuff will happen later tomorrow -- I got kind of behind and didn't get everything done tonight that I wanted to.
October 32, 2005
- The Council has some news.
- November's Item-of-the-Month will be a couple of days late. Sorry 'bout that.
November 1, 2005
- The manage tattoo page (on the account menu) will now attempt to replace any ascension-related tattoos you may have lost.
November 2, 2005
- Doc Galaktik has made a breakthrough.
- A bug in the White Wednesday restoration tools leads to a copy of every item being added to the inventory of a select few players. The Kingdom is briefly taken offline for corrective measures.
November 3, 2005
- November's Item-of-the-Month is now in Mr. Store. The doppelshifter egg will also stay in there until we're done with the item restoration.
November 4, 2005
- You can now equip and unequip familiar equipment from the Terrarium page.
November 8, 2005
- PvP attacks no longer use Adventures. This is the first in a series of minor tweaks/improvements/enhancements to PvP that will happen over the next couple of weeks.
- P. S. OMG, this makes Hardcore easier.
- The "+PvP fights at rollover" effect of the Plexiglass Pike Pike should be working now.
November 14, 2005
- You can now add more than one item at a time to your clan stash. Thanks, Xenophobe!
- Some of the starting items (seal tooth, scroll of turtle summoning, spices, and disco ball) have had their purposes changed in a very minor way.
November 17, 2005
- Due to popular (and by "popular" I mean "Fusilliban's") demand, we've added a Clan Whitelist feature -- you can now create a list of players who will be automatically accepted to your clan (and assigned rank and title) if they apply.
- You'll eventually be able to set a clan permission for this, but for now, it's only available to the clan leader.
November 18, 2005
- The temporal rifts are beginning to close...
- The Distant Woods temporal rift closed.
November 20, 2005
- All of the little goofs introduced from the new optimization tricks (missing ice-cold beer, last combat item unselected) have been fixed.
November 22, 2005
- Kmails are now, like, paginated and stuff. The same thing will happen to the clan roster very soon.
November 26, 2005
- The Hall of Records now contains accurate totals for most normal ascensions and most hardcore ascensions.
- The message screen should now display the messages per page control even if you only have one page.
November 28, 2005
- The "Money Making Game" guy in the casino has been repurposed as an in-game alternative to the late rafflebot, Gamacodre's popular player-vs.-player coin flip gambling game thingy. Gamble and enjoy!
- Also, you can now send stuff from Hagnk's in gift packages.
- The clan roster page is now paginated.
- Rat whiskers now have a purpose. Sort of.
November 29, 2005
- Rolled-up inventory sections are now preserved for the duration of your session.
November 30, 2005
- A monster's HP now increases, in addition to its power and defense, if its level is increased by any means.
December 1, 2005
- December's Item-of-the-Month is now in Mr. Store. On time!
- Also, Uncle Crimbo dropped by, and left a little gift in everybody's campground.
December 2, 2005
- The mysterious disappearing messages problem has been eliminated. Send gifts without fear!
December 6, 2005
- The Toot Oriole has been revamped. You can go through it again, if you want, by clicking the link at Mt. Noob.
December 9, 2005
- The MMG now lists the last 20 bets made. Also, when someone takes your bet, the event notification is clickable, to take you back to the MMG.
December 12, 2005
- The Temporal Riftlet will disappear from Mr. Store at rollover tomorrow.
- Also, the ability to reset the Toot Oriole will also go away, so if you haven't checked it out yet, you best get to checkin'.
- Also also, the Feast of Boris is a little more involved than it used to be.
December 13, 2005
- Custom Avatar Forms are now being accepted again. Please see this post if you submitted a custom avatar form prior to today and still don't have your avatar.
December 17, 2005
- Kmails now expire after 2 weeks instead of 1 week.
December 19, 2005
- Rollover will run long tonight, so that we can dump a set of data to use for testing on the new servers. Here's hoping it won't last as long as the last long one did.
- LATER: The long rollover went off just fine. Data is currently streaming across the Ethertron to the new servers. In the meantime, the gates of Crimbo Town have been opened, in the Big Mountains.
December 21, 2005
- Offhand item bugs (ascending, player profiles, item descriptions) go squash. *squash*
December 26, 2005
- After rollover tonight, we're going to be moving everything to the new servers. It'll take at least a couple of hours to get the data across.
- The maintenance page will be replaced with a page that I'll update as the situation progresses.
- The Friend of Elves and Reindeer Hunter trophies are first discovered.
December 27, 2005
- Okay, so, here we are on the new servers. Everything will be green for a little while -- this is on purpose. Since any problems are likely to be reported by a whole bunch of people, please limit bug reports to the forums for a day or so, instead of the Report Bug link.
December 28, 2005
- The MMG's bet archive now only shows the last two weeks' worth of bets and an overall grand total instead of the choking morass that was every bet you ever made.
- The bug related to buying mall stores is fixed.
December 29, 2005
- A rather insidious bug related to being unable to log in if your password had a single quote in it has been fixed.
- Sorry for the short notice, but there will be a little bit of downtime this afternoon at 3:30 MST while a piece of network hardware is replaced. It's anticipated that the switch will take less than 10 minutes.
December 30, 2005
- Stat gains from most booze items have been doubled.