Hobopolis: Difference between revisions
imported>Captain Kirk m Number of hobos to get to the final boss. |
imported>Davidmac m Adding link to "hobopolis skills" for special skills acquired from boss drops. |
||
Line 44: | Line 44: | ||
See [[Advanced Hobopolis Mechanics]] for more information. | See [[Advanced Hobopolis Mechanics]] for more information. | ||
==Notes== | |||
* There are also several [[Hobopolis skills|skills]] that are only available from monster or boss drops in Hobopolis. | |||
{{HobopolisNav}} | {{HobopolisNav}} |
Revision as of 20:49, 28 July 2008
Template:Click | Template:Click | Template:Click |
Template:Click | Template:Click | Template:Click |
Template:Click | Template:Click | Template:Click |
Introduction
Hobopolis was the term Jick used in describing the first dungeon in the new Clan Basement which first appeared after rollover for June 16th JT (Jick's Time). It seems that underneath the Seaside Town there dwells a multitude of hobos of various types. Hobopolis was first discussed in April of 2008 in the KoL forums. The term was originally suggested as the name for a potential Stench-aligned series of zones, but this did not pan out and the name was repurposed.
For more information please see the Clan Basement page.
Prior to reaching Hobopolis, each person must pass through A Maze of Sewer Tunnels. Hobopolis proper contains the following areas:
- Richard's Redoubt
- Hobopolis Town Square
- The follow areas are elementally aligned, and are unlocked by killing Normal hobos:
Each subarea can be manipulated through various combat and non-combat adventures. The progress can be seen in the file name of the image of each subarea. When the number in the file name reaches 10, you can fight the area boss. At 11, the area is cleansed and will be inaccessible until the dungeon is restarted.
Each area boss, as well as the overboss, can drop powerful items that can't be traded in the normal sense. However, Loathers not inclined to dungeon delve may "purchase" these shinies when whitelisted by a clan willing to do the dive. The clan can then distribute the loot to the whitelisted outsider for a fee (caveat emptor). However, hobo nickel items cannot be purchased in this manner.
Basic Mechanics
- Each elemental zone contains non-combats which influence the damage done and taken in that zone and in other elemental zones.
- Without making scarehobos, you must kill 250 normal hobos to unlock Burnbarrel Blvd.
- Without making scarehobos, you must kill another 250 normal hobos (500 total) to unlock Exposure Esplanade.
- Without making scarehobos, you must kill another 250 normal hobos (750 total) to unlock The Heap.
- Without making scarehobos, you must kill another 250 normal hobos (1000 total) to unlock The Ancient Hobo Burial Ground.
- Without making scarehobos, you must kill another 250 normal hobos (1250 total) to unlock The Purple Light District.
- Without making scarehobos or starting mosh pits, you must kill another 1750 normal hobos (3000 total) to unlock Enter The Hoboverlord.
See Advanced Hobopolis Mechanics for more information.
Notes
- There are also several skills that are only available from monster or boss drops in Hobopolis.