The Ancient Hobo Burial Ground is the spooky zone in Hobopolis. Hobos in this zone are resistant to all elemental damage.
A primary stat of 350 is suggested. If your main stat isn't high enough, you'll see the following message:
- A skeleton hobo unshoulders his bindle and unwraps it to show that it contains a severed human head. You're not sure if skulking around fragrant undead vagrants at your skill level is a good idea.
(It is recommended that you have at least 350 <mainstat> to adventure here.)
Combat Adventures
Zombo -- (edit metadata)
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- Item Drops: Massive Cracked Skull, Prelude of Precision, voodoo snuff, Zombo's empty eye, Zombo's skullcap, Zombo's shield, Zombo's shoulder blade, Zombo's grievous greaves, Zombo's skull ring
- Meat Drop: None
- Monster Level: 500 • Substat Gain: 125 • Moxie for No Hit*: 510
- Monster Defense: 450
- Hit Points: 10000
- Initiative: 200
- Elemental Alignment: spooky, weak against hot and stench
- Note: Occurs only as a choice of Welcome To You!.
- Note: Has 100% resistance to all elements, though it is still a spooky creature.
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Non-combat Adventures
Returning to the Tomb
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- Pry open the door: 9,000-11,000 meat (goes to Clan Coffer). Increases Spooky Hobos by ~10. Increases spooky hobo ML.
- Disturb not ye these bones: Nothing. Does not consume an adventure.
- Note: After opening the tomb 10 times this adventure will no longer occur in the current instance of Hobopolis.
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Ah, So That's Where They've All Gone
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- Send the flowers to The Heap: Reduces ambient stench level in The Heap, increases ambient spookiness and spooky hobo ML in Burial Ground.
- Tiptoe through the tulips and leave: Skip adventure
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A Chiller Night (1)
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- Study the hobos' dance moves: Become more in-tune with dancers (must be done 3 times before you can successfully dance with the hobos, after which this adventure is replaced by the identically-named adventure below *without* the choice to study the moves.)
- Dance with them: Try to sabotage the dance (kill multiple spooky hobos), but fail because you haven't finished studying their moves yet.
- Duck out the back way: Skip adventure?
- Note: Unlocked by choosing to flimflam in Getting Clubbed.
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A Chiller Night (2)
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- Dance with them: Kill hobos
- Resist the temptation: Leave?
- Note: Replaces A Chiller Night after studying moves 3 times
- Note: Initially, each successive dance *by the same person* kills more spooky hobos. After about a dozen, the number starts to decrease instead of increase, finally coming back down to zero after 23 dances. Each person has a separate dance counter per instance, so if one person can no longer dance usefully, somebody else still can - provided they study the moves first.
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Notes
- 49-51 hobo kills are needed to advance each image file, depending on the total number of hobos in the zone.
- Zombo will only appear when the location's image is on its 10th variation. After defeating Zombo this area can no longer be explored.
- Attempting to adventure here after Zombo has been defeated yields the message:
- There's nothing going on here anymore -- the tombs of the Ancient Hobo Burial Ground are all as silent as themselves.