Antiraffle: Difference between revisions

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* Compound AntiRaffle (cAR), in which multiple tickets are provided, and a single roll determines multiple winners. For example, if there are 5 tickets, and the roll comes up a 6, then the five winners are the players who bought each item sixth. Of course, players may buy one of every ticket if they like (and are able).
* Compound AntiRaffle (cAR), in which multiple tickets are provided, and a single roll determines multiple winners. For example, if there are 5 tickets, and the roll comes up a 6, then the five winners are the players who bought each item sixth. Of course, players may buy one of every ticket if they like (and are able).


*Anti-AntiRaffle, where there is a very low number of tickets (usually 5) which are very good items, while the prize is something relatively stinky (i.e. the ticket itself is the prize). Example: 5 [[spooky hockey mask]] tickets, 10 [[ice-cold beer|ice-cold beers]] as prize.
*Anti-AntiRaffle, where there is a very low number of tickets (usually 5) which are very good items, while the prize is something relatively stinky (i.e. the ticket itself is the prize). Example: 5 [[spooky hockey mask]] tickets, 10 cans of [[ice-cold Sir Schlitz]] as prize.
[[category:miscellaneous]]
[[category:miscellaneous]]

Revision as of 09:59, 8 April 2006

A raffle in which the item being purchased to take part in said raffle costs the same as or less than its general mall value. Therefore, even if you lose said raffle, you still come out a winner.

In /c games, many people use a macro to respond to questions of "What's an AR?" and the like. The text of this is as follows: Anti-raffle (n): Similar to a Raffle, this is where an item is sold for lower than its actual cost as the ticket, so even if you don't win, you're still well off. -as defined by HyperKitti

How to Hold an Antiraffle

A Naked Jew's guide to holding an antiraffle in 6 easy steps:

  1. Place a number of a certain item in your store, usually 10, to be used as tickets. If the volume of players in chat at the time is high, the number of tickets should probably be higher than 10.
  2. Set the limit-per-day for the ticket item to 1. Set the price for the item to the minimum price allowed, or close to it (if the cheapest price for the item in the mall is much more than minimum price).
  3. Announce the Antiraffle (using any of these terms; AR, anti, anti-raffle, antiraffle) in chat. Make sure to specify what the tickets are and what the prize is.
  4. When all ticket-items have been purchased, have chatbot publically roll a 1d<number of tickets>, in most cases a 1d10. You can do this by sending /msg chatbot roll 1d10 in games yourself, or by asking for a public 1d10 (in which case someone else will get chatbot to roll). ***NOTE: chatbot requires a wait of ten minutes between public rolls by one player, and one minutes between public rolls by different players.*** Chatbot will say "Rolling 1dx for y gives z, where x is the number of tickets and y is the name of the person who initiated the chatbot roll.
  5. Whatever number z is, check your store purchase log and find the person who purchased the corresponding ticket. If, for example, z turns out to be a 3, find the third person who purchased the ticket-item. (A small minority of people prefer to count down from the top of their store log, in which case a 3 would correspond to the third-to-last person who bought a ticket-item.)
  6. Announce the winner in public chat and send them the prize.

Variations

  • Ascension-friendly AntiRaffle (AAR), in which the holder asks for the first 10 or so Kmails or chat blue-messages, and then distributes the tickets via packages (usually limited to Hardcore or Ronin players). A Hardcore or Ronin player who wins an AAR should be sent the prize in a package as well.
  • Compound AntiRaffle (cAR), in which multiple tickets are provided, and a single roll determines multiple winners. For example, if there are 5 tickets, and the roll comes up a 6, then the five winners are the players who bought each item sixth. Of course, players may buy one of every ticket if they like (and are able).
  • Anti-AntiRaffle, where there is a very low number of tickets (usually 5) which are very good items, while the prize is something relatively stinky (i.e. the ticket itself is the prize). Example: 5 spooky hockey mask tickets, 10 cans of ice-cold Sir Schlitz as prize.