Antiraffle: Difference between revisions

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m Linked to ice-cold Sir Schlitz rather than ice-cold beer
imported>IntellectualPanther
Hints and playing guidelines
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A raffle in which the item being purchased to take part in said raffle costs the same as or less than its general mall value. Therefore, even if you lose said raffle, you still come out a winner.
A raffle in which the item being purchased to take part in said raffle costs the same as or less than its general mall value. Therefore, even if you lose said raffle, you still come out a winner. Say you would put 10 hell ramen (usually costing around 5,000 meat) in your store for their minimum sale price with a limit of one per person. This would be an anti-raffle.  


In /c games, many people use a macro to respond to questions of "What's an AR?" and the like. The text of this is as follows: ''Anti-raffle (n): Similar to a Raffle, this is where an item is sold for lower than its actual cost as the ticket, so even if you don't win, you're still well off. -as defined by HyperKitti''
In /c games, many people use a macro to respond to questions of "What's an AR?" and the like. The text of this is as follows: ''Anti-raffle (n): Similar to a Raffle, this is where an item is sold for lower than its actual cost as the ticket, so even if you don't win, you're still well off. -as defined by HyperKitti''


==How to Hold an Antiraffle==
 
==Guide on How to Hold an Antiraffle==
[[User:A_Naked_Jew|A Naked Jew]]'s guide to holding an antiraffle in 6 easy steps:
[[User:A_Naked_Jew|A Naked Jew]]'s guide to holding an antiraffle in 6 easy steps:
# Place a number of a certain item in your store, usually 10, to be used as tickets. If the volume of players in chat at the time is high, the number of tickets should probably be higher than 10.
# Place a number of a certain item in your store, usually 10, to be used as tickets. If the volume of players in chat at the time is high, the number of tickets should probably be higher than 10.
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# Whatever number ''z'' is, check your store purchase log and find the person who purchased the corresponding ticket.  If, for example, ''z'' turns out to be a 3, find the third person who purchased the ticket-item. (A small minority of people prefer to count down from the top of their store log, in which case a 3 would correspond to the third-to-last person who bought a ticket-item.)
# Whatever number ''z'' is, check your store purchase log and find the person who purchased the corresponding ticket.  If, for example, ''z'' turns out to be a 3, find the third person who purchased the ticket-item. (A small minority of people prefer to count down from the top of their store log, in which case a 3 would correspond to the third-to-last person who bought a ticket-item.)
# Announce the winner in public chat and send them the prize.
# Announce the winner in public chat and send them the prize.
==Antiraffle Hosting Hints From [[User:IntellectualPanther|IntellectualPanther]]==
# Tickets should be an item of value, priced at either minimum sale price, or significantly lower then the mall price. Don't let this discourage you if you don't have any "good" tickets though, anything can be a ticket within reason.
# Make sure you limit the tickets. The most common limiit is one per person, but if there are a large number of tickets larger limits are generally used. If there is only 90 people in /c games and there is 900 tickets limit /1... /c games will miss out on your generosity. Dont be afraid to up your limits while in the middle of an AR
# Be creative with your announcement in games. It's quite fun. I turn all my AR annoucements into a few sentaces about the use of the item that is the ticket. But if people dont pick up on subtle hints dont be afraid of blatantly going "Ar in my Store".
# After the tickets have sold, roll a dice in /games to determine the winner. A dice roll can be accomplished by chatbot by messaging her by using "/msg chatbot please roll xdy in games". Please always roll in 'public' in games. It's so people dont get suspicious of your AR holding. Which they shouldn't but it's a precaution. When choosing your 'winner' you can count either from the bottom or the top. Mix it up!
# After finding the winner, check and see if the are in /games. This step is vital as if you are a new hoster of AR's odds are one or more of your tickets will be snapped up by mallbots. Indeed if you are thinking about holding AR's ask around in /c games for mallbot names to baleet. If you fins a mallbot dont think twice of baleeting them. They wont go away and not baleeting them will allow them to get more of your tickets. To stop them getting at your store when you have baleeted them check your account and change the settings to "Do not allow ignored people to buy from my store".
# On prizes they can be anything. Items, meat, GMA smiles and buffs. It could even be 100 meat. Everyone that gets a ticket your AR has won already.
# What are good tickets? There are no good or bad tickets. All tickets are good, as you are natually running a game for /c games. Anything can be a ticket, but remember the definition of an anti raffle: " item is sold for lower than it’s actual cost as the ticket" . Meat pastes are generally the only ticket that isn't any good as an AR ticket.
# Finally if you have any problems don't worry. I personally find /c games to be one of the most fun and enjoyable channels in chat. Your trying to give stuff away! People will respect that and wont hold a grudge if you make a mistake. Just rectify your mistakes. If you have any problems that you dont know how to fix or prevent just ask the people in the channel for help. I'm sure some good soul in there will help you. Anytime, any day.
==Guidelines for Playing an AR==
# Please dont ask for AR's. In fact, please dont ask for any games while you are in /c games. People get mightily annoyed at this seemingly innocent question.
# Be quick! Ar's especially with the advent of right-click tools generally sell out extremely quickly.
# Dont moan that the tickets are 'crap' or 'not good enough'. A person is giving stuff away from the generosity of their own hearts. If you dont like it, hold your own games!
# Respect the person holding the AR. It's their game, what they say goes. Again if you dont like it don't participate. Host your own games!
# If a person has accidentally forgot limits one method is to 'buy' all the tickets and send them back to the holder. So they can do it again with limits. Some times people just buy the regulated 1 ticket limit normally when this happens. It's preffered if you just buy the 1 ticket and hope everyone else does the same. But if the tickets are like 400 meat per SHM, buy them all and send them back promptly. You might even get a reward.
# If you have an issue with a AR a person is holding, please discuss it in PM or Kmail. Dont openly accuse and discriminate in chat.
# Anyone from player ID #1 to #1,000,000 can hold an AR. Enjoy them all.
# Finally, if you get a ticket thank the hoster. It's their generosity you are enjoying and benifiting from.
# Try to congratulate the winner. It's a nice touch to the AR system when people congratulate you and vice versa.


==Variations==
==Variations==

Revision as of 22:09, 8 April 2006

A raffle in which the item being purchased to take part in said raffle costs the same as or less than its general mall value. Therefore, even if you lose said raffle, you still come out a winner. Say you would put 10 hell ramen (usually costing around 5,000 meat) in your store for their minimum sale price with a limit of one per person. This would be an anti-raffle.

In /c games, many people use a macro to respond to questions of "What's an AR?" and the like. The text of this is as follows: Anti-raffle (n): Similar to a Raffle, this is where an item is sold for lower than its actual cost as the ticket, so even if you don't win, you're still well off. -as defined by HyperKitti


Guide on How to Hold an Antiraffle

A Naked Jew's guide to holding an antiraffle in 6 easy steps:

  1. Place a number of a certain item in your store, usually 10, to be used as tickets. If the volume of players in chat at the time is high, the number of tickets should probably be higher than 10.
  2. Set the limit-per-day for the ticket item to 1. Set the price for the item to the minimum price allowed, or close to it (if the cheapest price for the item in the mall is much more than minimum price).
  3. Announce the Antiraffle (using any of these terms; AR, anti, anti-raffle, antiraffle) in chat. Make sure to specify what the tickets are and what the prize is.
  4. When all ticket-items have been purchased, have chatbot publically roll a 1d<number of tickets>, in most cases a 1d10. You can do this by sending /msg chatbot roll 1d10 in games yourself, or by asking for a public 1d10 (in which case someone else will get chatbot to roll). ***NOTE: chatbot requires a wait of ten minutes between public rolls by one player, and one minutes between public rolls by different players.*** Chatbot will say "Rolling 1dx for y gives z, where x is the number of tickets and y is the name of the person who initiated the chatbot roll.
  5. Whatever number z is, check your store purchase log and find the person who purchased the corresponding ticket. If, for example, z turns out to be a 3, find the third person who purchased the ticket-item. (A small minority of people prefer to count down from the top of their store log, in which case a 3 would correspond to the third-to-last person who bought a ticket-item.)
  6. Announce the winner in public chat and send them the prize.

Antiraffle Hosting Hints From IntellectualPanther

  1. Tickets should be an item of value, priced at either minimum sale price, or significantly lower then the mall price. Don't let this discourage you if you don't have any "good" tickets though, anything can be a ticket within reason.
  2. Make sure you limit the tickets. The most common limiit is one per person, but if there are a large number of tickets larger limits are generally used. If there is only 90 people in /c games and there is 900 tickets limit /1... /c games will miss out on your generosity. Dont be afraid to up your limits while in the middle of an AR
  3. Be creative with your announcement in games. It's quite fun. I turn all my AR annoucements into a few sentaces about the use of the item that is the ticket. But if people dont pick up on subtle hints dont be afraid of blatantly going "Ar in my Store".
  4. After the tickets have sold, roll a dice in /games to determine the winner. A dice roll can be accomplished by chatbot by messaging her by using "/msg chatbot please roll xdy in games". Please always roll in 'public' in games. It's so people dont get suspicious of your AR holding. Which they shouldn't but it's a precaution. When choosing your 'winner' you can count either from the bottom or the top. Mix it up!
  5. After finding the winner, check and see if the are in /games. This step is vital as if you are a new hoster of AR's odds are one or more of your tickets will be snapped up by mallbots. Indeed if you are thinking about holding AR's ask around in /c games for mallbot names to baleet. If you fins a mallbot dont think twice of baleeting them. They wont go away and not baleeting them will allow them to get more of your tickets. To stop them getting at your store when you have baleeted them check your account and change the settings to "Do not allow ignored people to buy from my store".
  6. On prizes they can be anything. Items, meat, GMA smiles and buffs. It could even be 100 meat. Everyone that gets a ticket your AR has won already.
  7. What are good tickets? There are no good or bad tickets. All tickets are good, as you are natually running a game for /c games. Anything can be a ticket, but remember the definition of an anti raffle: " item is sold for lower than it’s actual cost as the ticket" . Meat pastes are generally the only ticket that isn't any good as an AR ticket.
  8. Finally if you have any problems don't worry. I personally find /c games to be one of the most fun and enjoyable channels in chat. Your trying to give stuff away! People will respect that and wont hold a grudge if you make a mistake. Just rectify your mistakes. If you have any problems that you dont know how to fix or prevent just ask the people in the channel for help. I'm sure some good soul in there will help you. Anytime, any day.

Guidelines for Playing an AR

  1. Please dont ask for AR's. In fact, please dont ask for any games while you are in /c games. People get mightily annoyed at this seemingly innocent question.
  2. Be quick! Ar's especially with the advent of right-click tools generally sell out extremely quickly.
  3. Dont moan that the tickets are 'crap' or 'not good enough'. A person is giving stuff away from the generosity of their own hearts. If you dont like it, hold your own games!
  4. Respect the person holding the AR. It's their game, what they say goes. Again if you dont like it don't participate. Host your own games!
  5. If a person has accidentally forgot limits one method is to 'buy' all the tickets and send them back to the holder. So they can do it again with limits. Some times people just buy the regulated 1 ticket limit normally when this happens. It's preffered if you just buy the 1 ticket and hope everyone else does the same. But if the tickets are like 400 meat per SHM, buy them all and send them back promptly. You might even get a reward.
  6. If you have an issue with a AR a person is holding, please discuss it in PM or Kmail. Dont openly accuse and discriminate in chat.
  7. Anyone from player ID #1 to #1,000,000 can hold an AR. Enjoy them all.
  8. Finally, if you get a ticket thank the hoster. It's their generosity you are enjoying and benifiting from.
  9. Try to congratulate the winner. It's a nice touch to the AR system when people congratulate you and vice versa.


Variations

  • Ascension-friendly AntiRaffle (AAR), in which the holder asks for the first 10 or so Kmails or chat blue-messages, and then distributes the tickets via packages (usually limited to Hardcore or Ronin players). A Hardcore or Ronin player who wins an AAR should be sent the prize in a package as well.
  • Compound AntiRaffle (cAR), in which multiple tickets are provided, and a single roll determines multiple winners. For example, if there are 5 tickets, and the roll comes up a 6, then the five winners are the players who bought each item sixth. Of course, players may buy one of every ticket if they like (and are able).
  • Anti-AntiRaffle, where there is a very low number of tickets (usually 5) which are very good items, while the prize is something relatively stinky (i.e. the ticket itself is the prize). Example: 5 spooky hockey mask tickets, 10 cans of ice-cold Sir Schlitz as prize.