LI-11 HQ: Difference between revisions
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imported>Ryo Sangnoir dry martini at level 6, best guess for Ben from forums |
imported>The ErosionSeeker new olive |
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:With the aid of your handy-dandy jetpack, you reach your next encounter almost instantly. | :With the aid of your handy-dandy jetpack, you reach your next encounter almost instantly. | ||
*Ben Dover adds 4 adventures to martinis that give less than 10 adventures: | *Ben Dover adds 4 adventures to martinis that give less than 10 adventures: | ||
:You replace the olive in your martini with a fancy <alfonsos/gaeta/liguria/lugano/ponentine> olive from Ben. | :You replace the olive in your martini with a fancy <alfonsos/gaeta/liguria/lugano/ponentine/sevillano> olive from Ben. | ||
*The Pocket Portable Bridge completes the bridge across [[The Orc Chasm]], once 15/30 progress is reached: | *The Pocket Portable Bridge completes the bridge across [[The Orc Chasm]], once 15/30 progress is reached: | ||
:You deploy your handy-dandy portable bridge and quickly finish the job. | :You deploy your handy-dandy portable bridge and quickly finish the job. |
Revision as of 03:19, 10 June 2017
Choice adventure number: 1259
LI-11 HQ
or
Looks like you don't have any social capital to spend at HQ.Appears on the Right Side of the Tracks during a License to Adventure run.
Notes
- Social capital is acquired in the following ways:
- Starting a run (1)
- Extra starting capital for each completed License to Adventure run (1 for each Normal, 2 for each Hardcore)
- Defeating a Villainous Villain (2)
- Reaching 3rd, 6th, 9th, 12th, or 15th level (1 each)
- Upgrades up to Short-Range Jetpack and Fatima are available on the first run. Additional runs unlock more options (one upgrade for each Normal run, two for each Hardcore run).
- Barry gives an extra adventure for martini-type drinks:
- You remember a trick that Barry taught you and shake your beverage just so.
- The Belt-Implanted Still appends a message following every drink drank:
- You whip off your belt, pour your drink into the buckle, and suck it out the other end.
- O'Toole adds a 1/9 chance after combat to give a martini with the following message
- O'Toole darts out from <location> and hands you a martini, "Here you go Chap, never let yourself be without the proper ammunition."
You acquire an item: martini - or, at level 6
You acquire an item: dry martini - or, at level 11
You acquire an item: rockin' wagon
- The Universal Symbology Guide allows you to decode the labels in What Setting?
- The Soberness Injection Pen appends a message following every drink drank:
- You jam your pen into your thigh and feel a little bit more sober.
- The Short-Range Jetpack gives a 1/20 chance for a fight to be free. This applies to any fight, including ones that are already free.
- With the aid of your handy-dandy jetpack, you reach your next encounter almost instantly.
- Ben Dover adds 4 adventures to martinis that give less than 10 adventures:
- You replace the olive in your martini with a fancy <alfonsos/gaeta/liguria/lugano/ponentine/sevillano> olive from Ben.
- The Pocket Portable Bridge completes the bridge across The Orc Chasm, once 15/30 progress is reached:
- You deploy your handy-dandy portable bridge and quickly finish the job.
- Felicity Snuggles kills 3 soldiers each time you defeat a monster from The Battlefield. They need not be on The Battlefield at the time, and wanderers from elsewhere do not count if encountered on The Battlefield.
- You hear three quick blasts and see 3 hippies fall to Felicity's rifle.
- You hear three quick booms and see 3 frat soldiers fall to Felicity's rifle.
- Universal GPS gives +2% each turn while exploring The Arid, Extra-Dry Desert.
- Your GPS beeps and directs you towards some new stuff.
- Honey Potts has a chance of providing Afternoon Delight after each combat:
- Honey scoots out from <location> and saunters over, "Hey babe, ready for some afternoon delight?"
![]() | You acquire an item: Afternoon Delight |