LTSynergy: Difference between revisions

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LTSynergy is the strategy that is used by most softcore speed ascenders that allows for very high stats at all levels. The original post may be found [http://forums.kingdomofloathing.com/viewtopic.php?t=47473 here]
LTSynergy is the strategy that is used by most softcore speed ascenders that allows for very high stat gains at all levels. The original post may be found [http://forums.kingdomofloathing.com/viewtopic.php?t=47473 here]


The basic premise is:
The basic premise is:


* Use multiple [[Hockey stick of furious angry rage|Hockey sticks of furious angry rage]], and/or a [[Stainless steel scarf]], or other items to massively boost [[Monster Level]] and, therefore, [[Advancement|substat points]].
* Use multiple [[Hockey stick of furious angry rage|Hockey sticks of furious angry rage]], and/or a [[Stainless steel scarf]], or other items to massively boost [[Monster Level]] and, therefore, [[Advancement|substat point gains from monsters]].
* To maximize substat points, have a full-weight [[Hovering Sombrero]].
* Have a full-weight [[Hovering Sombrero]], which gives more bonus substat points for higher monster levels.
* Have [[Lunging Thrust-Smack]] (LTS) and [[Eye of the Stoat]].
* Have [[Lunging Thrust-Smack]] (LTS) and [[Eye of the Stoat]].
* Win combat initiative every time.
* Win combat initiative every time.
* Have equipment, passive skills and/or buffs with enough melee damage boosts that the guaranteed triple-damage LTS hit will kill the monster before it can attack you.
* Have equipment, passive skills and/or buffs with enough melee damage boosts that the guaranteed triple-damage LTS hit will kill the monster before it can attack you.
* Maximize [[Damage Absorption]] as much as possible; now that monsters gain +1HP per monster level raised, there is a distinct possibility that a monster will either get the jump on you regardless of combat initiative, survive the first LTS hit, or perhaps even both.
* Maximize [[Damage Absorption]] as much as possible; now that monsters gain 1 HP per monster level raised, there is a distinct possibility that a monster will survive the first LTS hit.


==Equipment==
==Equipment==
LTSynergy is very expensive; in fact, if you are an Apathetic Lizardman or maybe even a Normal player, don't try.
LTSynergy is very expensive; in fact, if you are an Apathetic Lizardman or even a Normal player, don't try. (You need to have several permanent skills from different classes in order to make it work decently.)
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* The full details of this strategy are [http://forums.kingdomofloathing.com/viewtopic.php?t=47473 on the forum].
* The full details of this strategy are [http://forums.kingdomofloathing.com/viewtopic.php?t=47473 on the forum].
* The rough order of prioritization for this layout is: Monster Level, Melee Damage, Initiative, Absorption.
* The rough order of prioritization for this layout is: Monster Level, Melee Damage, Initiative, Absorption.
* The bonus monster level is variable in most cases due to the [[The Super-Secret Canadian Mind-Control Device|Super-Secret Canadian Mind-Control Device]] (user set between +0 and +11ML) and [[Ur-Kel's Aria of Annoyance (effect)|Ur-Kel's Aria of Annoyance]] (+2ML/level, limited here to 11 due to assumptions regarding ascending post-Sorceress).
* The bonus monster level is variable in most cases due to the [[The Super-Secret Canadian Mind-Control Device|Super-Secret Canadian Mind-Control Device]] (user set between +0 and +11ML) and [[Ur-Kel's Aria of Annoyance (effect)|Ur-Kel's Aria of Annoyance]] (+2ML/level, limited here to 11 due to assumptions regarding ascending post-Sorceress).  For the KOL Deity, the [[Grimacite guayabera]] varies between +0 and +50 ML, depending upon [[Grimace]].
[[Category:Ascension Strategy]]
[[Category:Ascension Strategy]]

Revision as of 19:42, 22 June 2006

LTSynergy is the strategy that is used by most softcore speed ascenders that allows for very high stat gains at all levels. The original post may be found here

The basic premise is:

Equipment

LTSynergy is very expensive; in fact, if you are an Apathetic Lizardman or even a Normal player, don't try. (You need to have several permanent skills from different classes in order to make it work decently.)

  KOL Deity Villa Ascender Normal Apathetic Lizardman
Hat Mohawk wig Mohawk wig Mohawk wig Mohawk wig Mohawk wig
Shirt Grimacite guayabera goth kid t-shirt n/a n/a n/a
Pants Crimbo pants plexiglass pants penguin shorts penguin shorts penguin shorts
Weapon ice sickle ice sickle ice sickle hippo whip hippo whip
Off-Hand ice sickle ice sickle ice sickle flaming talons flaming talons
Accessory 1 hockey stick of furious angry rage stainless steel scarf stainless steel scarf ring of aggravate monster n/a
Accessory 2 hockey stick of furious angry rage ring of aggravate monster ring of aggravate monster ring of aggravate monster n/a
Accessory 3 hockey stick of furious angry rage ring of aggravate monster ring of aggravate monster ring of aggravate monster n/a
Ur-Kel's Aria of Annoyance Yes Yes Yes Yes No
MCD access Yes Yes Yes No No
The Cupcake of Wrath Yes Yes Yes No No
Claws of the Otter Yes Yes No No No
Claws of the Walrus Yes Yes No No No
Sharp Weapon Yes Yes Yes Yes Yes
Tenacity of the Snapper Yes Yes Yes Yes No
Engorged Weapon Yes Yes Yes Yes Yes
Rage of the Reindeer Yes Yes No No No
Jackasses' Symphony of Destruction Yes Yes Yes Yes No
Ticking Clock Yes Yes Yes Yes No
Cletus's Canticle of Celerity Yes Yes Yes Yes No
Springy Fusilli Yes Yes No No No
Hide of the Otter Yes Yes No No No
Hide of the Walrus Yes Yes No No No
Brawnee's Anthem of Absorption Yes Yes Yes No No
Ghostly Shell Yes Yes Yes No No
Astral Shell Yes Yes Yes No No
Tao of the Terrapin Yes Yes No No No
Total Extra Monster Level 132-213 77-108 72-103 27-47 10
Total Bonus Melee Damage 62 62 45 50 30
Total Bonus Initiative 120% 115% 70% 70% 20%
Total Damage Absorption 810 970 420 260 260

Notes