LTSynergy: Difference between revisions
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LTSynergy is the strategy that is used by most softcore speed ascenders that allows for very high | LTSynergy is the strategy that is used by most softcore speed ascenders that allows for very high stat gains at all levels. The original post may be found [http://forums.kingdomofloathing.com/viewtopic.php?t=47473 here] | ||
The basic premise is: | The basic premise is: | ||
* Use multiple [[Hockey stick of furious angry rage|Hockey sticks of furious angry rage]], and/or a [[Stainless steel scarf]], or other items to massively boost [[Monster Level]] and, therefore, [[Advancement|substat | * Use multiple [[Hockey stick of furious angry rage|Hockey sticks of furious angry rage]], and/or a [[Stainless steel scarf]], or other items to massively boost [[Monster Level]] and, therefore, [[Advancement|substat point gains from monsters]]. | ||
* | * Have a full-weight [[Hovering Sombrero]], which gives more bonus substat points for higher monster levels. | ||
* Have [[Lunging Thrust-Smack]] (LTS) and [[Eye of the Stoat]]. | * Have [[Lunging Thrust-Smack]] (LTS) and [[Eye of the Stoat]]. | ||
* Win combat initiative every time. | * Win combat initiative every time. | ||
* Have equipment, passive skills and/or buffs with enough melee damage boosts that the guaranteed triple-damage LTS hit will kill the monster before it can attack you. | * Have equipment, passive skills and/or buffs with enough melee damage boosts that the guaranteed triple-damage LTS hit will kill the monster before it can attack you. | ||
* Maximize [[Damage Absorption]] as much as possible; now that monsters gain | * Maximize [[Damage Absorption]] as much as possible; now that monsters gain 1 HP per monster level raised, there is a distinct possibility that a monster will survive the first LTS hit. | ||
==Equipment== | ==Equipment== | ||
LTSynergy is very expensive; in fact, if you are an Apathetic Lizardman or | LTSynergy is very expensive; in fact, if you are an Apathetic Lizardman or even a Normal player, don't try. (You need to have several permanent skills from different classes in order to make it work decently.) | ||
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* The full details of this strategy are [http://forums.kingdomofloathing.com/viewtopic.php?t=47473 on the forum]. | * The full details of this strategy are [http://forums.kingdomofloathing.com/viewtopic.php?t=47473 on the forum]. | ||
* The rough order of prioritization for this layout is: Monster Level, Melee Damage, Initiative, Absorption. | * The rough order of prioritization for this layout is: Monster Level, Melee Damage, Initiative, Absorption. | ||
* The bonus monster level is variable in most cases due to the [[The Super-Secret Canadian Mind-Control Device|Super-Secret Canadian Mind-Control Device]] (user set between +0 and +11ML) and [[Ur-Kel's Aria of Annoyance (effect)|Ur-Kel's Aria of Annoyance]] (+2ML/level, limited here to 11 due to assumptions regarding ascending post-Sorceress). | * The bonus monster level is variable in most cases due to the [[The Super-Secret Canadian Mind-Control Device|Super-Secret Canadian Mind-Control Device]] (user set between +0 and +11ML) and [[Ur-Kel's Aria of Annoyance (effect)|Ur-Kel's Aria of Annoyance]] (+2ML/level, limited here to 11 due to assumptions regarding ascending post-Sorceress). For the KOL Deity, the [[Grimacite guayabera]] varies between +0 and +50 ML, depending upon [[Grimace]]. | ||
[[Category:Ascension Strategy]] | [[Category:Ascension Strategy]] |
Revision as of 19:42, 22 June 2006
LTSynergy is the strategy that is used by most softcore speed ascenders that allows for very high stat gains at all levels. The original post may be found here
The basic premise is:
- Use multiple Hockey sticks of furious angry rage, and/or a Stainless steel scarf, or other items to massively boost Monster Level and, therefore, substat point gains from monsters.
- Have a full-weight Hovering Sombrero, which gives more bonus substat points for higher monster levels.
- Have Lunging Thrust-Smack (LTS) and Eye of the Stoat.
- Win combat initiative every time.
- Have equipment, passive skills and/or buffs with enough melee damage boosts that the guaranteed triple-damage LTS hit will kill the monster before it can attack you.
- Maximize Damage Absorption as much as possible; now that monsters gain 1 HP per monster level raised, there is a distinct possibility that a monster will survive the first LTS hit.
Equipment
LTSynergy is very expensive; in fact, if you are an Apathetic Lizardman or even a Normal player, don't try. (You need to have several permanent skills from different classes in order to make it work decently.)
Notes
- The full details of this strategy are on the forum.
- The rough order of prioritization for this layout is: Monster Level, Melee Damage, Initiative, Absorption.
- The bonus monster level is variable in most cases due to the Super-Secret Canadian Mind-Control Device (user set between +0 and +11ML) and Ur-Kel's Aria of Annoyance (+2ML/level, limited here to 11 due to assumptions regarding ascending post-Sorceress). For the KOL Deity, the Grimacite guayabera varies between +0 and +50 ML, depending upon Grimace.