Lunging Thrust-Smack: Difference between revisions
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imported>Wrldwzrd89 →Notes: Add interaction with QWOPped Up |
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*With [[Eye of the Stoat]], your [[hit chance|chances to hit]] are calculated as if your buffed [[muscle]] were 30% higher (or 25% when not a [[Seal Clubber]]). [[Weapon Damage|Damage]] is also calculated off this increased muscle, with a minimum of 30 extra damage being added. | *With [[Eye of the Stoat]], your [[hit chance|chances to hit]] are calculated as if your buffed [[muscle]] were 30% higher (or 25% when not a [[Seal Clubber]]). [[Weapon Damage|Damage]] is also calculated off this increased muscle, with a minimum of 30 extra damage being added. | ||
*If you are a [[Seal Clubber]] and wielding a [[:Category:2-Handed Weapons|2-handed]] [[:Category:Clubs|club]], this skill will always hit, regardless of monster defense and your attack bonus. | *If you are a [[Seal Clubber]] and wielding a [[:Category:2-Handed Weapons|2-handed]] [[:Category:Clubs|club]], this skill will always hit, regardless of monster defense and your attack bonus. | ||
**...but if you have the [[QWOPped Up]] effect, this skill will always miss. This overrides always-hit for 2-handed clubs for Seal Clubbers, and Eye of the Stoat as well. |
Revision as of 16:18, 18 August 2012
Lunging Thrust-Smack
Type: CombatMP Cost: 8
This is a thrust-smack with a lunge added to it for good measure. If it connects, will do triple weapon damage to your opponent.
Source: | Guild Trainer |
Price: | 10,000 Meat |
Class: | Seal Clubber |
Level: | 10 |
Effect: | You attack, and do triple your normal melee damage if you connect |
When Used: |
You work up a Lunging Thrust-Smack. |
Notes
- You must be wielding a melee weapon (or be bare-handed). If wielding a ranged weapon, you get the following message:
- You can't Lunging Thrust-Smack with a ranged weapon. Because, y'know, that's not how ranged weapons work.
- The damage bonus is to Weapon Damage only; Bonus Weapon Damage and damage due to high Muscle are not multiplied. That is, it effectively triples your weapon's power. See Weapon Damage for details.
- With Eye of the Stoat, your chances to hit are calculated as if your buffed muscle were 30% higher (or 25% when not a Seal Clubber). Damage is also calculated off this increased muscle, with a minimum of 30 extra damage being added.
- If you are a Seal Clubber and wielding a 2-handed club, this skill will always hit, regardless of monster defense and your attack bonus.
- ...but if you have the QWOPped Up effect, this skill will always miss. This overrides always-hit for 2-handed clubs for Seal Clubbers, and Eye of the Stoat as well.