Lunging Thrust-Smack: Difference between revisions
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imported>Dentarthurdent →Notes: It's not +30 actual damage, it's +30 to your buffed muscle, with the usual bonus damage if you exceed the monster's defense. I also found that my hit rates were consistent with a +30 muscle bonus. |
imported>Oneforfortytwo fixing redlink |
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Line 12: | Line 12: | ||
|explain=You attack, and do triple your normal melee damage if you connect | |explain=You attack, and do triple your normal melee damage if you connect | ||
|usemsg=You work up a Lunging Thrust-Smack.}} | |usemsg=You work up a Lunging Thrust-Smack.}} | ||
==Notes== | ==Notes== | ||
*You must be wielding a melee weapon (or be bare-handed). | *You must be wielding a melee weapon (or be bare-handed). If wielding a ranged weapon, you get the following message: | ||
:You can't Lunging Thrust-Smack with a ranged weapon. Because, y'know, that's not how ranged weapons work. | :You can't Lunging Thrust-Smack with a ranged weapon. Because, y'know, that's not how ranged weapons work. | ||
*The damage bonus is to [[Weapon Damage]] only; [[Bonus Weapon Damage]] and damage due to high [[Muscle]] are not multiplied. That is, it effectively triples your weapon's power. See [[Weapon Damage]] for details. | *The damage bonus is to [[Weapon Damage]] only; [[Bonus Weapon Damage]] and damage due to high [[Muscle]] are not multiplied. That is, it effectively triples your weapon's power. See [[Weapon Damage]] for details. | ||
*With [[Eye of the Stoat]], your [[ | *With [[Eye of the Stoat]], your [[Hit Chance|chances to hit]] are calculated as if your buffed [[muscle]] were 30% higher (or 25% when not a [[Seal Clubber]]), or 30 points higher, whichever is greater. [[Weapon Damage|Damage]] is also calculated off this increased muscle. | ||
*If you are a [[Seal Clubber]] and wielding a [[:Category:2-Handed Weapons|2-handed]] [[:Category:Clubs|club]], this skill will always hit, regardless of monster defense and your attack bonus. | *If you are a [[Seal Clubber]] and wielding a [[:Category:2-Handed Weapons|2-handed]] [[:Category:Clubs|club]], this skill will always hit, regardless of monster defense and your attack bonus. | ||
** | **However, if you have the [[QWOPped Up]] effect, this skill will always miss. This overrides always-hit for 2-handed clubs for Seal Clubbers, and Eye of the Stoat as well. |
Revision as of 17:48, 22 May 2013
Lunging Thrust-Smack
Type: CombatMP Cost: 8
This is a thrust-smack with a lunge added to it for good measure. If it connects, will do triple weapon damage to your opponent.
Source: | Guild Trainer |
Price: | 10,000 Meat |
Class: | Seal Clubber |
Level: | 10 |
Effect: | You attack, and do triple your normal melee damage if you connect |
When Used: |
You work up a Lunging Thrust-Smack. |
Notes
- You must be wielding a melee weapon (or be bare-handed). If wielding a ranged weapon, you get the following message:
- You can't Lunging Thrust-Smack with a ranged weapon. Because, y'know, that's not how ranged weapons work.
- The damage bonus is to Weapon Damage only; Bonus Weapon Damage and damage due to high Muscle are not multiplied. That is, it effectively triples your weapon's power. See Weapon Damage for details.
- With Eye of the Stoat, your chances to hit are calculated as if your buffed muscle were 30% higher (or 25% when not a Seal Clubber), or 30 points higher, whichever is greater. Damage is also calculated off this increased muscle.
- If you are a Seal Clubber and wielding a 2-handed club, this skill will always hit, regardless of monster defense and your attack bonus.
- However, if you have the QWOPped Up effect, this skill will always miss. This overrides always-hit for 2-handed clubs for Seal Clubbers, and Eye of the Stoat as well.