Marbles: Difference between revisions
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imported>Timrem restoring removed info regarding relation of autosale value and # green marbles to create |
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Marbles are off-hand items that come out of the lesser [[tiny slimy cyst|slimy]] [[small slimy cyst|cysts]] found in [[The Slime Tube]]. It takes 2 marbles of one type to combine into the next type. | Marbles are off-hand items that come out of the lesser [[tiny slimy cyst|slimy]] [[small slimy cyst|cysts]] found in [[The Slime Tube]]. It takes 2 marbles of one type to combine into the next type. Their selling price is equivalent to the number of [[green peawee marble|green peawee marbles]] it would take to upgrade to that specific marble. | ||
If you can collect one of each marble, [[The Collector|a marble collector]] will appear and offer you 32,768 Meat (and a [[Losing Your Marbles|trophy]], if you don't already have it) for one of each marble after using the [[big bumboozer marble]]. | If you can collect one of each marble, [[The Collector|a marble collector]] will appear and offer you 32,768 Meat (and a [[Losing Your Marbles|trophy]], if you don't already have it) for one of each marble after using the [[big bumboozer marble]]. | ||
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!Marble | !Marble | ||
!Effect | !Effect | ||
! | !Selling Price | ||
|- | |- | ||
|[[Image:Marble1.gif]][[green peawee marble]] | |[[Image:Marble1.gif]][[green peawee marble]] |
Revision as of 14:34, 9 February 2010
Marbles are off-hand items that come out of the lesser slimy cysts found in The Slime Tube. It takes 2 marbles of one type to combine into the next type. Their selling price is equivalent to the number of green peawee marbles it would take to upgrade to that specific marble.
If you can collect one of each marble, a marble collector will appear and offer you 32,768 Meat (and a trophy, if you don't already have it) for one of each marble after using the big bumboozer marble.
They are presented here in the same order they're made when merging in-game.
Marble | Effect | Selling Price |
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+30 Damage to Stench Spells | 1 |
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+35 Damage to Stench Spells | 2 |
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+40 Damage to Hot Spells | 4 |
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+45 Damage to Cold Spells | 8 |
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+50 Bonus Spell Damage | 16 |
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+55 Damage to Spooky Spells | 32 |
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+30 Bonus Spell Damage, +30 Damage to Hot Spells | 64 |
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+65 Damage to Sleaze Spells | 128 |
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+35 Bonus Spell Damage, +35 Damage to Hot Spells and Cold Spells | 256 |
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+75 Damage to Spooky Spells | 512 |
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+80 Bonus Spell Damage | 1024 |