Massive goo construct: Difference between revisions

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|fumble=}}
|fumble=}}


{{acquire|item=gooified animal matter|num=1-3}}
{{acquire|item=gooified animal matter|num=some}}
{{acquire|item=gooified vegetable matter|num=1-3}}
{{acquire|item=gooified vegetable matter|num=some}}
{{acquire|item=gooified mineral matter|num=1-3}}
{{acquire|item=gooified mineral matter|num=some}}


==Notes==
==Notes==
*These start off at a weight of 10 tons. Turning the knob on the [[Primary Lab Control Panel|control panel]] raises or lowers the weight by one ton. Higher weight makes the constructs stronger (and seems to slightly increase the gooified matter drops?)
*The artwork is a randomized collection of X little grey-goo shapes.
*The artwork is a randomized collection of X little grey-goo shapes.
*Massive goo constructs (randomized name) start off at a weight of 10 tons. Turning the knob on the [[Primary Lab Control Panel|control panel]] raises or lowers the weight by 1 ton. Higher weight makes the constructs much stronger:
**At 21+ tons, goo constructs resist stuns.
**At 31+ tons, goo constructs resist potatoes.
**At 41+ tons, goo constructs resist staggers.
*:The construct quickly rearranges itself.
*Massive goo construct scaling formula is attack/def = (tons - 5)^3 + 100, and HP = 3 * (tons - 10)^3 + 100, ±10% for each.
{| class="wikitable"
|-
! Goo tonnage !! Attack/Defense !! HP
|-
| 5 or less || 100 || 100
|-
| 10 || 225 || 100
|-
| 15 || 1100 || 475
|-
| 20 || 3,475 || 3,100
|-
| 25 || 8,100 || 10,225
|-
| 30 || 15,625 || 24,100
|-
| 35 || 27,100 || 46,975
|-
| 40 || 42,975 || 81,100
|-
| 50 || 91,225 || 192,100
|-
| 60 || 166,475 || 375,100
|-
| 80 || 421,975 || 1,029,100
|-
| 100 || 857,475 || 2,187,100
|}
*The number of goo drops is affected by goo tonnage/3 rounded up, for a total of 4 drops at the start, and capping at 20 drops at 58 tons.
----
----
Occurs at [[Site Alpha Primary Lab]].
Occurs at [[Site Alpha Primary Lab]].

Revision as of 02:10, 25 December 2021

 You're fighting a X-ton grey goo juggernaut

A bunch of the goo covering the walls and the everything else of the lab coalesces into a massive, free-standing behemoth.

Hit Message(s):

One of the monster's pseudopods grabs a bunsen burner from a nearby lab bench and holds it against your <skull>.
HPYou lose X hit points. (hot damage)
The monstrosity wraps a gooey tentacle around you and holds your face in front of a heating vent for a few minutes.
HPYou lose X hit points. (hot damage)
The hulking goo monster knocks loose a pipe from the ceiling, causing scalding steam to spray on your <skull>.
HPYou lose X hit points. (hot damage)
The monstrosity grabs a bunch of moldy leftovers from a nearby minifridge and slathers them all over your <skull>.
HPYou lose X hit points. (sleaze damage)
The monstrosity caresses you with a wet goo-tentacle.
HPYou lose X hit points. (sleaze damage)
The monstrosity knocks over a barrel of industrial lubricant, which gets all over your shoes.
HPYou lose X hit points. (sleaze damage)
The goo monstrosity crushes you against a shelf of beakers, several of which shatter and cut you.
HPYou lose X hit points.
The monstrosity grabs a lab coat, dips it in a nearby sink, and whips you with it as though it were a locker room towel.
HPYou lose X hit points.

The monstrosity slaps you in the <skull> with a goo-tentacle.

HPYou lose X hit points.
Critical Hit Message:

not known

Miss Message(s):

not known

Fumble Message:

not known


After Combat
You acquire some gooified animal matters
You acquire some gooified vegetable matters
You acquire some gooified mineral matters

Notes

  • The artwork is a randomized collection of X little grey-goo shapes.
  • Massive goo constructs (randomized name) start off at a weight of 10 tons. Turning the knob on the control panel raises or lowers the weight by 1 ton. Higher weight makes the constructs much stronger:
    • At 21+ tons, goo constructs resist stuns.
    • At 31+ tons, goo constructs resist potatoes.
    • At 41+ tons, goo constructs resist staggers.
    The construct quickly rearranges itself.
  • Massive goo construct scaling formula is attack/def = (tons - 5)^3 + 100, and HP = 3 * (tons - 10)^3 + 100, ±10% for each.
Goo tonnage Attack/Defense HP
5 or less 100 100
10 225 100
15 1100 475
20 3,475 3,100
25 8,100 10,225
30 15,625 24,100
35 27,100 46,975
40 42,975 81,100
50 91,225 192,100
60 166,475 375,100
80 421,975 1,029,100
100 857,475 2,187,100
  • The number of goo drops is affected by goo tonnage/3 rounded up, for a total of 4 drops at the start, and capping at 20 drops at 58 tons.

Occurs at Site Alpha Primary Lab.