Maximizing Your MP Regeneration: Difference between revisions
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|bgcolor="#77FF77"| [[hardened slime belt]] ||bgcolor="#77FF77" | 10-30 | |bgcolor="#77FF77"| [[hardened slime belt]]* ||bgcolor="#77FF77" | 10-30 | ||
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|bgcolor="#77FF77"| [[malevolent medallion]] ||bgcolor="#77FF77" | 10-30 | |bgcolor="#77FF77"| [[malevolent medallion]]* ||bgcolor="#77FF77" | 10-30 | ||
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| [[velcro boots]]* || 12-24 | | [[velcro boots]]* || 12-24 | ||
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|bgcolor="#77FF77"| [[rickety old unicycle]] ||bgcolor="#77FF77" | 10-25 | |bgcolor="#77FF77"| [[rickety old unicycle]]* ||bgcolor="#77FF77" | 10-25 | ||
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| [[vampire pearl earring]]* || 4-14 | | [[vampire pearl earring]]* || 4-14 |
Revision as of 23:43, 3 July 2009
[ Return to Dressing For Success ]
As outlined in Dressing For Success, here's how different player types can Maximize their MP Regeneration.
Legend | |
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Ultra rares and Raffle House/Radio prizes | Tradable and still obtainable, but rare |
Semi-rares and war hero drops | |
Mr. Store/KoL Con accessible derivatives | Tradable (directly or ingredients or zone access consumable), unlimited generation to those who own source, source no longer obtainable |
Mr. Store/KoL Con items and inaccessible derivatives | Tradable, but no longer obtainable |
Other limited time content | |
Clan Dungeon non-tradables | Untradable, but still obtainable |
Other non-tradables | |
Non-tradables from past holidays and world events | Untradable, and no longer obtainable |
* | Single-equip restriction, or two-handed/three-handed weapon |
^ | Equipment disappears at the end of the day or the equipment (or its associated enchantment) has a limited duration |
Notes
- At and above level 18, the variable boost of a jewel-eyed wizard hat overtakes the 10-12 of the plexiglass pith helmet, and at level 32, it overtakes the shapeless wide-brimmed hat.
- The party hat is a slightly better choice than the yak toupee, but works only on the Festival of Jarlsberg.
- While Bad Moon effects are excluded from this project in general, none of the data in the table preclude the use of Hella Smart, a 10-turn effect which adds an additional 10-15 MP regenerated per turn.
- Blessing of Squirtlcthulli (+2 to 10) is excluded because it requires that the Quest for the Holy MacGuffin remain incomplete, and this series of articles assumes Ronin/Hardcore has been broken.
- Feelin' Philosophical (+8 to 10) is excluded because it is sourced from an adventure.
Dressing Up | |
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Maximizing | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init | |
Modifiers | |
Mus ·
Mys ·
Mox ·
HP ·
MP ·
WDmg ·
SDmg ·
Init PrismDmg ·
RDmg ·
SCrit ·
Fumb ·
Stun ·
Passive Dmg |