McMillicancuddy's Farm (Post-War): Difference between revisions
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When [[Mysterious Island Quest|the war between the frat boys and the hippies]] is over, you can adventure in the farm again, this time presented as a single zone. All the ducks from all of the sub-zones in the original quest (except the generic duck) appear here, even if you did not fight them during the original quest. | When [[Mysterious Island Quest|the war between the frat boys and the hippies]] is over, you can adventure in the farm again, this time presented as a single zone. All the ducks from all of the sub-zones in the original quest (except the generic duck) appear here, even if you did not fight them during the original quest. | ||
You are permitted to kill 10 ducks daily if you completed this subquest as in Hippy fatigues, or 15 if you did it in Frat boy fatigues. Ending the war without completing the quest will give you only 5 ducks per day. Running away, or getting beaten up does not count toward this limit, but ducks from [[Spooky Putty]] will. So save puttied ducks for last. | You are permitted to kill 10 ducks daily if you completed this subquest as in Hippy fatigues, or 15 if you did it in Frat boy fatigues. Ending the war without completing the quest will give you only 5 ducks per day. Running away, or getting beaten up does not count toward this limit, but ducks from the [[Spooky Putty sheet]] will. So save puttied ducks for last. | ||
Trying to adventure more than what you're permitted gives this message: | Trying to adventure more than what you're permitted gives this message: |
Revision as of 19:52, 9 February 2010
McMillicancuddy's Farm | |
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Zone Num | 155 |
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Location | The Mysterious Island of Mystery (Peaceful) |
Unlocks | At end of Level 12 quest |
Recom Stat | 170 |
Combat % | 100.0 |
ML | 169 - 180 |
Terrain | outdoor |
Special Adventures | |
Lucky | None |
refreshedit data |
When the war between the frat boys and the hippies is over, you can adventure in the farm again, this time presented as a single zone. All the ducks from all of the sub-zones in the original quest (except the generic duck) appear here, even if you did not fight them during the original quest.
You are permitted to kill 10 ducks daily if you completed this subquest as in Hippy fatigues, or 15 if you did it in Frat boy fatigues. Ending the war without completing the quest will give you only 5 ducks per day. Running away, or getting beaten up does not count toward this limit, but ducks from the Spooky Putty sheet will. So save puttied ducks for last.
Trying to adventure more than what you're permitted gives this message:
"You wander around the farm for a while, but can't find any additional ducks to fight. Maybe some more will come out of hiding by tomorrow."
However, if you are falling-down drunk, you will get the usual Drunken Stupor adventures even if you've already cleared out all the ducks for the day.
Combat Adventures
figure-skating duck ![]() | |
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fire-breathing duck ![]() | |
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frozen duck ![]() | |
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greasy duck ![]() | |
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mean drunk duck ![]() | |
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rattlin' duck ![]() | |
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rotund duck ![]() | |
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scorched duck ![]() | |
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swamp duck ![]() | |
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vampire duck ![]() | |
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zombie duck ![]() | |
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Notes
- In completing the quest you encounter three choice adventures. Depending on what you did choose, the descriptions for some monsters could be inaccurate. Scorched duck and greasy duck are examples of this.