Mini-Adventurer/Mini-Seal Clubber: Difference between revisions

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==Notes==
==Notes==
* The physical attack appears to do (Wgt/2) to Wgt damage, and triggers 33% (?) of the time.
* The physical attack appears to do (Wgt/2) to Wgt damage, and triggers 33% (?) of the time.
* The cold attack appears to do 1 to Wgt/2 damage, and triggers ?% of the time (much more infrequently than the physical attack).  The text suggests it delevels, but no deleveling message is given.
* The cold attack appears to do 1 to Wgt/2 damage and stuns (staggers) the enemy for one round.  It triggers ?% of the time (much more infrequently than the physical attack)
* Can remove one negative status ailment per combat round.  However, it doesn't have 100% chance to act. (Spading needed; appears to be around 50%)
* Can remove one negative status ailment per combat round.  However, it doesn't have 100% chance to act. (Spading needed; appears to be around 50%)


==References==
==References==
* "What is best in life?" is a question answered by [[wikipedia:Conan the Barbarian (1982 film)|Conan the Barbarian]]: "crush your enemies — see them driven before you, and to hear the lamentations of their women."
* "What is best in life?" is a question answered by [[wikipedia:Conan the Barbarian (1982 film)|Conan the Barbarian]]: "crush your enemies — see them driven before you, and to hear the lamentations of their women."

Revision as of 18:27, 10 August 2013

There are some vague or non-exact figures and information on this page. Some spading is required.

Looking for more specific trigger rates. More messages for effect removal. Are the body parts mentioned in effect removal messages random? Better way to deal with gender.
Mini-Seal Clubber

Your stray DNA
Made this little splice of life
Such cute mad science!

Ability: Has abilities dependent on its class. Maintains a buff on you dependent on your class and its.

Throne/Bjorn: All attributes +10%

Hatchling: adventurer clone egg

Familiar-Specific Equipment: mini-Mr. Accessory

Ultimate Cage Match Scavenger Hunt Obstacle Course Hide and Seek

Mumming Trunk Abilities:

*Hover for details
Cannot breathe underwater
Combat Messages
  • During combat:
    <Name> punches your opponent with a seal-hide-gauntleted fist, doing X damage.
    <Name> decides not to give your opponent a knuckle sandwich, but gives <him/her/it/them> a club sandwich instead, clubbing <him/her/it/them> for X damage.
    <Name> puts one seal-hide boot in your opponent's tail for X damage.
    <Name> pulls out <his/her> seal-clubbing club, pretends your opponent is a seal, and pounds <him/her/it/them> for X damage.
    <Name> channels the ancient seal-clubber Lang, clubbing your opponent for X damage.
    <Name> pulls out <his/her> trusty seal-clubbing club and inducts your opponent into the seal-clubbing club clubbed club, for X damage.
    <Name> proves <he/she> is a clubber by clobbering your opponent with his[sic]? club for X damage.
    <Name> shouts, "thrust-SMACK!" in an adorable tiny voice, while smacking your opponent for X damage.
    <Name> pulls out <his/her> trusty seal-clubbing club and inducts your opponent into the seal-clubbing club clubbed club, for X damage.
    <Name> pulls out two daggers made from hellseal horns and stabs your opponent for X damage.
    <Name> whips out a whip made from seal hide, and lashes your opponent for X damage.


  • <Name> conjures the cold northland air into <his/her> fist, then launches a haymaker at your opponent, scrambling <his/her/its/their> mind and doing X damage.
    <Name> beats on your opponent with some frozen hellseal horns, doing X damage and really confusing <him/her/it/them>.
    <Name> pelts your opponent with a snowball from the frigid northlands, confusing <him/her/it/them> and doing X damage.
    <Name> pulls out an icicle-club and clubs your opponent with it, boggling <him/her/it/them> and doing X damage.
    <Name> pelts your opponent with a snowball from the frigid northlands, confusing <him/her/it/them> and doing X damage.
    <Name> conjures the cold northland air into <his/her> fist, then launches a haymaker at your opponent, scrambling <his/her/its/their> mind and doing X damage.
    <Name> pelts your opponent with frozen seal meat, freaking <him/her/its/their> out and doing X damage.
    <Name> pulls out a massive icicle and smacks your opponent upside the head with it. <He/She/It/They> reels, dizzy, and takes X damage.
    <Name> scratches your opponent with a frozen seal tooth, confusing <him/her/it/them> and doing X damage.
    <Name> causes a mini-avalanche to appear out of nowhere, boggling your opponent and doing X damage.
    <Name> blows frigid northland breath at your opponent, staggering <him/her/it/them> and doing X damage.
    <Name> beats on your opponent with some frozen hellseal horns, doing X damage and really confusing <him/her/it>.


  • When affected by one or more negative status effects:
    <Name> licks some of the badness off of your hand. You feel a little less negative.
    <Name> licks your hand, showing affection and ridding you of a negative effect.
    <Name> tugs on your hand, and when you bend over to talk to <him/her>, he[sic]? licks your cheek. It's a little gross, but it makes you feel less negative.
    <Name> squeaks, "Tongue of the Otter!" and licks the back of your knee. It tickles like the dickens, but you feel a little less negative.
    <Name> sees a negative effect smudging your cheeks, and licks it away for you. Aw, who's a good little mini-adventurer?
    <Name> licks the back of your hand with <his/her> little barbed tongue, thoroughly cleaning off any negative effects residing there.
    <Name> licks a negative effect off of you. Don't worry; their mouths are cleaner than our own.
    <Name> shows affection by licking your feet. It tickles, but it also makes a negative effect go away, because science.
    <Name> licks the tip of your nose to show affection. Fortunately, that's where a negative effect was, and it's gone now.


  • At the end of combat:
    <Name> low-fives you after the combat, smiling widely.
    <Name> says, "great work, boss!" and smiles <his/her> warrior's smile.
    <Name> hoists <his/her> club over <his/her> head and grins, pleased with your combat skills.
    <Name> grins a tiny bloodthirsty grin. Clearly, following you around is what is best in life.
    <Name> grins and roars a tiny, adorable warrior's roar of approval.
    <Name> shouts a squeaky victory cry, smiling so wide <his/her> tiny face almost splits in half.
    <Name> doffs <his/her> seal-clubbing cap to you, smiling widely.
    <Name> grins an adorable bloodthirsty grin, clearly proud of your combat prowess.
    <Name> pounds <his/her> tiny chest and howls like a barbarian warrior, then gives you a smile of approval.
    <Name> gives you a grin and a stoic nod, as if to say, "keep up the good work, fellow warrior!"

Pick a Mini-Adventurer class:

Mini-Seal Clubber

Mini-Turtle Tamer

Mini-Pastamancer

Mini-Sauceror

Mini-Disco Bandit

Mini-Accordion Thief

Notes

  • The physical attack appears to do (Wgt/2) to Wgt damage, and triggers 33% (?) of the time.
  • The cold attack appears to do 1 to Wgt/2 damage and stuns (staggers) the enemy for one round. It triggers ?% of the time (much more infrequently than the physical attack)
  • Can remove one negative status ailment per combat round. However, it doesn't have 100% chance to act. (Spading needed; appears to be around 50%)

References

  • "What is best in life?" is a question answered by Conan the Barbarian: "crush your enemies — see them driven before you, and to hear the lamentations of their women."