Monster Parts: Difference between revisions
imported>AstronautGuy m →Parts in Game Messages: super unreliable! |
imported>AstronautGuy →Battery-powered drill: nailed it |
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<center><name> whips your opponent in the {{part}}, dealing X damage.</center> | <center><name> whips your opponent in the {{part}}, dealing X damage.</center> | ||
=== | ===Drills=== | ||
[[:Category:Drills|Drill-type weapons]], including the [[battery-powered drill]] and [[high-temperature mining drill]], have a regular hit message that identifies a random monster part: | |||
{{Hit Message|You drill a neat hole in your opponent's <monster part> which deals X damage.}} | {{Hit Message|You drill a neat hole in your opponent's <monster part> which deals X damage.}} | ||
Revision as of 06:37, 24 January 2016
All monsters can have specifically assigned body parts that affect some skills, one combat item, one familiar, and the hit messages of one weapon.
Skills Affecting Body Parts
All three of this skills are only available with the Mutant Couture.
- Strangle can be used against creatures with heads.
- Disarm can be used against creatures with arms.
- Entangle can be used against creatures with legs.
Reanimated Reanimator
The Reanimated Reanimator can collect the following body parts:
In addition, the Reanimator can collect weird body parts by default, which can occur even if the monster has no body parts defined.
Parts in Game Messages
Monster parts are also used in combat messages generated by several different sources.
Adorable Seal Larva
The Adorable Seal Larva's primary combat message uses Monster Part.
![]() | You gain X hit points. |
Adventurous Spelunker
One of the Adventurous Spelunker's combat messages uses Monster Part.
Drills
Drill-type weapons, including the battery-powered drill and high-temperature mining drill, have a regular hit message that identifies a random monster part:
Little Mouse Skull Buddy
The Little Mouse Skull Buddy has a combat message that identifies a random monster part:
![]() |
The cute little floating mouse skull nibbles at your opponent's <monster part>, dealing X damage. |
Rabid Dogwood
The outdoor Rabid Dogwood from The Florist Friar's Cottage has a message that identifies a random monster part:
Stream of Sauce
One of the messages generated by Stream of Sauce uses Monster Part.
Small Golem
The small golem in its combat message can identify any body part possessed by the creature.
![]() |
Your little golem punches your foe in the <monster part> for X damage. Adorable! |
Utensil Twist
One of the normal messages generated by Utensil Twist identifies a random monster part: