Monster Types: Difference between revisions
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Certain items and skills only affect certain monster types: | Certain items and skills only affect certain monster types: | ||
*[[Feed]]ing using the [[plastic vampire fangs]] will hypnotize | *[[Feed]]ing using the [[plastic vampire fangs]] will hypnotize dudes. | ||
*[[Torment Plant]] does physical damage to plants. | *[[Torment Plant]] does physical damage to plants. | ||
*[[bobcat grenade]]s tear beasts to shreds. | *[[bobcat grenade]]s tear beasts to shreds. |
Revision as of 21:03, 27 May 2013
With the introduction of the August 2011 Item of the Month, the Pair of Stomping Boots, came a method of categorizing monsters. Most monsters in the Kingdom have a classification equivalent to that of a phylum (a.k.a. category). They are:
The name "phylum" and the phylum names used on the wiki were devised by the players. In the April 26, 2013, update to Monster Manuel (which added monster types to the combat display), Jick announced that the official term is "category". The names used by the Manuel are the official terms used by the Asymmetric staff.
Monster types are used for the following things:
- A Pair of Stomping Boots can stomp monsters into fine paste based on monster type.
- A Happy Medium can Siphon Spirits of monster and make spirits (a.k.a. drinks) based on their monster types.
- An Artistic Goth Kid generates free combats based on the type of the monster that one last fought.
Certain items and skills only affect certain monster types:
- Feeding using the plastic vampire fangs will hypnotize dudes.
- Torment Plant does physical damage to plants.
- bobcat grenades tear beasts to shreds.
- 4:20 bombs annihilate hippies.
- boxes of hammers destroy objects.
- boozebombs take care of orcs.
- holy bombs, batman obliterate the undead.
- Infectious Bite cannot zombify certain monster types, and these types also do not drop brains during Zombie Slayer runs.