Ninja pirate zombie robot: Difference between revisions

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imported>Darxide
imported>Ricket
Removed stuff that belongs on the talk page.
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* Becomes a [[Ninja Pirate Zombie Robot]]
* Becomes a [[Ninja Pirate Zombie Robot]]
* Four [[ninja pirate zombie robot]]s were given to [[balam]] (#31632), [[TedPro]] (#28312), Nytmare (#56672) and [[Vida Londres]] (#9035) to thank them for their work in running the LARP at KoLCon 2.
* Four [[ninja pirate zombie robot]]s were given to [[balam]] (#31632), [[TedPro]] (#28312), Nytmare (#56672) and [[Vida Londres]] (#9035) to thank them for their work in running the LARP at KoLCon 2.
Some of the above numbers are incorrect.  I believe it should be: 
* 4 pine tars
* 2 spiked femurs
* ?4? skeleton bones
* It may use multiple brains
* The text upon making it said it used 2 clockwork claws, but I only noticed 1 leave my inventory.
Can someone verify these numbers?
Darxide says: I can verify that it only requires one (1) spiked femur and one (1) disembodied brain. This makes the likelihood of only needing one of each item pretty high. However, this is probably a bug and will most likely be fixed soon.


==When Used==
==When Used==

Revision as of 21:43, 19 March 2006

Template:Itemheader What could be a better bodyguard than something that's utterly confused about its own identity? Okay, don't answer that. Still, it'll serve you faithfully as long as you don't run out of ricerumbrainsoil.

Type: familiar
Cannot be traded.
Cannot be discarded.

Notes

When Used

You put the ninja pirate zombie robot in your Familiar-Gro™ Terrarium.
It disappears into the shadows before stealthily pillaging your other familiars' brains to power its fuel cells. No, not really.

References