One Simple Nightstand: Difference between revisions
imported>Foggy last option text |
imported>Greycat non-ghost-key stat cap is 200 |
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{{stat|mus=gain X}} | {{stat|mus=gain X}} | ||
''Gives approximately 1x mainstat, capped at | ''Gives approximately 1x mainstat, capped at 200'' | ||
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{{button|Use a ghost key}} | {{button|Use a ghost key}} |
Revision as of 19:11, 17 May 2014
Having beaten it until it simply stopped moving, you cautiously approach the nightstand.
Check the top drawer |
You open the top drawer of the nightstand and find an old wallet. Score!
![]() | You acquire an item: old leather wallet |
Check the bottom drawer |
You open the second drawer of the nightstand, and find a strange, antique-looking grip exerciser. Lord Spookyraven must've used this to strengthen his grip so he could more effectively... er... read books... and groom pets?
Anyway. You work out with it for a while, but it's all rusty and decayed, and it crumbles into powder. Your grip does feel stronger, though.
You gain X Muscleboundness. |
Gives approximately 1x mainstat, capped at 200
Use a ghost key |
You stick the ghost key into the space between the now-dead nightstand and the spirit that once inhabited it. As the key turns, you experience an entire lifetime's worth of memories -- loves, losses, but mostly squats and pushups. It's kind of a boring lifetime. As the key concludes its arc, it vanishes as you snap back to reality.
You gain 200 Beefiness. |
Ignore it |
You decline to investigate the nightstand.
Occurs after defeating a Wardröb nightstand in The Haunted Bedroom.