Patriotic Eagle: Difference between revisions
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imported>Seraphiii Adding how to use Sniff interactions to notes. |
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* [[%fn, Release the Patriotic Screech!]]: Banish current monster's phylum from all zones. | * [[%fn, Release the Patriotic Screech!]]: Banish current monster's phylum from all zones. | ||
:(Use vs any monster. Does not end combat. Banishes all monsters of the current monster's [[phylum]] (from all zones); banishment persists for 100 turns or until the skill is recast. Skill recastable after 11 fights with the eagle active.) | :(Use vs any monster. Does not end combat. Banishes all monsters of the current monster's [[phylum]] (from all zones); banishment persists for 100 turns or until the skill is recast. Skill recastable after 11 fights with the eagle active.) | ||
Note that the two mass-banisher skills can have interesting interactions with [[sniff]] effects. | Note that the two mass-banisher skills can have interesting interactions with [[sniff]] effects, for instance: | ||
[[%fn, fire a Red, White and Blue Blast]]: Just hit the monster with Red, White and Blue fireworks, and you'll banish all other monsters in the zone, until you hit the monster you're fighting 2 more times. Then you have to burn off the duration of ELRWB before you can do it again. If you wait to encounter the 2nd guaranteed monster until ELRWB is worn off, you can chain these together, at a rate of 2 encounters / 50 turns. | |||
Cost: 1 familiar turn / 2 encounters. | |||
Pros: Easy to do, and cost is minimal. Great in standard for some purposes. | |||
Cons: Only 2 encounters per 50 turns, need to encounter monster in its native zone to prep. | |||
[[Sniff]] + [[%fn, Release the Patriotic Screech!]]: Hit the monster with any olfact-like, and then Screech. | |||
Cost: 1 use of olfact-like, then 1 familiar turn to use screech and 11 familiar turns to recharge screech / 100 encounters | |||
Pros: Can prep olfact + screech against a summoned monster | |||
Cons: requires the zone to have enemies of a single phylum | |||
[[Sniff]] + [[%fn, fire a Red, White and Blue Blast]] + [[Banish]]: Hit the target monster with any olfact-like, then RWB + Banish any OTHER monster in the zone. Worse olfact-likes, like turtlesex make setup easier, and are preferred. | |||
Cost: 1 use of olfact-like, 1+ familiar turns to RWB the off-target monster | |||
Pros: Can prep any zone, regardless of monster phylum. Lasts as long as your banish + olfact-like (potentially all day, or even over rollover if you use an ice house + transcendent olfaction). | |||
Cons: requires at least 2 encounters to prep, and you need to encounter your target monster before RWB/banishing the other monster. The initial target-monster encounter can be a summon, and then the follow-up off-target encounter must be in-zone. |
Revision as of 18:42, 24 July 2023
Patriotic Eagle |
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Your country is the best country in the whole world because you live there. |
Damages enemies, boosts stats after battle, restores MP, does some cool patriotic stuff
Ability: 100% Sombrero / Starfish, grants combat skills
Throne/Bjorn: +10 to Monster Level, deals Hot Damage.
Hatchling: sleeping patriotic eagle
Familiar-Specific Equipment: claw-held flag
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Ultimate Cage Match | Scavenger Hunt | Obstacle Course | Hide and Seek |
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- Regular messages:
- <name> lights a sparkler and stabs your foe with it for X damage. Some of the sparks land right on your brain! Whooo!
You gain X Mana Points. - <name> shoots your foe with a red, white, and blue firework, doing X damage. The sparks rain down on you inspiringly.
You gain X Mana Points. - <name> shoots a large firework rocket at your foes, causing X damage. The red glare it gives off, and the way it bursts in the air, reminds you of something you can't quite put a finger on, but it's very inspiring.
You gain X Mana Points.
- <name> lights a sparkler and stabs your foe with it for X damage. Some of the sparks land right on your brain! Whooo!
- <name> shoots your foe with a patriotic firework, causing X damage. "Ooh!" you say, dutifully. "Ahh!" "Ouch!" your opponent adds.
You gain X Mana Points. - After Combat:
- Giving stats:
- <name> grins and hums a national anthem. (+X Stats)
- <name> grins at you, which is weird because of the beak? (+X Stats)
- <name> smiles at you in a way that makes you think of mom's %local_cuisine.[sic] (+X Stats)
- <name> snaps off a salute with a confident grin. (+X Stats)
- <name> smiles at a flag off in the distance. (+X Stats)
- Recovering from Patriotic Screech:
- <name> makes a small noise, but his throat is still too raw to screech.
- <name> tries out a small screech and starts coughing.
- <name> gives you the old "I'm ready to screech" wings up.
- <name> lets out a tentative screech and then somehow smiles, letting you know he's ready.
- Producing a souvenir flag:
- <name> reverently plants a flag in the ground in front of you.
- <name> swoops over head and drops something for you.
- It almost sounds like <name> caws, "Happy Dependence Day," as he drops something at your feet.
- Enthroned in the Crown of Thrones:
- Perched atop your head, <name> shoots some fireworks at your foe, dealing X damage.
- Bjornified in the Buddy Bjorn:
- Perched on your back, <name> shoots some fireworks at your foe, dealing X damage.
- With lucky Tam O'Shanter equipped:
- <name> shoots you a wink beneath your Tam O'Shanter, which may or may not be incongruous depending on where you're from.
- With miniature gravy-covered maypole equipped:
- As a bird that has evolved specifically to carry brightly colored ribbons in his beak and/or talons, <name> is fully in his element when flying around a maypole.
- With wax lips equipped:
- The mental image of an eagle wearing wax lips is so funny to me, I can't think of any other joke about it.
Arena Messages
None - familiar has no weaknesses
Notes
While your active familiar, grants the following combat skills:
- %fn, let's pledge allegiance to a Zone: Gives varied buffs based on zone.
- (Enchantment seeded by zone ID. Can give up to +30% item, +50% meat, +100% init, +10&10 elem dmg, and/or some other minor buffs. Spreadsheet)
- %fn, fire a Red, White and Blue Blast: Meet with monster twice again in the same zone, with limits.
- (Use vs a copiable monster. Does not end combat. Banishes all monsters native to the current zone, other than the current monster; banishment persists until the current monster has been encountered twice more. Skill recastable after 49-turn ELRWB has been cleared.)
- %fn, Release the Patriotic Screech!: Banish current monster's phylum from all zones.
- (Use vs any monster. Does not end combat. Banishes all monsters of the current monster's phylum (from all zones); banishment persists for 100 turns or until the skill is recast. Skill recastable after 11 fights with the eagle active.)
Note that the two mass-banisher skills can have interesting interactions with sniff effects, for instance:
%fn, fire a Red, White and Blue Blast: Just hit the monster with Red, White and Blue fireworks, and you'll banish all other monsters in the zone, until you hit the monster you're fighting 2 more times. Then you have to burn off the duration of ELRWB before you can do it again. If you wait to encounter the 2nd guaranteed monster until ELRWB is worn off, you can chain these together, at a rate of 2 encounters / 50 turns. Cost: 1 familiar turn / 2 encounters. Pros: Easy to do, and cost is minimal. Great in standard for some purposes. Cons: Only 2 encounters per 50 turns, need to encounter monster in its native zone to prep.
Sniff + %fn, Release the Patriotic Screech!: Hit the monster with any olfact-like, and then Screech. Cost: 1 use of olfact-like, then 1 familiar turn to use screech and 11 familiar turns to recharge screech / 100 encounters Pros: Can prep olfact + screech against a summoned monster Cons: requires the zone to have enemies of a single phylum
Sniff + %fn, fire a Red, White and Blue Blast + Banish: Hit the target monster with any olfact-like, then RWB + Banish any OTHER monster in the zone. Worse olfact-likes, like turtlesex make setup easier, and are preferred. Cost: 1 use of olfact-like, 1+ familiar turns to RWB the off-target monster Pros: Can prep any zone, regardless of monster phylum. Lasts as long as your banish + olfact-like (potentially all day, or even over rollover if you use an ice house + transcendent olfaction). Cons: requires at least 2 encounters to prep, and you need to encounter your target monster before RWB/banishing the other monster. The initial target-monster encounter can be a summon, and then the follow-up off-target encounter must be in-zone.